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  1. #21
    Hero
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    Quote Originally Posted by giggiddy View Post
    Epic casual and normal quests are easier than almost every heroic quest from level 14-20 on hard or elite so this is an amusing conversation.
    This is true, in fact, a lot of the 14-20 quests on elite are MUCH tougher than most FR epics on Hard even. Some of the old epics are still fairly tough on hard though.

    I guess the 18-20 heroic xp is so bad because they want us to buy xp pots, but seriously, most of them are so bad that I wouldn't waste the time with an xp pot running to do them. An extra 20% of **** is still ****. I mainly do Vale and Reaver's until I'm capped. There is only about 4 L18-20 quests that I even bother doing.

  2. #22
    Community Member Ushurak's Avatar
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    Nov 2009
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    So, after reading the thread and all accompanying posts, there are a few things I will remark on.

    1) DO NOT LOWER MotU MIN LVL!!
    It was mentioned that ALL heroic content can be accessed 2 levels lower than the min lvl. This is not true.
    You can not step foot into Cannith Manufactury until lvl 15.
    IQ is lvl 16 I believe.
    Sands is LVL 8
    There are plenty of examples of lvl required content and MotU should be no different.

    2) Difficulty of MotU Enorm/hard vs Heroic.
    The people who are talking like this are not using any perspective at all.
    Heroic norm/hard is also a cake walk.
    You are trying to compare at-lvl Heroic Elite to at-lvl Enorm/hard which gives an unfair comparison.
    Try comparing Heroic elite to Epic Elite and it is a completely different monster.
    Another issue in this is that most people running EE are running at lvl 25 which means that at least for MotU content, they are 2 lvls higher than the quest.

    Most (I didn't say all and am not using this as a blanket statement) are not running EE at min lvl which is lvl 23 for most of it.

    3) XP vs level.
    The only reason it seems like the xp is exponentially better for the granted lvl is due to the fact that a TR does not have XP penalties past lvl 20 (THANK GOD). once they hit lvl 20, it takes the same xp for a 4th life TR as a 1st lifer.

    This isn't to say that there doesn't need to be an across-the-board reassessment of the Heroic lvl XP...THERE ABSOLUTELY DOES!! There seems to be no rhyme nor reason behind the XP for most of the Stormreach content.

    4) Also, getting to run MotU content should be something that you look forward to and are happy when you finally reach it...it really should be earned and worked toward.

    I look forward every single life to finally hitting 20 and strapping on my MotU gear and going out in KF and raking in 120k in an hour doing messages and all the while being on a fresh ED.
    It is a palate cleanser.

    There is a time to grind and blaze into and through content for the end goal and their is a time to sit back and enjoy the end goal that you have worked for...sit back and enjoy it...don't rush it...you will be there soon enough. Waiting those 1 or two extra levels WILL NOT break your gaming experience...but having Turbine go back and recode all the MotU content so you can get in earlier just might...please DO NOT give them any ideas.....

    Thank you for being patient with my unranty-rant.
    Last edited by Ushurak; 11-09-2012 at 09:49 AM.
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  3. #23
    Community Member
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    Jul 2009
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    Quote Originally Posted by Ushurak View Post
    Also, getting to run MotU content should be something that you look forward to and are happy when you finally reach it...it really should be earned and worked toward.
    I strongly agree, and strongly disagree, with everything you just said!

    Strongly agree that the content as currently structured should be dumbed down so that low-level characters can do it, especially given the shortage of high-level content currently available. Also agree that the rewards available from running high-level and epic-level Eveningstar content (seals, holy symbols, etc) should remain available only to high-level and epic-level characters.

    Strongly disagree that getting to see Eveningstar, and run low-level versions of its content with sharply reduced loot quality, should be considered a reward to be earned. When you produce an expansion that looks better than the rest of the game, has the best narrative structure in the game, takes place in the most popular pencil-and-paper setting, and captures the attention of non-DDO players in a way nothing else Turbine has tried over the last couple of years has done, it makes no sense to wall off that content and require newbies to prove themselves by grinding existing content -- the very content on which they had based their previous decision *not* to join the player base -- before they're allowed to try out the part of the game in which they might be potentially interested.

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