I really like this MC build, since I am pretty much a soloist and this build is pretty self sufficient. I really respect unbongwah's opinions and expertise so I am posting this for some feed back.
Question - Is a Tempest II / Assassin I a good overall build? I splashed 2 fighter levels for the feats and fighter STR and also so the build would have a few more points of health.
Question - In general, are the level progressions okay the way I chose them? I decided on Rogue 2 first to get the skills and evasion, then 6 levels of Ranger to get Tempest I. After that I kind of went with my gut.
Question - Did I make any blaring mistakes or dumb choices in Feats or Enhancements?
Question - Favored enemies choices, without having to respec later, what are the best choices to make up front?
Last question - Can sneak attack and multi shot and point blank shot all work together? Can a sneak attack work with a ranged weapon?
Thanks!
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Fighter \ 6 Rogue \ 12 Ranger)
Hit Points: 308
Spell Points: 265
BAB: 18\18\23\28\28
Fortitude: 15
Reflex: 18
Will: 5
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 23
Dexterity 16 16 20
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 15 15
Bluff 3 7 9
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device 6 23 24
Haggle -1 -1 -1
Heal -1 -1 -1
Hide 7 23 27
Intimidate -1 -1 -1
Jump 5 23 23
Listen 1 1 1
Move Silently 7 23 27
Open Lock 7 23 23
Perform n/a n/a n/a
Repair 2 2 2
Search 6 22 22
Spot 3 22 22
Swim 3 6 6
Tumble 7 13 13
Use Magic Device 3 22 22
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Damage Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Rogue)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Improved Hide I
Enhancement: Improved Move Silently I
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness
Feat: (Automatic) Bow Strength
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Level 4 (Ranger)
Ability Raise: STR
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Human Versatility II
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Feat: (Automatic) Diehard
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Feat: (Automatic) Precise Shot
Spell (1): Camouflage
Spell (1): Cure Light Wounds
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Improved Hide II
Enhancement: Improved Move Silently II
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Energy of the Wild I
Level 8 (Ranger)
Ability Raise: STR
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 9 (Rogue)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Trap Sense
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 10 (Rogue)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Sneak Attack Training II
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Ranger Skill Boost II
Enhancement: Fighter Toughness I
Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Toughness
Level 13 (Rogue)
Enhancement: Human Versatility III
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Assassin I
Level 14 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Human Greater Adaptability Dexterity I
Level 15 (Fighter)
Feat: (Selected) Mental Toughness
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Automatic) Archer's Focus
Enhancement: Fighter Strength I
Level 16 (Ranger)
Ability Raise: STR
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Ranger Skill Boost III
Level 17 (Ranger)
Enhancement: Human Versatility IV
Level 18 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Human
Feat: (Selected) Toughness
Enhancement: Ranger Dexterity III
Level 19 (Ranger)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Ranger Skill Boost IV
Level 20 (Ranger)
Ability Raise: STR
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Tempest II
Enhancement: Improved Disable Device I