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Originally Posted by
jamvaru
what you want is the average cleric; not too much casting power, turning, or combat
you don't want to be PURE nannybot, or offensive caster, spellcaster only
the answer is to not max out any one stat; whatever race you choose, likely human, make the stats average; basically all 12's, except for +wis, +str, and possibly others, so you reduce int and dex, maybe to minimums, but not necessarily, depends on build points, of course; with basic 28 build i believe you get something like this
str 14
dex 10
con 14
int 10
wis 14
cha 14
if you want more wis or str, then lower dex and int, giving you a 16 in either wis or str, but not both; choose whichever you plan on maxing out later on, likely wis
then you take your feats based on requirement for enhancements, of course
so, empower healing
we all agree heighten, might as well take it early and use it
and I like augmented summoning, for flavor
toughness is always a good idea
whatever else you like, feat swapping is really rather cheap, if you don't fool around too much
save your 'free' swap for a higher level
a weapon feat might be nice, like greatsword, or flamberge, or perhaps bastard sword or khopesh; depends on your taste and style; maul would be appropriate but they are lesser quality weapons, generally; warhammer would be nice, but also lesser quality; actually these weapons (all blunt weapons) should be defaults in the cleric list, and all non-blunt should be removed (though if we had an 'evil' option on character creation then non-blunt clerics would make sense)