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  1. #1
    Community Member Korban_Dallas's Avatar
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    Feb 2006
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    Default 18/2 Wizard/Rogue Build critique please

    So I am just looking for some feedback on what I have built here for what I am looking to do with this guy; traps & CC but not be completely gimped in the damage department. I found some older builds out there but they were more focused on evocation/necromancy.

    1. Do the feats look right?
    2. Enhancements? Should I bother with the Archmage Spell Mastery 1-5: Enchantment spells?
    3. Skills?

    Code:
    Level 20 True Neutral Warforged Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 246
    Spell Points: 1643 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 18
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 13                   13
    Dexterity             8                 11                   11
    Constitution         18                 21                   21
    Intelligence         18                 26                   29
    Wisdom               12                 15                   15
    Charisma              6                  9                    9
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  4                    4
    Bluff                -2                 -1                    0
    Concentration         6                 28                   32
    Diplomacy            -2                 -1                    0
    Disable Device        8                 32                   32
    Haggle                2                  3                    4
    Heal                  1                  2                    2
    Hide                  3                  4                    4
    Intimidate           -2                 -1                    0
    Jump                  4                  5                    5
    Listen                3                  4                    4
    Move Silently         3                  4                    4
    Open Lock             3                 22                   22
    Perform              n/a               n/a                    n/a
    Repair                4                  9                    9
    Search                8                 32                   32
    Spot                  5                 25                   25
    Swim                  0                  1                    1
    Tumble                1                  2                    2
    Use Magic Device      2                  3                    4
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Bard
    Enhancement: Rogue Skill Boost I
    
    
    Level 2 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (1): Disrupt Undead
    Spell (1): Detect Secret Doors
    Spell (1): Expeditious Retreat
    Spell (1): Repair Light Damage
    Spell (1): Charm Person
    Spell (1): Acid Spray
    Spell (1): Burning Hands
    Enhancement: Improved Concentration I
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 3 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Corrosive Spellcasting I
    Enhancement: Glacial Spellcasting I
    Enhancement: Wizard Intelligence I
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (2): Lesser Death Aura
    Spell (2): Bear's Endurance
    Enhancement: Deadly Acid I
    Enhancement: Deadly Ice I
    Enhancement: Acid Manipulation II
    Enhancement: Frost Manipulation II
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Improved Concentration II
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Heighten Spell
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    Spell (3): Acid Blast
    Spell (3): Chain Missiles
    Enhancement: Corrosive Spellcasting II
    Enhancement: Glacial Spellcasting II
    Enhancement: Acid Manipulation III
    Enhancement: Frost Manipulation III
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Wizard Archmage I
    Enhancement: Archmage Spell Mastery I: Enchantment
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (4): Wall of Fire
    Spell (4): Solid Fog
    Enhancement: Wizard Intelligence II
    
    
    Level 9 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+7)
    Skill: Search (+1)
    Skill: Spot (+3)
    Feat: (Selected) Greater Spell Focus: Enchantment
    Enhancement: Racial Toughness II
    Enhancement: Deadly Acid II
    Enhancement: Deadly Ice II
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (4): Death Aura
    Spell (4): Negative Energy Burst
    Enhancement: Improved Concentration III
    Enhancement: Corrosive Spellcasting III
    Enhancement: Glacial Spellcasting III
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (5): Cloudkill
    Spell (5): Niac's Biting Cold
    Enhancement: Deadly Acid III
    Enhancement: Deadly Ice III
    Enhancement: Arcane Bolt
    Enhancement: Wizard Archmage II
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Spell Penetration
    Spell (5): Eladar's Electric Surge
    Spell (5): Prismatic Ray
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (6): Acid Fog
    Spell (6): Symbol of Persuasion
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence III
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (6): Necrotic Ray
    Spell (6): Symbol of Fear
    Enhancement: Improved Concentration IV
    Enhancement: Acid Manipulation IV
    Enhancement: Frost Manipulation IV
    Enhancement: Wizard Archmage III
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Quicken Spell
    Spell (7): Mass Repair Serious Damage
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Wizard Energy of the Scholar IV
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (7): Delayed Blast Fireball
    Spell (7): Symbol of Weakness
    Enhancement: Corrosive Spellcasting IV
    Enhancement: Glacial Spellcasting IV
    Enhancement: Deadly Acid IV
    Enhancement: Deadly Ice IV
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Empower Spell
    Spell (8): Black Dragon Bolt
    Spell (8): Mass Repair Critical Damage
    Enhancement: Acid Manipulation V
    Enhancement: Arcane Blast
    Enhancement: Wizard Archmage IV
    Enhancement: Archmage Spell Mastery II: Enchantment
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Past Life: Bardic Dilettante
    Enhancement: Wizard Spell Penetration II
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Corrosive Spellcasting V
    Enhancement: Glacial Spellcasting V
    Enhancement: Deadly Acid V
    Enhancement: Frost Manipulation V
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (9): Meteor Swarm
    Spell (9): Wail of the Banshee
    Enhancement: Deadly Ice V
    Enhancement: Acid Manipulation VI
    Enhancement: Frost Manipulation VI
    Enhancement: Wizard Archmage V
    Last edited by Korban_Dallas; 11-14-2012 at 08:01 PM.
    Note: This post may contain misspellings, grammatical errors, disorganized sentence structure, or may entirely lack a coherent theme.
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  2. #2
    Community Member
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    Default

    I am no expert but why are you using a +1, 2 and 3 tome ? My understanding is they don't stack so you'd only get +3 in the end or did something change ??

  3. #3
    Community Member Korban_Dallas's Avatar
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    Default

    That's how the planner displays them I used a +3 tome from the store and the +1, +2 & +3 become active at those levels.
    Note: This post may contain misspellings, grammatical errors, disorganized sentence structure, or may entirely lack a coherent theme.
    These elements are natural to the process of writing, and will only add to the overall beauty of the post.

  4. #4
    Community Member Myrrae's Avatar
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    Default

    Couple things, although looks pretty solid:

    First, why enchantment? I know you've got the bard PL, but you don't have much in the way of spell pen which is also a factor for landing your CCs. Especially since you can throw hypno on the cheap to lower the saves. If you really want to go Enchant, you may want to look at picking up more spell pen. With the acid focus, conjuration may really make more sense for you.

    On enhancements, you should never go above 1 point in Deadly & 1 point in Corrosive/Glacial. So go 7 points in Frost spellpower & acid spell power, but only invest 1 point in the crit enhancements. (You'll see that on the boards as 7/1/1) Archmage enhancements, the Hypnotism and Web are the two best ones (along with their pre-reqs). You should pick one or the other up depending on whether you stick with enchantment.

    Finally, a minor thing - you may consider dropping some Open Lock & Spot in order to pick up UMD or more balance. I like UMD because being able to raise dead is pretty handy. Spot is very nice if you don't know the dungeons, open lock there aren't as many places you need it as you might think. Although Servants of the Overlord is one place it's really nice.

    Feats - I'd probably swap the order of Heighten & Maximize. Not a lot of difference heightening at level 6, but maximized fireballs are awesome. You could probably push insightful reflexes back a bit as well, as it's not as much of an impact until you get evasion.

    You may also want to wait until 11 to take the rogue level - just to be able to fill in more skill points with your int bonus and having more to add, but that's really not critical. It's very much a tradeoff between evasion & spells.

  5. #5
    Community Member Korban_Dallas's Avatar
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    Quote Originally Posted by Myrrae View Post
    Couple things, although looks pretty solid:

    First, why enchantment? I know you've got the bard PL, but you don't have much in the way of spell pen which is also a factor for landing your CCs. Especially since you can throw hypno on the cheap to lower the saves. If you really want to go Enchant, you may want to look at picking up more spell pen. With the acid focus, conjuration may really make more sense for you.

    On enhancements, you should never go above 1 point in Deadly & 1 point in Corrosive/Glacial. So go 7 points in Frost spellpower & acid spell power, but only invest 1 point in the crit enhancements. (You'll see that on the boards as 7/1/1) Archmage enhancements, the Hypnotism and Web are the two best ones (along with their pre-reqs). You should pick one or the other up depending on whether you stick with enchantment.

    Finally, a minor thing - you may consider dropping some Open Lock & Spot in order to pick up UMD or more balance. I like UMD because being able to raise dead is pretty handy. Spot is very nice if you don't know the dungeons, open lock there aren't as many places you need it as you might think. Although Servants of the Overlord is one place it's really nice.

    Feats - I'd probably swap the order of Heighten & Maximize. Not a lot of difference heightening at level 6, but maximized fireballs are awesome. You could probably push insightful reflexes back a bit as well, as it's not as much of an impact until you get evasion.

    You may also want to wait until 11 to take the rogue level - just to be able to fill in more skill points with your int bonus and having more to add, but that's really not critical. It's very much a tradeoff between evasion & spells.
    First thanks for the feedback; for your first point I was torn when I made the original build as to if I wanted to be more CC based or focus on something else and after reviewing the conjuration spells again I agree that conjuration is the way to go in this case especially for my play style.

    For enhancements thanks for the tip about 7/1/1 I must have missed that while reading the forums. And since I went the conjuration route on the new build I did pick up the Web Spell Mastery.

    As for skills I thought about it some more and I decided to forgo the Open Lock and I will use Knock or Bell's if need be, as for Spot I perfer to keep it because I have played for a long time and do have a lot of the dungeons memorized but I will forget sometimes and I don't like looking at maps while dungeon crawling if I can avoid it. And I did go with UMD because having another rezzer in group is always nice.

    For the feats I agree with your points and they have been changed accordingly.

    And as for the Rogue level I agree with that also, having more skill points is always nice.

    So here is the updated build.

    Code:
    Level 20 True Neutral Warforged Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 246
    Spell Points: 1568 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 18
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 13                   13
    Dexterity             8                 11                   11
    Constitution         18                 21                   21
    Intelligence         18                 26                   29
    Wisdom               12                 15                   15
    Charisma              6                  9                    9
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  4                    4
    Bluff                -2                 -1                   -1
    Concentration         6                 28                   32
    Diplomacy            -2                 -1                   -1
    Disable Device        8                 32                   32
    Haggle                2                  3                    3
    Heal                  1                  2                    2
    Hide                  3                  4                    4
    Intimidate           -2                 -1                   -1
    Jump                  4                  5                    5
    Listen                3                  4                    4
    Move Silently         3                  4                    4
    Open Lock             3                  4                    4
    Perform              n/a               n/a                   n/a
    Repair                4                  9                    9
    Search                8                 32                   32
    Spot                  5                 25                   25
    Swim                  0                  1                    1
    Tumble                1                  2                    2
    Use Magic Device      2                 21                   21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Bard
    Feat: (Selected) Toughness
    Enhancement: Rogue Skill Boost I
    
    
    Level 2 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (1): Disrupt Undead
    Spell (1): Grease
    Spell (1): Niac's Cold Ray
    Spell (1): Obscuring Mist
    Spell (1): Acid Spray
    Spell (1): Magic Missile
    Spell (1): Repair Light Damage
    Enhancement: Improved Concentration I
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 3 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Corrosive Spellcasting I
    Enhancement: Glacial Spellcasting I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (2): Lesser Death Aura
    Spell (2): Web
    Enhancement: Deadly Acid I
    Enhancement: Deadly Ice I
    Enhancement: Acid Manipulation II
    Enhancement: Frost Manipulation II
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Racial Toughness I
    Enhancement: Improved Concentration II
    Enhancement: Wizard Subtle Spellcasting I
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Spell Focus: Conjuration
    Feat: (Wizard Bonus) Spell Focus: Conjuration
    Spell (3): Acid Blast
    Spell (3): Chain Missiles
    Enhancement: Racial Toughness II
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Wizard Archmage I
    Enhancement: Archmage Spell Mastery I: Conjuration
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    Spell (4): Solid Fog
    Enhancement: Wizard Intelligence II
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Insightful Reflexes
    Spell (4): Death Aura
    Spell (4): Negative Energy Burst
    Enhancement: Improved Concentration III
    Enhancement: Wizard Spell Penetration I
    Enhancement: Conjuration I - Grease
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cloudkill
    Spell (5): Niac's Biting Cold
    Enhancement: Arcane Bolt
    Enhancement: Wizard Archmage II
    Enhancement: Conjuration II - Web
    
    
    Level 11 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+7)
    Enhancement: Acid Manipulation III
    Enhancement: Frost Manipulation III
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Spell Penetration
    Spell (5): Eladar's Electric Surge
    Spell (5): Prismatic Ray
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Acid Fog
    Spell (6): Symbol of Persuasion
    Enhancement: Acid Manipulation IV
    Enhancement: Frost Manipulation IV
    Enhancement: Wizard Intelligence III
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Necrotic Ray
    Spell (6): Symbol of Fear
    Enhancement: Improved Concentration IV
    Enhancement: Acid Manipulation V
    Enhancement: Frost Manipulation V
    Enhancement: Wizard Archmage III
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Spell (7): Mass Repair Serious Damage
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Wizard Energy of the Scholar IV
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (7): Delayed Blast Fireball
    Spell (7): Symbol of Weakness
    Enhancement: Wizard Spell Penetration II
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Empower Spell
    Spell (8): Black Dragon Bolt
    Spell (8): Mass Repair Critical Damage
    Enhancement: Acid Manipulation VI
    Enhancement: Frost Manipulation VI
    Enhancement: Wizard Archmage IV
    Enhancement: Archmage Spell Mastery II: Conjuration
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Acid Manipulation VII
    Enhancement: Frost Manipulation VII
    Enhancement: Arcane Blast
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (9): Power Word: Kill
    Spell (9): Meteor Swarm
    Enhancement: Wizard Improved Empowering I
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1.5)
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Archmage V
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  6. #6
    Community Member Myrrae's Avatar
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    Feb 2006
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    Looks pretty solid to me. Pretty similar to what I'm planning one of these days, although I personally would probably go SF: Necro over Empower, but that's a personal preference because I do so enjoy the instakills

    Your dots will be beastly with Empower & Maximize, and you still have room to play around with 2 more feats at epic levels

  7. #7
    Community Member Kinerd's Avatar
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    You don't have to be either/or for Conj and Enchant. You only need to spend Secondary Spell Mastery on Conjuration to get SLA Web, you could very easily be primary Enchant, and indeed the ultimate CCer is an Enchant/Conj Archmage. The problem is that it's more than enough CC and not quite enough Necro, but if you don't care about Necro it's the way to go for sure. I would absolutely drop Empower to get the extra slot you need for another SF, even before the spell power changes it wasn't that great and now it's really not that great.

    Never buy Archmage 5. It's not that it's bad, it's just that for the 6 AP you spend on 105 SP you can get a lot more.

    SLA Hypno is quite powerful, SLA Resistible Dance is very nice for a CC zealot. I would strongly urge against going higher than that, though. SLA Web is of course incredible, but the same applies: higher is not better.

    I think you would get a lot out of going 1/0/0 in Repair, Fire, Force, and Electric. I also think you would get a lot out of going at least 1/1/1 in Electric.

    I would still go in Open Lock before Spot on this build, and maybe even UMD if you have a raise clicky. My level 24 wizard only has a 38 base Knock, which is fine for most stuff but not all. With 23 ranks, 15 item, 4 GH, and 7 tools, you're at 49 at level 20.

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