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  1. #1
    Community Member akiraproject24's Avatar
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    Default Shadow form, untouchable, shrouding strike...come on guys fix this

    Biggest pet peeve right now is that I should be sitting at the max +7% dodge from untouchable but am only at 5%. (If reading correctly 2 tiers of shrouding strike=4 charges, cloak of shadows=1 charge, shadow manipulation=1 and shadow form=1 these should add up to 7% dodge) Something is not applying the maximum charge increase as I can only hold a max of 5 charges.

    On a smaller scale, the shadow form fiery eyes dont even mate up to a wf, so the fire kinda pierces thru the top of my skull which just looks sloppy and unfinished. Kinda wondering why the ed is so borked up?
    Last edited by akiraproject24; 11-02-2012 at 09:34 PM. Reason: max charge hold edit
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  2. #2
    Hero Arlathen's Avatar
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    Executioner's Strike is a major reason for non-Rogue Melee's to take this Destiny.

    Please fix the bugs
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  3. #3
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    Being a level 4 shadowdancer who has done a small amount of research, I can say with near absolute certainty that the ones that aren't adding to the max charge store are the other skills that specifically say that they also add +1 to the maximum shadow charges. Shrouding strike/shot works fine in the fact that it adds to the charge cap with each tier, but none of the others do. But as to the destiny as a whole. It is severely bugged. Some of the skills don't work all together, like executioner's strike/shot (Which may or may not have been fixed in the newest patch, will need someone to test it), others state effects that don't work. I have yet to see the blindness effect proc off of Shadow Lance, even with well over 100 uses with 7 shadow charges. I've also read that the Consume skill is bugged, but i've also seen evidence to the contrary, so I can't be sure. Feel free to post evidence for or against Consume so we know if this one actually does work.
    As well, the Epic moment, as far as I've read up on, is meh at best for melee classes. 30 seconds of +2d6 unholy and you can hit enemies a little further away with your sword. Not all that epic IMO. Makes me glad I'll be utilizing the ranged portion, which seems to be a bit more worth it. But while on the topic of the moment, The requisites for reaching the moment are a bit over the top. 20 kills while Shrouding Strike/Shot's effect is active on the monster is a bit much, especially since resting resets the count. Many characters cannot reach this count before having to rest, which defeats the purpose of even taking the moment. Overall, I believe that this destiny needs a bit of a makeover so we can take full advantage of it.

  4. #4
    Founder LeLoric's Avatar
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    Quote Originally Posted by Derysma View Post
    Being a level 4 shadowdancer who has done a small amount of research, I can say with near absolute certainty that the ones that aren't adding to the max charge store are the other skills that specifically say that they also add +1 to the maximum shadow charges. Shrouding strike/shot works fine in the fact that it adds to the charge cap with each tier, but none of the others do. But as to the destiny as a whole. It is severely bugged. Some of the skills don't work all together, like executioner's strike/shot (Which may or may not have been fixed in the newest patch, will need someone to test it), others state effects that don't work. I have yet to see the blindness effect proc off of Shadow Lance, even with well over 100 uses with 7 shadow charges. I've also read that the Consume skill is bugged, but i've also seen evidence to the contrary, so I can't be sure. Feel free to post evidence for or against Consume so we know if this one actually does work.
    As well, the Epic moment, as far as I've read up on, is meh at best for melee classes. 30 seconds of +2d6 unholy and you can hit enemies a little further away with your sword. Not all that epic IMO. Makes me glad I'll be utilizing the ranged portion, which seems to be a bit more worth it. But while on the topic of the moment, The requisites for reaching the moment are a bit over the top. 20 kills while Shrouding Strike/Shot's effect is active on the monster is a bit much, especially since resting resets the count. Many characters cannot reach this count before having to rest, which defeats the purpose of even taking the moment. Overall, I believe that this destiny needs a bit of a makeover so we can take full advantage of it.
    Executioners strike was working for me yesterday and works quite well although 35% chance seems a bit low.

    Consume is completely broken again with no effect whatsoever other than the buff icon.
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  5. #5
    Community Member akiraproject24's Avatar
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    Since update 16 Im still stuck at max of 5 shadow charges...(should be at 7)

    I love shadow manipulation however still think it should work on different types of mobs according to the description. The way it seems to me its basically a dominate monster spell with a pumpkinhead death after 60 sec. I love this but I feel due to its description it should be fixed to work on a greater variety of mobs. I am one ap away from having all the aps in the destiny...I am not sure whether to take consume or executioners strike as to date these abilities are borked. Will wait for more word on this.

    Shadowform question, the 25% incorporeal (imo) doesnt seem like 25%. I use an epic ring of the stalker and already had 10% incorp and since acquiring shadow form I dont feel like Im seeing more incorp/concealment misses against me. I should be seeing 15% more misses. Could just be in my head will need to test more. Anyone that has used it a lot feel that its applying correctly?
    Last edited by akiraproject24; 11-14-2012 at 04:00 AM.
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  6. #6
    Community Member Seventoe's Avatar
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    Quote Originally Posted by LeLoric View Post
    Consume is completely broken again with no effect whatsoever other than the buff icon.
    I just tried Consume on my arti in hard "The End of the Road." Whew...It tore the Netherese a new one! So at least for that toon, on this day, on Sarlona, in that quest, against those mobs....it worked great.

    Still have the wrong number of shadow charges though.
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  7. #7
    Developer Vargouille's Avatar
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    As far as we can tell, Consume and Executioner and other activated Shadowdancer abilities should be working with correct DCs now and functioning as per current designs. Before update 16 it was incorrectly using your rogue levels instead of character levels to determine DCs, so a level 25 character had -25 to DCs. Player feedback indicates it is working for at least some people, so if it's not working for you, details are quite helpful in any bug reports, such as your class(es), abilities scores, and the enemies you are fighting along with your /loc(ation).

    We'll look into maximum shadow charges.

  8. #8
    Community Member akiraproject24's Avatar
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    Quote Originally Posted by Vargouille View Post
    As far as we can tell, Consume and Executioner and other activated Shadowdancer abilities should be working with correct DCs now and functioning as per current designs. Before update 16 it was incorrectly using your rogue levels instead of character levels to determine DCs, so a level 25 character had -25 to DCs. Player feedback indicates it is working for at least some people, so if it's not working for you, details are quite helpful in any bug reports, such as your class(es), abilities scores, and the enemies you are fighting along with your /loc(ation).

    We'll look into maximum shadow charges.
    Thank you for responding. I will try out both consume/executioners and will cease complaints on this ....for now
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