Nooooooo......it's still alive?!?!?!
*in a pesky mousy kobold union worker voice* You have got to be kidding me!
Any of you every seen The 80's version and recent prequel of The Thing?
If it goes long enough I am sure the alien life forms will convert us into their way of thinking.
NOT!
I initially hit "Reply" because I totally am feeling this right now (More on that in a few)...
But I don't like silencing another persons opinion so let them scream, cry, and throw their tantrums. As long as the community reminds Turbine these people do not speak for the rest of us AND Turbine can resist listening to them, then I am fine with them blowing their hot air. Let me know when they have a valid argument about SP pots and I will listen.
Now....
Dear Turbine,
Quit listening to posters like the one in this thread. Multiple posters have used logical reasons why this should not be implemented. That is who you should listen to, the person who uses logic and can support their beliefs with factual information.
Now please fix the AI of caster NPC's. I'm not sure what patch it was, but casters have suddenly decided to cast Dispel/Stun with Direct Damage spells in rapid succession now until your dead. They don't bother casting it on my mercenaryRunning around corners and using terrain helps but when I get into a room with 2-3 NPC casters, strategy doesn't matter a whole lot when you have 1-3 Direct Damage Spells heading your way followed very closely by a Debuff/stun. I have literally had a perma-blue hexagon over my head on a few quests thanks to the new fanaticism of NPC casters. I know this change most likely came from people like the OP who wants the game more challenging but perma-blue hexagons over my head is not the answer. Not to mention I don't save on a 1, its closer to an 7 to save normally and worse if it's a Will save.
Thanks for looking into this REAL problem and not the hypothetical problem started by the person of this thread.
Thanks,
AbyssalMage
p.s. I don't expect Turbine to actually look at this, but the new fanaticism of NPC casters is a REAL problem, not an imaginary one described by the original poster. To the original poster, I am willing to change my mind once you show me an adventure that can not be completed without SP pots if you have appropriate gear. Until you can show this simple fact, go craw under the rock you crawled out of.
p.s.s. If I can figure out how to post YouTube video's I will be glad to show you the perma-blue hexagonal look so that you can look into the problem. Purchasing Fraps is out of my budget ATM and the free to use software has me stumped currentlyI can post on a forum but can't record a video. Technology +1; Me -1!
"Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
~Peechie Keene~ THAC0
350+ means wand and scroll mastery and a lot of healing amplification. The scroll does 110 without wand and scroll IV which is something a fighter, for example, won't have. 192 is what the scroll does for someone with wand and scroll IV on a +75% class like a bard or rogue. +330 is what I get with wand and scroll IV PLUS healing amp.
Casters cap at +55% and the target needs the healing amp on top of it to get 350+ from scrolls. That pushes the envelop on enhancement plus gear and demonstrates healing amp is very powerful instead of heal scrolls themselves.
What build and equipment are you using for that in wizking to and scroll heal yourself with those numbers?
Uhuh. My character, which is most definitely a fighter, disagrees.
Granted, wand and scroll mastery help a bit, but getting to 100% healing amp isn't exactly a super-difficult task. Also, you're not locked into a heal scroll hitting a fighter having to be used by the fighter, so you can get even higher numbers pretty easily.
Edit: Wand and Scroll Mastery I (which grants +30% benefit...my fighter only has II, which is +45% benefit) requires only the 2 levels of rogue that most non-normally-umd classes would have to be able to both umd and have evasion, if they are able to use heal scrolls. This pretty much only leaves out the minority of classes, like monks, who get much more healing amp anyways. Anyone getting 220 or less from a heal scroll should either be pretty low level, or they don't really know what they're doing.
Last edited by WruntJunior; 12-04-2012 at 05:01 PM.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Oh no, those 2 pieces of data are not together. It's a helf 12monk/1fighter/2druid with monk, human hamp + GotC + epic jidz will hit that high but that's at 20+ level. There was something else I'm forgetting from last life, I was amazed by 350+ at lvl 25. That's a lot of dmg potential since you can keep on to fight.
Right now I'm only level 15 and without a lot of the gear and don't have alll the hamp enhancements I want. and hitting 192hp, no wand and scroll mastery. Out of the last 10 lives on this toon, I have gone mostly some monk derivative to level a lot of the classes(gear stays pretty much the same).
Pictured Here
I wish I was capped to show youI'll come back and post but pretty sure people that know, can affirm that it is completely doable. Also, a guildie showed me a neat way he does it where you make a GS kama with 3 tiers of hamp 10%-20%-30% so you stay centered when you scroll(you do anyway just saying WITH hamp boost).
Last edited by Sonos; 12-04-2012 at 05:59 PM.
Don't hold your breath, Chai talks a lot... But....
That being said, it really doesn't matter what an individual can do, nor a group..... There is such a wide spectrum of players in a game like DDO.... Listening to self-proclaimed uber people as there are in the is thread isn't a very good idea when it comes to creating a game that aims to have a wide demographic of players. When you start listening to that type, you get a game with 200 people playing.
You are quite mistaken. If melee toons can swing forever, casters should be able to cast forever.
Cool down times on spells are too long as well. They should be no longer than the "cool down" on a melee toon swinging his weapon. What is that, less than a second?
I know the devs are trying to turn this into a game of unskilled players playing skill free melee toons. I simply don't find the concept particularly interesting. What is interesting is that this entire thread is about taking the one segment of player toons which still require skill (casters) and making them even more difficult to play.
Its time to return some balance to the game. Nerf melee or buff casters. I'd be in here advocating nerfs to melee toons, but I just couldn't stand all the moaning and wailing which would result.
I am not directly speaking to either of you.....ReDoubt I qouted you because it was the last thred I saw and it was easiest..I'm a slacker...sorry.....
but we are far past civil here......people going to war over things as trivial as virtual dogma is just blatantly obscene.
Sometimes I wish DDO would just nuke this game and people could wake up tomorrow and either by addiction or actual love of the game go to sign in and realize they can't log on because it is gone....
Perhaps then everyone in this community would realize how petty such a place as this is to hold so dear...much less to insult and argue over it.
If ever such a place existed to "live and let live"...it's the space of virtuosity.....where no harm can come except for it's creators who actually go against such.
Be careful for what you wish for in threads such as this when beliefs are held to such extreme...you are the true bearers of evil and dismay....and none shall love you ever again until you are adequately punished and humbled....and the threats of your false power are extinguished....even if for one moment you thought you were on the "right" side.
Balance is proper...right is merely the opposite of left...neither are wholely absolute....or correct.
Evil's greatest ally is convincing the the soul that still questions that those that are balanced are good...and that evil is essential to maintain proper balance because evil is the opposite of good.....this...is a farce.
The truly balanced need either absolute good or absolute evil...take your petty battles elsewhere.
Last edited by vVvAiaynAvVv; 12-04-2012 at 07:50 PM.
O.o
I pray to thee oh gods of the Gelatinous Cube(whatever JELLO's makers are called), come forth and consume this vile thread and usher it swiftly back to whence it came.
Here me now! Or I shall grab my +8 Spoon of Eating Alacrity and consume thine creation(as nasty as that would be).
Just sayin', 100 pages is too much 69 is quite fine.
Last edited by Sonos; 12-04-2012 at 08:25 PM.
It is just the same 15-20 people posting most of which are people afraid the game will implement this. The reality is what I have heard in game is overwhelming positive in regards to reducing the usage of mana pots. People do not understand why mana pots are in game and used like they are albeit not used by everybody or what have yeah, but used by some nevertheless.
This is a bad decision made by Turbine, our dungeonmaster, to have mana pots in game used like they are well dungeonmasters rethink bad decisions all the time.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.