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  1. #1
    Community Member
    Join Date
    Aug 2006
    Posts
    46

    Default Pure Caster Druid: Bad Idea?

    Looking for an alt to kill time with, as just sword and boarding with my pally/fighter leaves me desiring change from time to time -- and I Was looking through ED's (after all, if i'm not going to enjoy the endgame, why bother with the leveling?)

    And out of all of them, Shiraldi Champion jumped out at me the most, -- mostly it's wide variety of toolbox effects -- so I thought why not ranger? but.. eh, I'd want to AA, and monkchers just seem better for that.

    Then I noticed many of them had >on offensive spell added on

    and that got me thinking, why not a druid? offensive/defensive caster? I mean I remember threat about healing druids being solid casters, surely it's possible to play one as an offensive caster (hell, sidespec into healing enhancements, and I can even run as a healer popping over into summer stance)

    Anyhow, I mocked up a quick build --got to 12, and realized.. I have no idea what the fizzlestick I cam doing... so what i've got:

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 12 Lawful Neutral Human Male
    (12 Druid) 
    Hit Points: 176
    Spell Points: 789 
    BAB: 9\9\14
    Fortitude: 11
    Reflex: 5
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 12)
    Strength             10                    10
    Dexterity            12                    12
    Constitution         16                    16
    Intelligence         12                    12
    Wisdom               16                    19
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 12)
    Balance               1                     1
    Bluff                 0                     0
    Concentration         7                    17
    Diplomacy             4                    14
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  3                     7
    Hide                  1                     1
    Intimidate            0                     0
    Jump                  0                     0
    Listen                7                    18
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                3                     3.5
    Spot                  7                    16
    Swim                  0                    12
    Tumble                n/a                   n/a
    Use Magic Device      2                     2
    
    Level 1 (Druid)
    Feat: (Selected) Empower Spell
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 3 (Druid)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Druid)
    
    
    Level 5 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 6 (Druid)
    Feat: (Selected) Extend Spell
    Enhancement: Druid Season's Herald I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Druid Waxing Hoarfrost I
    Enhancement: Druid Waxing Sun I
    Enhancement: Druid Waxing Life I
    Enhancement: Druid Energy of the Locus I
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Eminence of Hoarfrost II
    Enhancement: Druid Eminence of the Storm I
    Enhancement: Druid Eminence of the Sun I
    Enhancement: Druid Eminence of the Sun II
    Enhancement: Druid Eminence of Life I
    Enhancement: Druid Eminence of Life II
    Enhancement: Druid Wisdom I
    Enhancement: Druid Toughness I
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    
    
    Level 9 (Druid)
    Enhancement: Druid Spring's Resurgence
    Enhancement: Druid Energy of the Locus II
    Enhancement: Druid Eminence of Hoarfrost III
    Enhancement: Druid Eminence of the Sun III
    Enhancement: Druid Eminence of Life III
    
    
    Level 10 (Druid)
    
    
    Level 11 (Druid) 
    
    
    Level 12 (Druid)
    Enhancement: Druid Autumnal Susurrus
    Enhancement: Druid Season's Herald II
    Enhancement: Human Improved Recovery II
    Enhancement: Druid Energy of the Locus III
    Essentially building like that -- focusing on AOE (flame strike, ice storm) and CC (Sleet storm, earthquake) -- while keeping healing "competitive" allowing me to swap some gear and a spell or two out and heal with the best of 'em.

    Problems/concerns/notes

    From a quick overview, it seems i'm going to perma water elemental, so many ways to reduce reflex saves, allowing me to unleash the fury of nature upon anything in my way like the fist of an angry god. -- Autumnal Susurrus is essentially perma-shaken, for instance.

    Feats; I have no idea how to feat out a caster, I obviously want empowered healing, and empower spell but.. beyond that, i'm lost. Any advice is welcome

    Spells: anything not-obvious? I've done a bit of research, know the majority of the powerhouse is in Ice storm, earthquake, and Sleet storm -- flame strike will likely see use while leveling ( I love AoE, really, I do, it's one of the reason my pally makes me so happy, intimidate -> cleave -> great cleave just touches me in an oh-so-special way -- and I've heard druids are among the best in the game at laying waste to rooms.. so.. happy) -- for single target, my options are pretty much CREEPING COLD, ALL DAY.

    Skills: here's the tricky part, the caster capstone is.. eh, so I was considering going 18/2 rogue making me essentially a walking troubleshooter, heals, traps, evasion -- but seems it'd be skill starved -- any comments? anything I missed?


    Generally: Bad idea? good idea? "eh" idea?

  2. #2
    Community Member EnjoyTheJourney's Avatar
    Join Date
    Aug 2011
    Posts
    608

    Default

    This looks like a solid plan, overall, at least in my own (admittedly limited) experience.

    You would probably do better to take maximize than empower, if you feel the need to choose between the two. But, you may find that maximize makes a good replacement for extend, instead of dropping empower. Getting spell focus: evocation and eventually greater spell focus: evocation would also be helpful, to cut down on mobs with evasion making a reflex save and shrugging off some of your damage spells.

    Extend doesn't extend the "vigor" line of spells or regeneration spells, does it? Or does it? If it does, then extend is a lot more attractive than I first believed it to be.

    For skills, balance helps you get back on your feet and would probably provide more utility than investments in listen or swim. That's not a character-destroying issue, by any means, but getting back up quickly after getting tripped or knocked over would probably make your druid more fun to play, as well as more effective.

  3. #3
    Community Member hermespan's Avatar
    Join Date
    Oct 2009
    Posts
    680

    Default

    A druid will be good at anything you focus on

    The tools are there to make them competitive as healers, offensive casters or melee if you specialize.

    With the right gear you can swap some gear in and out and be competent at healing (at least as a backup healer) even if your build is not healing focused.

    No it's not a bad idea at all.

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