So I built an artificer just for the crafting. But after playing around with her a bit I am enjoying the artificer and the bonus to the repeating crossbow. So I thought I would spec something out more and get some feedback.
Now the main purpose of this build is for crafting.
Followed by soloing for leveling.
Given the soloing I made this build focus on archery, self-buffing, self-healing, and UMD. I will TR the toon at 20 after solid crafting XP, into something more formidable.
For crafting I went human for the dragonmarks (why they are taken early). I know Construct Essence is debatable, but I am taking it for self-healing. Thus some enhancements both into repair and human adaptability to offset things. I figure at the higher levels I will be in a party more and will likely swap it out for Empower or Maximize.
Any feedback or suggestions would be most welcome. First time asking for it here on the forums.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
RueMeridian Shannara
Level 20 Neutral Good Human Female
(20 Artificer)
Hit Points: 252
Spell Points: 1177
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 10
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 17 19 19
Constitution 13 15 16
Intelligence 17 24 26
Wisdom 8 10 10
Charisma 9 11 12
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 15 16
Bluff -1 1 2
Concentration 5 26 27
Diplomacy -1 1 2
Disable Device 7 31 32
Haggle 3 24 25
Heal -1 0 1
Hide 3 4 5
Intimidate -1 1 2
Jump -1 8 9
Listen -1 0 1
Move Silently 3 4 5
Open Lock 7 27 28
Perform n/a n/a n/a
Repair 5 31 34
Search 7 31 35
Spot 3 23 27
Swim -1 0 1
Tumble 4 5 6
Use Magic Device 3 24 32
Level 1 (Artificer)
Feat: (Selected) Point Blank Shot
Feat: (Human Bonus) Rapid Shot
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Curative Admixture: Cure Light Wounds
Spell (1): Repair Light Damage
Spell (1): Master's Touch
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Storm Manipulation I
Level 2 (Artificer)
Spell (1): Static Shock
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Repair Manipulation I
Enhancement: Artificer Intelligence I
Level 3 (Artificer)
Feat: (Selected) Least Dragonmark of Making
Spell (2): Repair Moderate Damage
Enhancement: Uncaring Master
Enhancement: Charged Spellcasting I
Enhancement: Reconstructive Spellcasting I
Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Construct Essence
Spell (2): Toughen Construct
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Level 5 (Artificer)
Spell (2): Elemental Weapons
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Improved Use Magic Device I
Enhancement: Deadly Shocks I
Level 6 (Artificer)
Feat: (Selected) Lesser Dragonmark of Making
Spell (3): Flame Turret
Enhancement: Artificer Battle Engineer I
Level 7 (Artificer)
Spell (3): Positive Energy Infusion
Enhancement: Artificer Skill Boost I
Enhancement: Human Adaptability Constitution I
Enhancement: Mighty Reconstruction I
Level 8 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Precise Shot
Spell (3): Curative Admixture: Remove Disease
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use II
Level 9 (Artificer)
Feat: (Selected) Greater Dragonmark of Making
Spell (4): Armor of Speed
Enhancement: Charged Spellcasting II
Enhancement: Storm Manipulation II
Enhancement: Artificer Energy of Creation I
Enhancement: Artificer Wand and Scroll Mastery I
Level 10 (Artificer)
Spell (4): Lightning Motes
Enhancement: Improved Search I
Enhancement: Improved Search II
Enhancement: Improved Use Magic Device II
Enhancement: Deadly Shocks II
Level 11 (Artificer)
Spell (4): Cold Iron Weapons
Enhancement: Human Improved Recovery I
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Level 12 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Toughness
Spell (5): Planar Weapons
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Racial Toughness I
Level 13 (Artificer)
Spell (5): Prismatic Stike
Enhancement: Artificer Intelligence II
Level 14 (Artificer)
Spell (5): Radiant Forcefield
Enhancement: Racial Toughness II
Enhancement: Improved Search III
Enhancement: Improved Spot III
Level 15 (Artificer)
Feat: (Selected) Improved Precise Shot
Spell (6): Deadly Weapons
Enhancement: Improved Use Magic Device III
Enhancement: Improved Use Magic Device IV
Enhancement: Artificer Wand and Scroll Mastery II
Level 16 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Augment Summoning
Spell (6): Tactical Detonation
Enhancement: Artificer Improved Rune Arm Use IV
Level 17 (Artificer)
Spell (6): Reconstruct
Enhancement: Human Improved Recovery II
Level 18 (Artificer)
Feat: (Selected) Extend Spell
Spell (6): Blade Barrier
Enhancement: Artificer Rune Arm Overcharge II
Level 19 (Artificer)
Spell (5): Align Weapons
Enhancement: Human Greater Adaptability Charisma I
Level 20 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Skill Focus: Use Magic Device
Spell (5): Silver Weapons
Enhancement: Arcane Empowerment
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III