I am a newbie to this game, even playing a month full still don't change the fact that I feel newb.
I don't care that the fact this game use dice on all aspects, I am new to D&D and it's too complicated for me to memorize.
While most old timers came here to play D&D, Turbine has be working hard to eliminate those dice rolls, make them based on anything but D&D (the new tohit system) and carefully listing dice ranges in help. You're welcome.
On all time, I don't even see any fun in playing DDO, I tried many ways to develop my fun on this game, I even bought many premium contents. I don't see any specialties in any class, not one.
Sorry to hear that. Much of the fun is the real time combat (somewhat available elsewhere) and the wide open character design. Note that "wide open character design" means "vast ways to gimp yourself" and you should tread carefully and copy designs found in the forum.
you see, I tried sorcerer at first. People talking about it about their easiness to leveling.
I was OK at first, it did fun after all, 1 hit kill on almost any mob except the slimes. After Korthos, everything turn ****, most my spells give "save" TOO MUCH, WAY TOO MUCH. even spell like "Maximize power" will shorten your life for 2 secs. Then I look to my spells and think...is there any good spell at this level? (I was like level 2 or 3)
level 2 you should still be using niac's ray. You should also have master's voice available so you (and anyone else without such skills) can use a great axe (Molin's greataxe rules Korthos). Niacs presumably that was the "one hit kill". If you were using magic missile you need niac's. Level 3 gives you web. Great spell web, and if you don't have a handy barbarian to shred those silly kobolds caught in it, I think they tend not to resist (save) your niacs spell.
I tried barbarian, combo with half-orc. They're indeed OVERPOWERED no matter what people say about their scientific calculation on damage like "Falcion type weapon does more damage cause get crit more", but I say no matter what greataxe or greatsword or what ever that has 2-12 dmg with 5% worth more than anything. But, these guy are very VERY easy to touch by enemies, so....getting a barbarian hireling will give you FLAWLESS VICTORY or DEATH.
As mentioned above, two handed weapons are the path to melee victory. You should be using them at that level and handing out master's touch to clerics and rogues so they can use a great axe.
As barbarians (and half-orcs) in particular are "overpowered" you should consider playing one directly and hiring a cleric to keep you up (barbarians tend to be only functional with a full time healer stuck to their back: this is considered a weakness in endgame play). If you cannot make a half-orc, a human can even be better as they end up with 50 more hit points and tend to always have stunning blow available.
I don't want to speak about rogue, they're like 7th level below WOW's rogue or Guild Wars' rogue, or EVEN SKYRIM.
Rogues really aren't for beginners, but you can start a flamewar elsewhere if you wish. They do give seasoned veterans a completely new look at the game.
Hunter? hmm...sooooooo........weak that sometimes I can only deal 1 damage from range, and afterall I should consider it to melee weapons. the close range shoot skill is also like....doing nothing.
No hunters here, maybe you meant ranger. Rangers should certainly be doing serious damage with the bow (starting from second level, but I would think things die fast enough in Korthos to not notice). Hopefully you aren't on the deepwood sniper path (or indeed any path, they range between somewhat and seriously gimped, but deepwood sniper has been known buggy for years).Bow-based ranger, melee ranger
I haven't purchased any artificier or druid. I heard that they're like cheating.
Artificer can rocket you to 10th level or so, then you are on your own until you pick up blade barrier. After that it is said to be comparable to other casters. I am not at all impressed with druids, you must be hearing that from pen & paper D&D players.
I purchased monk.....they're indeed...I can say "good". I also have a monk that has 1 pirate set from the cove. it makes me to be like superman (not physically, but in action). the frozen tunic also very good, although I need some days to achieve it. But I picked the wrong path, Darkness is a pure ****, no kidding.
Monks require a lot of clicking, and maybe a good way to transition from wow, but not my favorite way to play (I like rangers and sorcerers. Rangers are heavily nerfed so the sorc gets most of the action lately). Dark monks are more a one trick pony which use "touch of death". It was nerfed sometime back. Light monks can self heal, and that usually is so important to overshadow everything.
overally the melee is okay...but the range is sophisticated dice miscalculated damage dealt.
some people use two swords, I still can't see what's good from that.
Some people might be using old characters (say hi to my ranger) that they enjoy playing. If you mean monks, the version of D&D is said to include such traps in its design. Stupid decision if you ask me.
Every "class" has the same skill like jump, UMD ****, and many ***** that I never use in game. Jump, swim is okay, it makes me easier to run like crazy in dungeons.
Almost. Rogues & artificers have remove traps that make a huge difference. Taking a level or two of rogue is an important idea for some ways to play ranger and wizard (less popular now with artificers so popular). UMD is somewhat useful at low levels (casting the odd wand, using the old race-restricted item) and absolutely huge once you get it near 23 and have some rare gear to push it higher. You can use scrolls to heal ~250hp, bring characters from the dead, and some nifty buffing wands.
farming favor is not my type, I don't like it, don't suggest me that, ever! I am not "Chinese gold farmer" type.
then don't. Even the "tour of the servers" 100 point favor run gets little more than a quarter an hour. Play the way you want. PS. Almost all Chinese players in this game aren't farmers, but are playing the game for fun.
Please, suggest me some fun to this game..... I like this game because it has many different things from overall RPG.
one more thing, don't show me a build like a math table, I don't read that. But, show me a link which show some level 20 character (any class) did best on their best ability. Like you like a Rogue level 80 PvP master in WoW, or something like that.
Thanks for reading
Hate to say it, but this game is still largely based on dice and probability. Lucky for you, most of it gets worked out right after a new update drops, so you don't have to do it yourself. You want high level play? Try Mr. Cow's videos: