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  1. #1
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    Default Had to heavily revise my endgame idea to compensate for EDs/lev25

    So here it is. Appreciate any help catching typos/errors in numbers as I will be TRing into this soon. So just revised stats for the whole everyone has +4s now. Took 2 lev ups from wis and put one each into str and con. Updated some info manually but havent changed char planner readout to reflect these smaller changes, will do that later once its all hashed out again.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (20 Monk) 
    Hit Points: 372
    Spell Points: 40 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 17
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            15                    21
    Constitution         16                    22
    Intelligence          8                    13
    Wisdom               16                    32
    Charisma              8                    13
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +4 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +4 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +4 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    30
    Bluff                -1                     3
    Concentration         7                    44
    Diplomacy            -1                     3
    Disable Device       n/a                    n/a
    Haggle               -1                     6
    Heal                  3                    13
    Hide                  2                    15
    Intimidate           -1                     3
    Jump                  5                    12
    Listen                3                    13
    Move Silently         2                    32
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     4
    Search               -1                     4
    Spot                  3                    13
    Swim                  2                     7
    Tumble                3                     8
    Use Magic Device      1                    15
    
    Level 1 (Monk)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Power Attack
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Completionist
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Great Cleave
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Epic Feats: imp martial + vorp strikes
    Twists of Fate:
    slot 1: tier 4 sense weakness
    slot 2: tier 3 haste boost 3
    slot 3: tier 1 legendary tactics (one more ED needs to be released to fit last 1st tier twist in. 2 fate points short ATM)
    Lev 24 abil score to str

    Goals of build:
    Solo friendly tactical melee, with solid self healing with big heal amp #s. Good/great movement speed, UMD versatility. EiN uberness.

    Gear:
    +7 con from belt +2 insight bracer = +9 con from gear
    +7 str from glove, +1 exc from ring, +3 insight from trink = +11 str from gear
    +8 wis from robe, +1 exc from ring +2 insight from belt/or+3 from trink = +10/+11 wis from gear
    +8 dex from boots +3 dex from boots + 11 dex from gear
    +6 cha from ring
    Set bonuses: +2 hit/dam shintao, +4 tohit/dam and 15 PRR weap/trink, +2 tohit/dam + nat 20 stance proc Way of the Sun Soul.
    Other bonuses from gear:
    True Seeing
    Sneak attack +5/8 & exc sneak attack +3/5 = +8 tohit and +13 damage while SA
    Seeker +6
    Manslaying
    Ghostly
    Holy Burst
    +1 force dam alch craft
    Doublestrike 6%
    Antipode
    +1.0W from wraps
    +10 stunning
    +6 combat mastery
    +1 ki gen
    +8 tohit/dam, enhancement + 2 shintao + 2 way of sun + 4 weap/trink = +16 tohit and +16 dam
    +1 saves alch craft +4 insight saves +6 resistance saves = +11 to all saves from gear
    +9 armor AC +7 deflection AC +4 insight ac + 1 armor alch craft
    +9 PRR from cloak & 15 PRR from set = 24 PRR air stanced

    __________________________________________________ __
    Head____GS smoke HP
    Neck____Shintao
    Trink____+3 insight str/+3 insight wis planar focus trinkets depending
    Cloak____Adamantine cloak of the Bear
    Belt_____Way of the Sun Soul
    Ring#1__Shintao w/holy B
    Ring#2__Stalker w/ GFL + 6 cha
    Glove___PDK
    Boots___Treads of Falling Shadow/Madstone/GS trip pos air haste clickie/Cha skills
    Bracer__Way of the Sun Soul
    Armor___Spider spun w/ +3 wis
    Goggles_Tharnes
    Main wraps: Upgraded Antipode
    *PS gear has concentration +15 in there separate slots

    Strength breakdown:
    15 start +1 lev up + 11 items + 4 tome + 2 ship buff +2 completionist +1 human = 36. +2 rage +2 yugo + 2-4 madstone = semi sustainable 42-44 + 6 titan gloves = 48-50 burst str

    Constitution breakdown:
    16 start +1 level up +7 ench +2 insight +4 tome +2 ship buff +2 completionist -2 air= 34 con

    Dexterity breakdown:
    15 start +8 ench +4 tome +3 insight dex +2 ship buff +2 completionist +4 wind stance = 38 dex

    Wisdom breakdown:
    16 start +8 ench +1 exc +3 insightful +4 tome +2 ship buff + 4 enhance +2 completionist +4 level ups= 44 wis (no ED AP spent on wis)

    Stunning fist breakdown: +10 base +12 levels + 18 wis + 3 fighter PL +10 wraps +6 cloak +6 twist +3 grandmaster= 68 DC

    Base HP breakdown: 397 + 125 from con items + 20 toughness + 10 agro favor + 30 GFL +45 GS item +15 earth stance grandmaster enh +50 epic levels= 692 unbuffed.
    Some buffs HP breakdown: 25 rage, 50-100 madstone, 25 ship shrine=792-842

    UMD: 11 ranks, -1 start cha + 6 GS cha skills +3 cha item +1 ship buff + 1 skills ship buff + 4 GH + 3 completionist +1 arti PL +3 spare hand +5 epic levels= 37 UMD. fire/light/fire for 39. (2 more arti lives looking good right now but dont feel like it)

    Base reflex 17 +6 dex items +4 GH +1 alch rit +4 nightshield clickie +3 ship buffs +2 epic levels +6 resistance item +4 insight +1 haste= 48 and extra +9 vs traps from rog PLs and monkey stanc for +57 reflex to traps

    All elemental resists have a base 24 that stacks w/ ship shrines and spells. +6 to all from ranger PLs +6 to all from clever monkey ranks +12 to all but sonic from grandmaster enhancements.

    Self buffed AC in air stance (haste, rage, and ship buffs) = 85
    AC breakdown
    10 Base
    4 Shield wand
    6 Monk AC
    7 Deflection cloak
    14 from 38 dex (adjusted for earth stance neg)
    18 from 46 wis
    9 Armor robe
    4 Insight bracer
    1 alchemical crafting
    4 natural from wis pot
    6 grandmaster water stance enh
    =83

    Typical solo buffs
    1 nat stacking armor ship buff
    1 house D ship buff
    1 Dwarven stoutness ship buff
    1 Haste
    -2 rage
    =85 reg self buffed AC (incl rage)

    Typical raid buffs
    5 Bards Song
    2 Recitation
    I know im forgetting stuff but anywho:
    Reg raid buffage AC = 92

    Heal amp: (1* 1.2 human amp *1.3 monk heal amp enh * 1.157625 paly 3x PLs * 1.30 heal amp gear) * 1.1 ship buff = rounded down to 258% heal amp
    Last edited by jeremyt; 12-05-2012 at 02:37 PM.
    Reckter 91PLs, Anhilliation 36PLs. Rekter 17 PLs. Vikzor 9PLs. Veisha 7PLs. Rekinja 4PLs. Rekalidin 4PLs. Minirek 3PLs. Artirek 3PLs. 175 total past lives gained, 1 XP stone used (the free one)

  2. #2
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    Default

    Current issues/changes in my head:
    Horc vs Human
    Horc pluses: extra action boosts, str bonus when damaged. PA enhancements = well rounded DPS bump

    Human pluses: +1 skill point per level is huge. +1 feat = monk PL. heal amp. human vers damage/skill boosts

    pure monk vs 18/1/1 and 18/2 splits:

    Pure pluses: 10dr/epic. +2wis. +1 to some tacticals based off monk levels only.
    Pure minuses: short on feat slots for truely good feats. Rogue PL and pal PL bypassed.

    1 rogue/1fighter split: 12 more UMD, Open lock, 1d6+3 SA dam, extra feat for paladin or rog PL. better saves.

    1 rogue/1 druid: lev 1 ram's might and vigor spells very solid opt over fighter. also +2 more will save and same fort save as fighter level. And get puppy to throw levers when needed.

    2 fighter: 2 feats extra mean both paladin and rogue PLs can be selected. +1 str enhancement cheap. drop 12 ranks UMD for +1 UMD for rog PL and 1d6+3 all the time SA for +5 tohit and +10 SA damage clickie and lose some reflex saves for HP.
    Last edited by jeremyt; 11-14-2012 at 03:13 PM.
    Reckter 91PLs, Anhilliation 36PLs. Rekter 17 PLs. Vikzor 9PLs. Veisha 7PLs. Rekinja 4PLs. Rekalidin 4PLs. Minirek 3PLs. Artirek 3PLs. 175 total past lives gained, 1 XP stone used (the free one)

  3. #3
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    Default Here is my take on the druid/rog splits human version

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (18 Monk \ 1 Rogue \ 1 Druid) 
    Hit Points: 380
    Spell Points: 340 
    BAB: 13\13\18\23
    Fortitude: 19
    Reflex: 18
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            15                    21
    Constitution         16                    22
    Intelligence          8                    13
    Wisdom               16                    29
    Charisma              8                    13
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    30
    Bluff                -1                     3
    Concentration         3                    33
    Diplomacy            -1                     3
    Disable Device       n/a                    n/a
    Haggle                3                    11
    Heal                  3                    11
    Hide                  6                    11
    Intimidate           -1                     3
    Jump                  6                    12
    Listen                3                    11
    Move Silently         6                    17
    Open Lock             6                    11
    Perform              n/a                    n/a
    Repair               -1                     4
    Search               -1                     4
    Spot                  3                    11
    Swim                  5                    10
    Tumble                3                     8
    Use Magic Device      3                    27
    
    Level 1 (Rogue)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Selected) Completionist
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Druid)
    
    
    Level 20 (Monk)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Druid Eminence of Life I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Druid Toughness I
    Enhancement: Rogue Improved Trap Sense I
    the 2 lower BAB is concerning a bit with the coded attack speed difference.
    340 base SP to fiddle with buffs and vigor spells sounds handy.
    Open lock and full ranks UMD always handy.
    Puppy to throw levers, never a horrible thing.
    Faster sneaking is very fun IMO.
    1d6+3 SA damage.
    Druid unlocks class toughness 1 same as 1 fighter lev would.
    no granted DR at all and lower tactical DCs including EiN DC is a large negative.
    Last edited by jeremyt; 11-14-2012 at 04:26 PM.
    Reckter 91PLs, Anhilliation 36PLs. Rekter 17 PLs. Vikzor 9PLs. Veisha 7PLs. Rekinja 4PLs. Rekalidin 4PLs. Minirek 3PLs. Artirek 3PLs. 175 total past lives gained, 1 XP stone used (the free one)

  4. #4
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    If you're thinking of TRing for a race change, consider helf as well: you have the option of going cleric dilly and dropping umd, or going rogue dilly for an extra 3d6 sneak damage while keeping heal amp and versatility.

    If you want to save on feats, maybe drop overwhelming crit and it's pre-requisites for vorpal strikes. You certainly have the wis for it. Actually, with your listed stats, you can't qualify for overwhelming crit. You need 23 base + tomes str.

    Your stat breakdown counts +1 exc wis from a ring, but your gear lists kyosho (+1 exc str) and epic stalker without slotting exc wis.

  5. #5
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    Default Problem

    Unless im missing something you need a STR of 23 to qualify for overwhelming crit. Your sitting at an 18 (15 start and a +3 tome).

    You could switch to putting your level ups into STR instead of Wis to qualify.

  6. #6
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    good catch on OC. dropped great cleave for rogue PL and will pick up vorpal strikes instead. figured what the heck and decided to just go for the 1rog + 1druid setup and test it out. if its not outstanding i can burn some resources on + hearts, never have before so this stands to reason its a reasonable use for + hearts
    Reckter 91PLs, Anhilliation 36PLs. Rekter 17 PLs. Vikzor 9PLs. Veisha 7PLs. Rekinja 4PLs. Rekalidin 4PLs. Minirek 3PLs. Artirek 3PLs. 175 total past lives gained, 1 XP stone used (the free one)

  7. #7
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    Just noticed something else: where is your heavy fort? (I'm considering a somewhat similar setup for my helf dark monk, so if i seem a bit overly invested, you know why )

  8. #8
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    ah ha. ya, swapped out e.claw set in my final switcharoo, totally forgot to reslot fort. would really rather not have to use a min 2 helm as smoke is so much more powerful overall these days, but only other avail spot would be stalker ring yellow slot, nixing GFL..

    going to rework gear again, thinking sun soul just isnt in the books for me.

    Im thinking a 20% heal amp/superior parrying bracer with an aug slot is going to be the route I go.
    Last edited by jeremyt; 11-14-2012 at 08:35 PM.
    Reckter 91PLs, Anhilliation 36PLs. Rekter 17 PLs. Vikzor 9PLs. Veisha 7PLs. Rekinja 4PLs. Rekalidin 4PLs. Minirek 3PLs. Artirek 3PLs. 175 total past lives gained, 1 XP stone used (the free one)

  9. #9
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    You could use min2 and umd lvl 10 blur wands. Then switch in the smoke for displace clickies. Or nix the planar focus set, wear better wraps (if you can find better than effectively +12 wraps with +1.5[w], 2d6 to 4d6 bonus damage, and 15 prr. And a +3 insightful stat bonus), and wear a head of good fortune. And if you are going to drop the sun soul set, jidz tetka or bracers of wind are nice options as well.

  10. #10
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    didnt even think about it..but decided to go with the rog/druid split version and test it out..but i varied from planner in i took druid earlier at lev 8. just wanted to mess around with druid goodies earlier and whatnot..but didnt factor in that it would bump my BAB back and put me out of required BAB for ITWF at lev 9. so had to take rogue PL there. Was planning to drop great cleave for rogue PL anyways, just sucks ill be without itwf for a bit and gtwf/IC blud will both be bumped back a few levels each as well...PITA
    Reckter 91PLs, Anhilliation 36PLs. Rekter 17 PLs. Vikzor 9PLs. Veisha 7PLs. Rekinja 4PLs. Rekalidin 4PLs. Minirek 3PLs. Artirek 3PLs. 175 total past lives gained, 1 XP stone used (the free one)

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