So here it is. Appreciate any help catching typos/errors in numbers as I will be TRing into this soon. So just revised stats for the whole everyone has +4s now. Took 2 lev ups from wis and put one each into str and con. Updated some info manually but havent changed char planner readout to reflect these smaller changes, will do that later once its all hashed out again.
Epic Feats: imp martial + vorp strikesCode:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 Lawful Neutral Human Male (20 Monk) Hit Points: 372 Spell Points: 40 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 17 Will: 23 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 15 21 Dexterity 15 21 Constitution 16 22 Intelligence 8 13 Wisdom 16 32 Charisma 8 13 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +4 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +4 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +4 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 30 Bluff -1 3 Concentration 7 44 Diplomacy -1 3 Disable Device n/a n/a Haggle -1 6 Heal 3 13 Hide 2 15 Intimidate -1 3 Jump 5 12 Listen 3 13 Move Silently 2 32 Open Lock n/a n/a Perform n/a n/a Repair -1 4 Search -1 4 Spot 3 13 Swim 2 7 Tumble 3 8 Use Magic Device 1 15 Level 1 (Monk) Feat: (Selected) Cleave Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Wizard Feat: (Human Bonus) Power Attack Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Monk) Feat: (Selected) Completionist Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Bonus) Stunning Fist Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Great Cleave Level 19 (Monk) Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Human Adaptability Wisdom I Enhancement: Human Greater Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Ten Thousand Stars Enhancement: Way of the Clever Monkey I Enhancement: Way of the Clever Monkey II Enhancement: Way of the Clever Monkey III Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Improved Recovery III Enhancement: Shintao Monk I Enhancement: Shintao Monk II Enhancement: Shintao Monk III Enhancement: Unbalancing Strike Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Concentration I Enhancement: Improved Move Silently I Enhancement: Improved Move Silently II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
Twists of Fate:
slot 1: tier 4 sense weakness
slot 2: tier 3 haste boost 3
slot 3: tier 1 legendary tactics (one more ED needs to be released to fit last 1st tier twist in. 2 fate points short ATM)
Lev 24 abil score to str
Goals of build:
Solo friendly tactical melee, with solid self healing with big heal amp #s. Good/great movement speed, UMD versatility. EiN uberness.
Gear:
+7 con from belt +2 insight bracer = +9 con from gear
+7 str from glove, +1 exc from ring, +3 insight from trink = +11 str from gear
+8 wis from robe, +1 exc from ring +2 insight from belt/or+3 from trink = +10/+11 wis from gear
+8 dex from boots +3 dex from boots + 11 dex from gear
+6 cha from ring
Set bonuses: +2 hit/dam shintao, +4 tohit/dam and 15 PRR weap/trink, +2 tohit/dam + nat 20 stance proc Way of the Sun Soul.
Other bonuses from gear:
True Seeing
Sneak attack +5/8 & exc sneak attack +3/5 = +8 tohit and +13 damage while SA
Seeker +6
Manslaying
Ghostly
Holy Burst
+1 force dam alch craft
Doublestrike 6%
Antipode
+1.0W from wraps
+10 stunning
+6 combat mastery
+1 ki gen
+8 tohit/dam, enhancement + 2 shintao + 2 way of sun + 4 weap/trink = +16 tohit and +16 dam
+1 saves alch craft +4 insight saves +6 resistance saves = +11 to all saves from gear
+9 armor AC +7 deflection AC +4 insight ac + 1 armor alch craft
+9 PRR from cloak & 15 PRR from set = 24 PRR air stanced
__________________________________________________ __
Head____GS smoke HP
Neck____Shintao
Trink____+3 insight str/+3 insight wis planar focus trinkets depending
Cloak____Adamantine cloak of the Bear
Belt_____Way of the Sun Soul
Ring#1__Shintao w/holy B
Ring#2__Stalker w/ GFL + 6 cha
Glove___PDK
Boots___Treads of Falling Shadow/Madstone/GS trip pos air haste clickie/Cha skills
Bracer__Way of the Sun Soul
Armor___Spider spun w/ +3 wis
Goggles_Tharnes
Main wraps: Upgraded Antipode
*PS gear has concentration +15 in there separate slots
Strength breakdown:
15 start +1 lev up + 11 items + 4 tome + 2 ship buff +2 completionist +1 human = 36. +2 rage +2 yugo + 2-4 madstone = semi sustainable 42-44 + 6 titan gloves = 48-50 burst str
Constitution breakdown:
16 start +1 level up +7 ench +2 insight +4 tome +2 ship buff +2 completionist -2 air= 34 con
Dexterity breakdown:
15 start +8 ench +4 tome +3 insight dex +2 ship buff +2 completionist +4 wind stance = 38 dex
Wisdom breakdown:
16 start +8 ench +1 exc +3 insightful +4 tome +2 ship buff + 4 enhance +2 completionist +4 level ups= 44 wis (no ED AP spent on wis)
Stunning fist breakdown: +10 base +12 levels + 18 wis + 3 fighter PL +10 wraps +6 cloak +6 twist +3 grandmaster= 68 DC
Base HP breakdown: 397 + 125 from con items + 20 toughness + 10 agro favor + 30 GFL +45 GS item +15 earth stance grandmaster enh +50 epic levels= 692 unbuffed.
Some buffs HP breakdown: 25 rage, 50-100 madstone, 25 ship shrine=792-842
UMD: 11 ranks, -1 start cha + 6 GS cha skills +3 cha item +1 ship buff + 1 skills ship buff + 4 GH + 3 completionist +1 arti PL +3 spare hand +5 epic levels= 37 UMD. fire/light/fire for 39. (2 more arti lives looking good right now but dont feel like it)
Base reflex 17 +6 dex items +4 GH +1 alch rit +4 nightshield clickie +3 ship buffs +2 epic levels +6 resistance item +4 insight +1 haste= 48 and extra +9 vs traps from rog PLs and monkey stanc for +57 reflex to traps
All elemental resists have a base 24 that stacks w/ ship shrines and spells. +6 to all from ranger PLs +6 to all from clever monkey ranks +12 to all but sonic from grandmaster enhancements.
Self buffed AC in air stance (haste, rage, and ship buffs) = 85
AC breakdown
10 Base
4 Shield wand
6 Monk AC
7 Deflection cloak
14 from 38 dex (adjusted for earth stance neg)
18 from 46 wis
9 Armor robe
4 Insight bracer
1 alchemical crafting
4 natural from wis pot
6 grandmaster water stance enh
=83
Typical solo buffs
1 nat stacking armor ship buff
1 house D ship buff
1 Dwarven stoutness ship buff
1 Haste
-2 rage
=85 reg self buffed AC (incl rage)
Typical raid buffs
5 Bards Song
2 Recitation
I know im forgetting stuff but anywho:
Reg raid buffage AC = 92
Heal amp: (1* 1.2 human amp *1.3 monk heal amp enh * 1.157625 paly 3x PLs * 1.30 heal amp gear) * 1.1 ship buff = rounded down to 258% heal amp