Build number: 33418
PAST LIVES SELECTED:
Monk (1)
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LEVEL 1
Race Selected: Male Human
Alignment Selected: Lawful Neutral
Class Selected: Ranger (Ranger 1)
Abilities Raised: STR: 16, DEX: 14, CON: 16, WIS: 15
Skills Ranks Raised: Balance +2 (2), Concentration +4 (4), Jump +4 (4), Listen +4 (4), Move Silently +4 (4), Spot +4 (4)
Feats Selected: Dodge, Mobility, Favored Enemy (Human)
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LEVEL 2
Class Selected: Ranger (Ranger 2)
Skills Ranks Raised: Balance +0.5 (2.5), Hide +1 (1), Jump +1 (5), Listen +1 (5), Move Silently +1 (5), Spot +1 (5)
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LEVEL 3
Class Selected: Monk (Ranger 2 / Monk 1)
Skills Ranks Raised: Balance +1 (3.5), Hide +1 (2), Move Silently +1 (6), Spot +1 (6)
Feats Selected: Oversized Two Weapon Fighting, Deflect Arrows
Tomes Applied: STR: +1, DEX: +1, CON: +1
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LEVEL 4
Class Selected: Ranger (Ranger 3 / Monk 1)
Abilities Raised: CON: 18
Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (5), Jump +1 (6), Listen +1 (6), Move Silently +1 (7), Spot +1 (7)
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LEVEL 5
Class Selected: Monk (Ranger 3 / Monk 2)
Skills Ranks Raised: Balance +1 (5), Hide +1 (3), Move Silently +1 (8), Spot +1 (8)
Feats Selected: Precision
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LEVEL 6
Class Selected: Ranger (Ranger 4 / Monk 2)
Skills Ranks Raised: Concentration +1 (6), Hide +1 (4), Jump +1 (7), Listen +1 (7), Move Silently +1 (9), Spot +1 (9)
Feats Selected: Spring Attack
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LEVEL 7
Class Selected: Ranger (Ranger 5 / Monk 2)
Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (7), Hide +1 (5), Jump +1 (8), Move Silently +1 (10), Spot +1 (10)
Feats Selected: Favored Enemy (Construct)
Tomes Applied: STR: +2, DEX: +2, CON: +2
Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
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LEVEL 8
Class Selected: Ranger (Ranger 6 / Monk 2)
Abilities Raised: CON: 20
Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (8), Hide +1 (6), Jump +1 (9), Move Silently +1 (11), Spot +1 (11)
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LEVEL 9
Class Selected: Ranger (Ranger 7 / Monk 2)
Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (9), Hide +1 (7), Jump +1 (10), Move Silently +1 (12), Spot +1 (12)
Feats Selected: Weapon Focus (Slashing)
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LEVEL 10
Class Selected: Ranger (Ranger 8 / Monk 2)
Skills Ranks Raised: Balance +0.5 (7), Concentration +1 (10), Hide +1 (8), Jump +1 (11), Move Silently +1 (13), Spot +1 (13)
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LEVEL 11
Class Selected: Ranger (Ranger 9 / Monk 2)
Skills Ranks Raised: Balance +0.5 (7.5), Concentration +1 (11), Hide +1 (9), Jump +1 (12), Move Silently +1 (14), Spot +1 (14)
Tomes Applied: STR: +3, DEX: +3, CON: +3
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LEVEL 12
Class Selected: Ranger (Ranger 10 / Monk 2)
Abilities Raised: CON: 22
Skills Ranks Raised: Balance +0.5 (8), Concentration +1 (12), Hide +1 (10), Jump +1 (13), Move Silently +1 (15), Spot +1 (15)
Feats Selected: Whirling Steel Strike, Favored Enemy (Elf)
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LEVEL 13
Class Selected: Ranger (Ranger 11 / Monk 2)
Skills Ranks Raised: Balance +0.5 (8.5), Concentration +1 (13), Hide +1 (11), Jump +1 (14), Move Silently +1 (16), Spot +1 (16)
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LEVEL 14
Class Selected: Ranger (Ranger 12 / Monk 2)
Skills Ranks Raised: Balance +0.5 (9), Concentration +1 (14), Hide +1 (12), Jump +1 (15), Move Silently +1 (17), Spot +1 (17)
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LEVEL 15
Class Selected: Ranger (Ranger 13 / Monk 2)
Skills Ranks Raised: Balance +0.5 (9.5), Concentration +1 (15), Hide +1 (13), Jump +1 (16), Move Silently +1 (18), Spot +1 (18)
Feats Selected: Improved Critical (Slashing)
Tomes Applied: STR: +4, DEX: +4, CON: +4
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LEVEL 16
Class Selected: Ranger (Ranger 14 / Monk 2)
Abilities Raised: CON: 24
Skills Ranks Raised: Balance +0.5 (10), Concentration +1 (16), Hide +1 (14), Jump +1 (17), Move Silently +1 (19), Spot +1 (19)
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LEVEL 17
Class Selected: Ranger (Ranger 15 / Monk 2)
Skills Ranks Raised: Balance +0.5 (10.5), Concentration +1 (17), Hide +1 (15), Jump +1 (18), Move Silently +1 (20), Spot +1 (20)
Feats Selected: Favored Enemy (Undead)
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LEVEL 18
Class Selected: Ranger (Ranger 16 / Monk 2)
Skills Ranks Raised: Balance +0.5 (11), Concentration +1 (18), Hide +1 (16), Jump +1 (19), Move Silently +1 (21), Spot +1 (21)
Feats Selected: Slicing Blow
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LEVEL 19
Class Selected: Ranger (Ranger 17 / Monk 2)
Skills Ranks Raised: Balance +0.5 (11.5), Concentration +1 (19), Hide +1 (17), Jump +1 (20), Move Silently +1 (22), Spot +1 (22)
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LEVEL 20
Class Selected: Ranger (Ranger 18 / Monk 2)
Abilities Raised: WIS: 16
Skills Ranks Raised: Balance +0.5 (12), Concentration +1 (20), Hide +1 (18), Jump +1 (21), Move Silently +1 (23), Spot +1 (23)
Enhancements Selected: Ranger Favored Damage I, Human Versatility I, Human Improved Recovery I, Way of the Clever Monkey I, Ranger Devotion I, Ranger Energy Resistance Boost I, Ranger Dexterity I, Ranger Swamp Lore I, Ranger Tundra Lore I, Ranger Desert Lore I, Ranger Energy of the Wild I, Human Versatility II, Human Adaptability Dexterity I, Human Improved Recovery II, Human Versatility III, Ranger Tempest I, Ranger Dexterity II, Human Versatility IV, Human Improved Recovery III, Ranger Energy Resistance Boost II, Human Greater Adaptability Constitution I, Ranger Tempest II, Ranger Dexterity III, Ranger Favored Attack I, Ranger Energy Resistance Boost III, Ranger Energy of the Wild II, Ranger Energy of the Wild III, Ranger Tempest III, Ranger Energy Resistance Boost IV, Ranger Devotion II, Ranger Favored Attack II, Ranger Favored Damage II
HP: 715
SP: 679
AC: 33+AB from robes + DEX bonus + WIS bonus + centered bonus + 8 + 11 + 4
SAVES
FORT: 46
REFL: 41
WILL: 38
FORT:160%
BAB: +19/+19/+24/+29
STR: 28 (+9)
DEX: 22 (+6)(this is with item, just for AC. Auto-granted 2 weapon feats(greater at 11)
CON: 35 (+11)
INT: 8 (-1)
WIS: 25 (+7)
CHA: 8 (-1)
Balance: 18
Concentration: 31
Hide: 24
Jump: 30
Listen: 14
Move Silently: 29
Spot: 30
+5% to hit
+2 hit
+7 damage
+4 attack
Gear:
Robe-Spider-spun Caparison- saves +9, AB + 9, +20 stacking HP Way of the Sun-Soul
Belt- Belt of the Sun-Soul – WIS + 9
Bracers- Bracers of the Sun-Soul + 4 stacking AC/Saves
Goggles- Woodsman goggles +2 attack +5/+7 sneak attack/damage
Boots- Cannith propulsion boots 30% striding Jump + 15 Balance +20 FF
Weapon hand 1- alchemical earth/air/water hand 2 GS neg. neg. neg.
Cloak, Helm, Necklace- Dodge bonus +3% +4 AC +7 AC (all stacks)
Trinket- Planar Focus of Prowess +10 CON
Ring 1- Seal of House Dun’Runbar – STR +10, 40 FL
Ring 2-GS HP – HP+45
Spider-Spun Caparison
• Insightful Dex +3
• Armor Bonus +9
• Resistance Save +6
• Enhanced Ki +1
• Reinforced Fists
• Concentration +15
• Toughness
• Deathblock
• Freedom of Movement
• Diehard
• +45 PRR
• 10 Epic DR
Alchemical Longsword
+5
Alchemical
Acid burst
Greater Stone Prison
Earthgrab
Alchemical DEX+2
Lightning Strike
Doublestrike + 14.5%
Freezing Gale
Undead bane
Pure good
Holy
Attack speed + 7.5%
Bypass 25% fort
Etheral
Hand 2
GS Neg., Neg., Neg.
Unholy
Unholy burst
Symbol of weakness 3/rest
Unholy blast
Slay living (5% chance 30 FORT save)
Undead bane
Pure good
Holy
Bypass 25% fort
Etheral
Attack speed + 7.5%
Double strike + 14.5%
So, in conclusion I say this should really kick butt. With 100% off hand attacks made, you’ll always hit twice for 1 sequence. So, with Double Strike ranging from 5%-24.5%, you should be able to hit not twice, but three times as often, sometimes even four. With that alchemical weapons and pally ED, your weapons become masters of imbuedness. If you get a bonus from an arti or one of your ranger spells, make sure it boosts your plus or W ( i.g. magic fang/enhant weapons or deadly weapons). With the added slaying effect on your off hand, you may want to switch that GS tier three necro to something with wounding. MUST BE USING LONGSWORDS FOR WIND STANCE. Wind stance here gives soooooooooo much it is just hard to give up. Stats are all finalzed but skills aren’t. all weapons are accurate with the pally ED. Dodge should hover around 15-25. Do NOT worry about DR, unless it is 40+ your average slashing damage should be
89/+89/+104/+119, all multiplided by 2 since your off hand proc is 100%. Even with FULL gear, not many other builds can achieve this amount of dps. (ex. Fighter 2 handed, barb 2 handed, monk, rogue cant sustain, Arti cant get this high, spell casters melee dps doesn’t count)