Hello! Once again Lamannia will be brought down for an update! Lamannia will be down on Tuesday, November 6 from 10am to 2pm EST (GMT -5).
Release Notes: http://forums.ddo.com/showthread.php?t=376774
Hello! Once again Lamannia will be brought down for an update! Lamannia will be down on Tuesday, November 6 from 10am to 2pm EST (GMT -5).
Release Notes: http://forums.ddo.com/showthread.php?t=376774
will we get a wipe? lama has not been wiped since may and char copy has failed many people.
Any chance of this getting changed to instead reduce the cooldown for Uncanny Dodge by a little bit? Gaining another source of Dodge bonus is nice, but with the cap at 25%, this isn't very impressive, and is absolutely a step down from what the old version used to do/represented.NEW - Since Uncanny Dodge no longer has limited uses per rest, Thief-Acrobat enhancements now grant +2% dodge instead of +2 uses of Uncanny Dodge.
Great!NEW - The amount of increased movement speed granted by Striding equipment was incorrect, and has been increased to match the percentages displayed in Striding item descriptions.
Any chance of going in and applying a similar fix for Pale Masters in regards to Spellsong Trance? Doesn't affect you while in undead form...used to remain active if you received the buff and then changed, until the duration expired, but I've seen some people reporting that changing form now removes the effect.The Bard prestige enhancement Spellsong Vigor now works properly on Warforged.
Why? Just treat it like the rest of our clickies--give it 1 charge, that recharges on rest. Since you can't seem to fix the problem where the key will occasionally not activate, but start the timer anyway, this solution would kind of dance around that, by letting players reset their timer in a tavern in a couple of minutes. Is teleporting to Eveningstar such a big deal that this needs to be so cumbersome?Eveningstar's Key to the City now has a 30 minute cooldown.
Roughly 1/3 of the time that I use my Key, it doesn't work, and then I end up just making the run out there: Guild ship-->Harbor-->crack-->ES Cave-->ES proper. That's 4 load screens, which isn't too big a deal for me, but anyone with a shoddy connection of PC will really hate having to do that.
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That's the real question here. Is the flavor of the item so important that it's worth keeping a broken item in the game so you can limit how often people teleport to Eveningstar? You folks down at Turbine have 100's of bugs to go through. You could simply make it a single charge item and wipe it off of the bug list. There comes a time when you just have to go for functionality over flavor.
From the perspective of a paying player, a change to the cooldown is not a fix. A fix would be a one time per rest clickie, you know, like every other travel item in the game, i.e. Royal Gaurd Mask, Pendent of Time, Dragon Marks, ect ...
And I will be more than happy to "Try it out" and see if the "oops you moved" (while standing still not even touching the mouse or keyboard) bug is fixed when I can copy a toon over to Lama that has one.
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One of the primary reasons the key fails is as documented by dozens of players - due to lag. Being you obviously live near turbine hq, and thus the servers, you would experience less lag then most players, and thus be much less likely to see the bug happen.
I live fairly close too - easy coast canada, but I do rarely get it as well. It's just a client/server desync. Can sometimes be solved by spam clicking the key even when it appears to be on cooldown, as that spams the server, which can sometimes clear the desync.
Theres also the issue of the cooldown being remembered after log outs, but not being reflected upon the tooltips.
Due to these issues, regardless of its bugginess, its a poor implementation.
From the perspective of the player, it has been broken for over 5 months, simply because someone decided to put a huge unnecessary cooldown on it instead of a charge.
Please, remember what you devs always say when something goes awry on live servers: Lamannia is missing one big factor for testing, the stress of live servers. Lag and sync issues happen quite a bit more on live, and breaks more stuff when you rely on overly complicated cooldown timers.
Why, why! can't you just simply code it as a charge? A failed key teleport would simply mean 1 min in a tavern instead of 1h or 30 mins of unusable key. Would it really be giving players too much power?
Fair enough. It may be fixed in U16, but the line "Try it out" just isn't something I can easily do. All my current characters with keys are level 21+ and to my knowledge can't copy. Any of my level 20 toons would need to grind favor on live (while not gaining any xp so they can transfer properly) or grind the favor on Lam. I suppose I could do those things but it's not exactly convenient. From my perspective, I couldn't test the key in any meaningful way and also had no reason to test it until now as there was no mention of a fix that I noticed until now. Thanks for the fix. I'll test it on Monday for you when it goes live
Because making a unique type of item with a new type of way to use it instead of granting a feat that is a copy/paste of Word of Recall with a different location and then have to fix it later because that new tech, surprise, doesn't work the way you suspected it would, is a good thing to do when you have 6 years of bugs to clean up in your spare time
In all seriousness, I'm happy that the item is fixed on Lam and overjoyed that it also will be seeing a shorter cooldown. Fixes are good things.
Another condescending post by Feather_of_Sun in which he dismisses player concerns out of hand, claims to have resolved an issue because he looked at it once on one version of a test server, and then, I assume, goes back to congratulating himself for being so awesome behind the scenes.
Personally, I'm collecting all these posts, its like a stamp collection.
I have to agree with Sephiroth here. I understand things will be changed in the future (since we've had a glance at some of the possible enhancements for Acrobats). With that said, this would make the third capped ability for an Acrobat on the Live server in a weak prestige class. Jump is capped at 40. Tumble stops reducing damage from falls around 50 (it's been a while so I don't remember exactly where it happens).NEW - Since Uncanny Dodge no longer has limited uses per rest, Thief-Acrobat enhancements now grant +2% dodge instead of +2 uses of Uncanny Dodge.
The previous advantage to Uncanny Dodge for Acrobats was that they could click it more often that Barbarians and other Rogues, which is now removed. Either giving Acrobats a shorter cooldown to Uncanny Dodge or a longer duration to Uncanny Dodge would probably be a more appropriate option.
hey squeak, why is the auction house empty?
"Treat People How you want to be Treated, be friends with me i will be friends back.."
I have a wonderful tool that places things in the AH. I can set it up and leave for the night to return to a fully stocked AH... except that didn't happen. Unfortunately there are now non-auctionable items that get generated, and it broke everything! I have fixed this issue! I'll be filling the AH tonight.
Am I the only one really really looking forward to see how this changes the current client?NEW - Fixed a serious memory leak related to physics.
NEW - Fixed a memory issue related to graphical textures in dX9.
R.I.P. Devourer - 20-Aug-2010 11:00 GMT(+1 DST)(World Broadcast): World broadcast: 'Farewell to all our loyal players and thank you for your time in Eberron. We wish you all the best for your future adventures. Please log out now as the servers are now going down. Many thanks, Codemasters Online.'