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    Community Member pelaaja's Avatar
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    Nov 2009
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    Default Killer Aura - 17 druid/2 monk/1 fighter DPS build

    As you walk by a lone corridor, you notice an aura eminating from a distance. You feel your sweat on your forehead, feeling the huge heat coming from that aura. And as you walk closer, you notice a creature inside a fire sphere. The creature looks at you, but doesn't act aggressively against you. You do notice a lot of corpses laying on the floor, burning from the aura. You feel also a minor quake shaking beneath your feet. In a blink of an eye, the creature disappears. As you walk to the place where the creature was, you notice that the corpses also had a very big fractions on their heads, bones sitcking out of the skin. It seems the creature used also some kind of a blunt weapon to kill these monsters... And effectively, too.
    Goals for this build:
    - Self-Sufficiency
    - Good saves with evasion
    - Good DPS
    - Fine spell damage
    - Qstaff using mostly, but others can be used thanks to Fighter lvl if not in GMoF ED

    17 druid/2 monk/1 fighter Half-Orc
    Lawful Neutral
    32-point build

    18 STR (+ level-ups)
    12 DEX
    14 CON
    8 INT ( eat +2 INT tome ASAP )
    16 WIS
    6 CHA

    If 34-point build, put 2 points into DEX, or INT. If 36-point build, put 2 points into both DEX and INT.

    Feats:

    Toughness (Monk class feat)
    Power Attack
    Cleave
    THF line (THF taken as monk class feat and GTHF takes as fighter class feat)
    Improved Critical: Bludgeoning
    Enpower Healing
    Maximize
    Quicken
    ( Epic feats: Greater Cleave and Overwhelming Critical )

    Skills:

    Max out Intimidate, Concentration and UMD. Add 1 point into Tumble at start (put 3 points into UMD) After eaten the +2 tome (or if TR with 10 INT, start), add always 1 point into Balance. If both TR with 10 INT and +2 tome eaten, your call.

    Your enhancements are very short, but try to get almost all DPS related enhancements like STR, Power Attack and Aptitude enhancements with also the prestige Season's Herald.

    Epic Destiny:
    Mostly I've been thinking of Legendary Dreadnaught or GrandMaster of Flowers. Feel free to experiment.

    (My own thought is that while using Qstaff, I'd twist Running with Wind or Walking with Waves, Hail of Blows and Dance of Flowers, but be in Legendary Dreadnaught and pick at least Momentum and Lay Waste. )

    Below is an example:

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Orc Male
    (1 Fighter \ 2 Monk \ 17 Druid) 
    Hit Points: 299
    Spell Points: 1158 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 9
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    27
    Dexterity            12                    12
    Constitution         14                    14
    Intelligence          8                    10
    Wisdom               16                    16
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     8
    Bluff                -2                    -2
    Concentration         6                    25
    Diplomacy            -2                    -2
    Disable Device       n/a                    n/a
    Haggle               -2                    -2
    Heal                  3                     3
    Hide                  1                     1
    Intimidate            0                    18
    Jump                  4                     8
    Listen                3                     3
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     3
    Swim                  4                     8
    Tumble                2                     2
    Use Magic Device     -0.5                   9
    
    Level 1 (Monk)
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Druid)
    
    
    Level 3 (Druid)
    Feat: (Selected) Empower Healing Spell
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 4 (Druid)
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Cleave
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 8 (Druid)
    
    
    Level 9 (Druid)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Maximize Spell
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 16 (Druid)
    
    
    Level 17 (Druid)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 19 (Druid)
    
    
    Level 20 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Beastial Nature III
    Enhancement: Druid Crown of Summer
    Enhancement: Druid Season's Herald I
    Enhancement: Druid Season's Herald II
    Enhancement: Druid Spring's Resurgence
    Enhancement: Druid Winter's Heart
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Orcish Great Weapon Aptitude III
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Druid Energy of the Locus I
    Enhancement: Druid Energy of the Locus II
    Enhancement: Druid Energy of the Locus III
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Eminence of Hoarfrost II
    Enhancement: Druid Eminence of Hoarfrost III
    Enhancement: Druid Eminence of the Sun I
    Enhancement: Druid Eminence of the Sun II
    Enhancement: Druid Eminence of the Sun III
    Enhancement: Druid Eminence of Life I
    Enhancement: Druid Eminence of Life II
    Enhancement: Druid Eminence of Life III
    Enhancement: Druid Eminence of Life IV
    Enhancement: Druid Strength I
    Enhancement: Druid Strength II
    Enhancement: Druid Toughness I
    Enhancement: Druid Toughness II
    Enhancement: Druid Toughness III
    Suggestions and feedback appreciated
    Last edited by pelaaja; 10-31-2012 at 05:46 AM. Reason: Wrong title
    Quote Originally Posted by amnota View Post
    Halfling thrower builds are fun.

    Of course the trick is in knowing just how to bend the halfling...otherwise they never come back.

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