The concept for this build was developed over time, Vendeta started as a ranger Tempest build with 2 levels of monk. When this build was damaged due to Tempest, rapier puncturing and AC changes (Nerfs) I stuggled with the concept as there should still be a way to accomplish the same thing without relying on rapiers since DDO was so set against finese AC builds. What I found/developed is a very awesome Arcane Archer Monk. This build can compete with the best of AA's while also being able to perform well in close quarters. It's in many repects better than the old Tempest builds but I will say this, it's kinda grindy until you hit 16-18. That's when the good stuff kicks in. This build is also very adjustable, you can alter to focus on light abiliies, AC, Wisdom based skills and abilities etc. Hope you like it, have fun gamming my friends.
Key Abilites
Archer - Manyshot (4arrows), Slaying Arrows, x4 Ranged Crit mulitplier, GTF
Monk - Evasion, Improved Evasion, Greater Mountain Stance, Death Touch, Fast Movement (Great for Kiting), Zen Archery (remain centered while using a bow), Many Step.
Key Roles - Ranged DPS and Off Tank, Greater Mountain stance increases threat by 55% that combined with damage reduction and a good HP total make you a formidable off tank even though many will argue the point. Hell, you don't have to run away ever for those that get mad with Rangers kiting. You're HP will be over 500 at 20 decently equipped so just stand there and swap to wraps to finish what you started.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Elf Female
(14 Monk \ 6 Ranger)
Hit Points: 317
Spell Points: 220
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 21
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 16 24
Constitution 16 19
Intelligence 8 10
Wisdom 12 16
Charisma 8 10
NOTE: 13 Wis req for Zen Archery, 16 Con for Master of Stone which gives a greater crit multiplier to mele and ranged, 19 dex required for improved precise shot. Thus the reason for my extreme tome use. You can do it without by sacrificing Str.
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
[B] Starting Feat/Enhancement
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 5 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 6 (Monk)
Feat: (Selected) Mental Toughness
Feat: (Monk Bonus) Toughness
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 9 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Bonus) Power Attack
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 18 (Monk)
Feat: (Selected) Improved Precise Shot
Level 20 (Monk)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Attack II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Side Notes:
1) Wisdom stat finishes ODD numbered as I am in Greater Stone Stance always which conveys a +3 Con modifier making that stat even.
2) I went Master of Stone for the extra Crit modifier giving my bows a x4 and fisits a x3. If you go light I'd recommend a Wisdom focus.
3) A melee alacrity item is a must to overcome the -10% for stone stance.
4) 6 levels of ranger? Answer: Bow Stregnth, Many shot, TWF, ITWF, and rapid shot. Can't get that many feats without it. I tried...
5) Power Attack is completely optional, but keep in mind it's in the Monk feats column so your limited as to what you can take. Precision is decent choice also giving you 5% more damage.
6) This build also works for Half Elves if you like to play with Dillies, but there's not much room in the enhancements, I pretty much maximized that area. You have maybe 6 points if you lose the Wisdom enhancements.
7) Why so much STR? Answer: 2 reasons, Melee to hit, and I like to see big damage numbers. completely customizeable to what you want to focus on if you like the build though.