****... This is getting ridiculous...
I am still getting an error on startup of the Pylotro ...dndclient.exe Has encounter a serious problem
PLEASE HELP
Going into withdrawal ...hehehehehe
****... This is getting ridiculous...
I am still getting an error on startup of the Pylotro ...dndclient.exe Has encounter a serious problem
PLEASE HELP
Going into withdrawal ...hehehehehe
yeah the withdrawl hits HARD! only pylotro loads up now nothing ddo like will load. no more debug log nothing. it just sits there and goes DUHHHHH. Ive recompiled so-many times and even went with the clean turn key install from ubuntu. its all the same now. cept for the part where you cant select 1.4 ver from ubuntu's software site anymore. if you try to install it, it says there is missing dependcys. broken packages. EEEEKKK! I did by the way shoot some email's to people over at wineHQ in hope that enough of us brought this problem to their attn. So either the comunity or the dev's might get this fixed soon.
Last edited by MrElusiveness; 11-16-2012 at 08:34 PM. Reason: typos :D
Hey sending emails to right ppl might get this kickstarted...thanx.
I can play DDO on my Win xp box, but it's got half the power as my Linux box....And I WILL NOT put winderz on it... Don't want to soil a good machine. hehehehe.
At least I can login to check my Auctions.
turbine fixed it all by their lonesome ddo works on regular wine now
For those about to die, we shall loot you!
More specifically, Turbine changed some of the ordering of initialisation of elements in the program startup to more accurately reflect the required windows start up elements, and now Wine can process them in an order that makes sense.
And will work with the upcoming (probably) Mac native client. - LotRO has much teh same code, from what i can see, and there is now a Mac client for that . . ..
Walchek @ Ghallanda
Community Member
Not for me, anybody else see it working on regular wine? What version(s)? I'm all 64 bit, but I tried 1.4.1 and 1.5.17 off the PPA. Anybody hear an ETA on 1.5.18?
I've got 4 Ubuntu machines (I bought DDO accounts for my whole family) and building even 1 chroot setup seems like a lot of work, never mind doing it for 4! Especially with Neverwinter coming so soon anyway. A vanilla wine solution would be quite welcome.
I did finally get my Windows 7 DDO install working so we can at least clear out our auctions and empty the guild chest in case we mothball the airship for an extended down time. If I ever do get this game running again, I'm going to empty auctions and guild chest before every update. It's like preparing for a hurricane.
"Turbine, where the Shot* hits our fans" (* that's the material component for 2nd level cleric spells, right?)
Oh, and thanks all, this thread saved me a lot of troubleshooting and research time - especially to wkavinsky, even putting up a URL with the instructions when they couldn't show on the forums? Above and beyond the call, +1 rep!
Ultimately . . . .
The patch (which simply ensures that a function that asks / checks window corner points) is returning a sane value.
As previously mentioned, the patch for this (which works for the majority of people - those who *can* patch it anyway) has been committed to the git repository and will be in the next release of Wine.
When this patch will arrive for you however will vary a huge amount - some lucky few who use the "less user friendly" distros that aren't click and run (Archlinux, Gentoo, Archbang spring to mind) will get it probably the same day of release. Those of you on the *buntu's, you'll have to wait for Canonical to build it (might take a while) or someone else to build it and upload it to a repository for you to download it.
The patch works, but patience in getting it (if you can't apply it anyway) is required.
As a final note - unfortunately, you, as a user, have chosen to play DDO on a platform that isn't supported. That it works on Linux is a plus, that it works so well is a massive bonus, but if, and when, it breaks after everyone is playing again with the patch / new Wine version, it will again be down to tracking down the fault and trying to fix it yourself / relying on other people to find the fix for you. That is unfortunately for you part of the linux philosophy. Those of us with some programming skills like myself, Eilyen, Germainium, Jbleargh and Xilth, will probably provide support for you, but we're limited to the installation that we have in front of us in terms of telling people step by step guidelines.
With all things Linux - YMMV.
Walchek @ Ghallanda
000000000.000: LookForFile trying cwd
000000000.000: Is_File_Here found 'client_general.dat' in 'C:/Program Files/Turbine/DDO Unlimited'
000000000.000:
DiskCon::InitFile:
datfile "client_general.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_highres.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_gamelogic.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_anim.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_mesh.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_sound.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_surface.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_cell_1.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_map_1.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_local_English.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
DOH!! missed that part, so it fails trying to patched whats already patched....
Will try a compile in a bit then, so far been playing under my windows side....( there for my other gaming urges...kids had me hooked on Borderlands for abit )
If a no go will wait for the next wine release...
I bit the bullet and tried a chroot build according to Xilth's instructions (http://forums.ddo.com/showpost.php?p...7&postcount=35). It didn't handle 3D accelleration on my system, so the game would not play, but I was able to modify them to get it to work. I posted my step by step, maybe it will help others. Thanks, Xilth, for providing the base and pointing me in the right direction.
http://forums.ddo.com/showthread.php?p=4781088
For thos interested in playing again, Wine 1.5.18 released today fixes this issue without the hassle of recompiling.
http://www.winehq.org/announce/1.5.18
But don't get TOO excited, U16 is a bug-ridden mess.
For gentoo users i attached the modfied ebuild for actual wine stable version 1.4.1 and the patch.
Insert the ebuild under portagefolder/app-emulation/wine and the patch under portagefolder/app-emulation/wine/files, rune emerge wine and all work good.
pm me for help.
I am sorry to report that I installed the new build of wine today, 1.5.18, using Wineskin on a mac with Mountain Lion, and still getting the exact same error, any ideas? I am not super knowledgeable of wine, but willing to try anything at this point.
I previously was using a Wine build 1.4 and not wineskin, but all of the latest releases of wine seem to give me compile errors at the libtdl/libphoto dependencies so I switched to Wineskin to save myself the headaches.