The old random effect table would be just right......and guaranteed to make people nervous about going near the shrine..proper awe. Make it so!
Willibold,Hesteban,Tooflower,Commabayou,Skummspawn ,Machiavehlli,,and Dramoh.
Look out for them in-game.Tyrs Paladium on the big G ftw
/Signed to the ORIGINAL Suggestion!
/Not Signed to the griefing mechanics!
To enter Return to Delera's Tomb you must have flagged for it on that character + upon exiting you appear in the shared instance {Possibly completely random} anyway!
I mentioned this in-game about the memorial the other day - No mobs spawn anywhere near it as is!
Turning it into a Rest Shrine during Mabar should be possible and would be an amazing thing for the devs to do!
I'd suggest making it usable once every 15 minutes - Same as any other Shrine in Normal Content!
I'd also like to ask for Joe to be given a command to teleport you back to House J - It's an annoyingly long run back after doing the Dragon Raid and for alting/banking purposes.
I personally have run the Dragon Raid on as many characters as possible for the Night Gargoyle kills in my Monster Manual {Character NOT Account} Yet intend to run the Graveyard on one character per server once I've got the new skeletons.
It would be nice if I didn't have to keep running back through the Graveyard every single time!
Also - Can the Harbour pls get a Teleport Location - 2 Loading Screens minimum to get there from anywhere other than Korthos, Marketplace, 3 Barrel, Ataraxia, Inspired Quarter is just annoying in the extreme!
"Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
~Peechie Keene~ THAC0
What about the possibility of people creating a Lvl 4 or 7 Character - Running over to the Graveyard - Shrining - Rolling a 20 on that table - Profiting?
After all - If they roll anything else they can just delete said character and remake it for another go - and again and again and again - Until they roll that 20!
Plus - Apart from Mabar - There's really no need for a Shrine in the Graveyard at all.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
Taking a look at the list posted, I would say that it would have to be reworked specifically for DDO since it's unlikely that they could turn one of our toons into a talking sword but the general idea of random encounters- a chance to roll the dice against the DnD Gods at thier memorial shrines (Dave Arneson's is in Threnal) would be cool. Benefits/reprecussions could be minimal (on par with festivault turn-ins/neg levels) though I wouldn't mind seeing something like: roll a 1, lose 100,000 xp, roll a 20 gain 100,000 xp. It could be limited to once every day or two like raids/old epics
Using the shrine in Delera's when Mabar isn't going on would serve as the trigger for the "random encounter", making that specific alcove a "danger zone". Click on the shrine and a big warning pops up "YOU ARE ABOUT TO ROLL AGAINST GARY GYGAX AND THE DAMAGE COULD BE PAINFUL!!! DO YOU WISH TO CONTINUE??" Any mobs summoned would automatically leash/end if people try pulling them beyond the alcove. During Mabar, it becomes the opposite... a "safe zone".
"Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
~Peechie Keene~ THAC0
I think a rest shrine is a great idea. People cruising by to rest and head back out with a timer would help (maybe only deploy it for Marbar and otherwise make it like an inn.
/signed for rest shrine.
I think a rez shrine is a bad idea as it may cause people to try to only stay where they can rez and lag that whole area. Stopping by for a rest with a timer is good, camping out to be able to run back while dead is bad...
/ NOT signed for rez shrine.
Unfortunately nobody's going to roll a d20 {use that shrine} if every single option is a curse!
And any good options that are put in to balance it {considering they're gonna have to be pretty good to balance out the curses the devs are likely to come up with} is going to be exploitable as I've laid out.
Now if it's a short term buff/curse issue then it just means people with lots of alts {of course I am most definitely one of these people} will be able to log an alt on - shrine/roll dice - if we don't get lucky just log another alt on and go again - as soon as we have a bonus we can play the game.
And if the curses don't go away with log off then people are going to get very annoyed - possibly enough to quit the game {I just wouldn't bother with the shrine myself if it came to it BUT we don't want to drive newbies away by making their toons unplayable for hours on end.}.
P.S. Old Epics were limited by character NOT account - Limiting account to once per day or so could be much more problematic to implement.
Not on the Teleporters!
It's on the list for the spell yes but you can't teleport from House J to the Harbour for instance - You either have to use the spell/scroll, go through 2 loading screens on and off the airship or go to the marketplace first.
Why the In-Game Teleporters ignore the harbour is what I'm annoyed at!
The Teleport Spell is of course in need of upgrading as many many threads have laid out.
Word of Recall {The divine equivalent} even more so.
Who said anything about all options being a curse? People should be warned of the possibility of a curse, even if it's only a 10% chance of it happening. Some of the posative effects could be various temporary blessings, random damaged equipment regains a point of duribility, random equipment drop. Some negs could be one hour curse, all equipment takes 10% damage (repairable), neg levels (healable). Not all possibilities on the list have to be positive or negative, there could be spawns based on level of character(s) with a box of rocks as a reward for killing them. Rolling a 1 or a 20 should have something exceptional attached to them.
If a player wants to spend 30 minutes every night switching characters in the hopes of landing the equivalent of 2 hour ship buffs, what's it to you? How does that effect your gametime?
"Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
~Peechie Keene~ THAC0
The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)
See, this is why we can't have nice things.
Old school Gygax-era D&D was full of wackiness like this, with instant death being delivered by a merciless roll on a random table, and gobs of treasure falling from the sky with no guidance to the helpless DM about how to deal with the aftermath should it come up. It was part of the charm of that game and that era, but I certainly wouldn't seriously advocate it being transplanted into a modern MMO, or even most modern P&P games.
I certainly applaud any efforts the developers make toward introducing flashes of that old school whimsy, but sadly I have to agree with you that anything they put in is going to get boiled down in the good old min-max saucepot until the flavor is gone.
Those of us hankering for a cruel and fickle god who metes out random punishment and rewards with no thought toward game balance, logic or justice will have to content ourselves with repeated runs of Nethack, I think.
In response to the comment about it affecting my gametime:
Because before long there'll be people insisting that everyone must have Buff #7 from the Gygax Shrine or be considered Gimp!
That's why!
And yet again - If said buffs are too weak then nobody's going to bother anyway so why waste the devs time?
The same goes for if the Curses are too strong.
/Signed to the Original Suggestion.
Definitely Not Signed to the Random Buff/Curse stuff - It will just cause more problems than it's worth.
I vote he randomly spawns once a day as a Lvl 99 Purple Name "Dungeon Master" (Lich?) and obliderates both PCs and MOBs as he charges by than kicks the Dragons arse and is the new boss for one round of the instance
Originally Posted by Cordovan
So you're thinking we'll see LFM's that read: Delara's elite full chain 7-10 must roll a 7 at gygax memorial!
You might have a legitimate argument if people were being turned down from groups for not having the much more readily available ship buffs which is something I have never seen happen. I highly doubt people will form groups based solely on everyone's ability to roll a 7 unless it's for whimsy. The simple answer is to not join those groups.
"Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
~Peechie Keene~ THAC0