So I am just looking for some feedback on what I have built here for what I am looking to do with this guy; traps & CC but not be completely gimped in the damage department. I found some older builds out there but they were more focused on evocation/necromancy.
1. Do the feats look right?
2. Enhancements? Should I bother with the Archmage Spell Mastery 1-5: Enchantment spells?
3. Skills?
Code:Level 20 True Neutral Warforged Male (2 Rogue \ 18 Wizard) Hit Points: 246 Spell Points: 1643 BAB: 10\10\15\20 Fortitude: 11 Reflex: 18 Will: 13 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 10 13 13 Dexterity 8 11 11 Constitution 18 21 21 Intelligence 18 26 29 Wisdom 12 15 15 Charisma 6 9 9 Tomes Used +1 Tome of Strength used at level 2 +1 Tome of Dexterity used at level 2 +1 Tome of Constitution used at level 2 +1 Tome of Intelligence used at level 2 +1 Tome of Wisdom used at level 2 +1 Tome of Charisma used at level 2 +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 +3 Tome of Strength used at level 10 +3 Tome of Dexterity used at level 10 +3 Tome of Constitution used at level 10 +3 Tome of Intelligence used at level 10 +3 Tome of Wisdom used at level 10 +3 Tome of Charisma used at level 10 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 4 4 Bluff -2 -1 0 Concentration 6 28 32 Diplomacy -2 -1 0 Disable Device 8 32 32 Haggle 2 3 4 Heal 1 2 2 Hide 3 4 4 Intimidate -2 -1 0 Jump 4 5 5 Listen 3 4 4 Move Silently 3 4 4 Open Lock 3 22 22 Perform n/a n/a n/a Repair 4 9 9 Search 8 32 32 Spot 5 25 25 Swim 0 1 1 Tumble 1 2 2 Use Magic Device 2 3 4 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Listen (+2) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+2) Skill: Use Magic Device (+4) Feat: (Selected) Insightful Reflexes Feat: (Past Life) Past Life: Bard Enhancement: Rogue Skill Boost I Level 2 (Wizard) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Feat: (Wizard Bonus) Mental Toughness Spell (1): Disrupt Undead Spell (1): Detect Secret Doors Spell (1): Expeditious Retreat Spell (1): Repair Light Damage Spell (1): Charm Person Spell (1): Acid Spray Spell (1): Burning Hands Enhancement: Improved Concentration I Enhancement: Acid Manipulation I Enhancement: Frost Manipulation I Enhancement: Wizard Energy of the Scholar I Level 3 (Wizard) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Feat: (Selected) Toughness Enhancement: Racial Toughness I Enhancement: Corrosive Spellcasting I Enhancement: Glacial Spellcasting I Enhancement: Wizard Intelligence I Level 4 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Spell (2): Lesser Death Aura Spell (2): Bear's Endurance Enhancement: Deadly Acid I Enhancement: Deadly Ice I Enhancement: Acid Manipulation II Enhancement: Frost Manipulation II Level 5 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Enhancement: Improved Concentration II Level 6 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Heighten Spell Feat: (Wizard Bonus) Spell Focus: Enchantment Spell (3): Acid Blast Spell (3): Chain Missiles Enhancement: Corrosive Spellcasting II Enhancement: Glacial Spellcasting II Enhancement: Acid Manipulation III Enhancement: Frost Manipulation III Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar II Level 7 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Enhancement: Wizard Archmage I Enhancement: Archmage Spell Mastery I: Enchantment Level 8 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Spell (4): Wall of Fire Spell (4): Solid Fog Enhancement: Wizard Intelligence II Level 9 (Rogue) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+7) Skill: Search (+1) Skill: Spot (+3) Feat: (Selected) Greater Spell Focus: Enchantment Enhancement: Racial Toughness II Enhancement: Deadly Acid II Enhancement: Deadly Ice II Level 10 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Spell (4): Death Aura Spell (4): Negative Energy Burst Enhancement: Improved Concentration III Enhancement: Corrosive Spellcasting III Enhancement: Glacial Spellcasting III Level 11 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Spell (5): Cloudkill Spell (5): Niac's Biting Cold Enhancement: Deadly Acid III Enhancement: Deadly Ice III Enhancement: Arcane Bolt Enhancement: Wizard Archmage II Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Wizard Bonus) Maximize Spell Feat: (Selected) Spell Penetration Spell (5): Eladar's Electric Surge Spell (5): Prismatic Ray Level 13 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Spell (6): Acid Fog Spell (6): Symbol of Persuasion Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Intelligence III Level 14 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Spell (6): Necrotic Ray Spell (6): Symbol of Fear Enhancement: Improved Concentration IV Enhancement: Acid Manipulation IV Enhancement: Frost Manipulation IV Enhancement: Wizard Archmage III Level 15 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Quicken Spell Spell (7): Mass Repair Serious Damage Spell (7): Otto's Sphere of Dancing Enhancement: Wizard Energy of the Scholar IV Level 16 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Spell (7): Delayed Blast Fireball Spell (7): Symbol of Weakness Enhancement: Corrosive Spellcasting IV Enhancement: Glacial Spellcasting IV Enhancement: Deadly Acid IV Enhancement: Deadly Ice IV Level 17 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Wizard Bonus) Empower Spell Spell (8): Black Dragon Bolt Spell (8): Mass Repair Critical Damage Enhancement: Acid Manipulation V Enhancement: Arcane Blast Enhancement: Wizard Archmage IV Enhancement: Archmage Spell Mastery II: Enchantment Level 18 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Past Life: Bardic Dilettante Enhancement: Wizard Spell Penetration II Level 19 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Enhancement: Corrosive Spellcasting V Enhancement: Glacial Spellcasting V Enhancement: Deadly Acid V Enhancement: Frost Manipulation V Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1.5) Skill: Search (+1) Skill: Spot (+1) Spell (9): Meteor Swarm Spell (9): Wail of the Banshee Enhancement: Deadly Ice V Enhancement: Acid Manipulation VI Enhancement: Frost Manipulation VI Enhancement: Wizard Archmage V