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  1. #1
    Uber Completionist
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    Default My first and last PvP

    First off, this isnt a PvP hate thread - this just my recent experience Id like to share.


    So I went to the Harbour PvP on my L24 Earth Savantjust to see if Vortex, Burst and Breath worked.

    A Guildie happened to be there and kindly let me try it on him in a quiet corner.

    Come the end of the trial we decided to have a match of our own. We buffed up and the ready signal was to jump in the air.


    My Earth Savant is my most powerful alt and it was with quiet confidence that I approached the coming bout - after all what can stop a mighty WF Sorc.


    So we jump and this battle begins......





    I like to think I lasted 2 seconds , but in reality it was closer to just 1.


    With dented ego I congratulated my Guildie and slunk off with my tail between my legs.

    Oh how the mighty had fallen.


    I guess I'll not be going there any time soon.


    :-)

  2. #2
    Community Member heyytoi's Avatar
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    PvP is awesome right?!!!!
    >RENOWNED<
    >T H E L A N I S<

    MADE WITH LOVE

  3. #3
    The Hatchery Syllph's Avatar
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    I usually recommend to PVPers to go do Kobald assult. They seem to think it's special to one shot things over and over and that quest you can do it all day long.

    I've said it before our spells and attacks are designed to attack mobs with 100k HP, not 900 HP. The Fury of the Wild boulder does 7-11k damage. Have you ever seen a Barb with that much?

    PVP sucks.

  4. #4
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    But pvp doesnt have to suck. They could do scaling, since they totally changed the way DnD AC works why not adapt this settings to include a playable state?

    In my opinion this game needs (in this order):

    The long delayed enhancement pass.

    New animations to attacks (and spells), we're all bored of the lack of programing here.

    And then a PvP foundation for funsies. Regardless of what people say they like or dislike, the silent minority will try things at least once, and if it's fun then guess what? maybe we'll see more players around.

  5. #5
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    Best to leave pvp exactly as it is now. Trying to make pvp viable in ddo would be ***********HORRIBLE **********. You'd be looking at mass nerfs to many classes and a nightmare of an attempt to "balance" the classes towards pvp viablity.
    Thelanis: Anihsod ( drood ), Dexlorum ( nannybot ), Kiriagi ( thief ), Galrisian ( paladerp ) Hirp Dirp ( bard )

  6. #6
    Community Member Mastikator's Avatar
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    Quote Originally Posted by Syllph View Post
    I usually recommend to PVPers to go do Kobald assult. They seem to think it's special to one shot things over and over and that quest you can do it all day long.

    I've said it before our spells and attacks are designed to attack mobs with 100k HP, not 900 HP. The Fury of the Wild boulder does 7-11k damage. Have you ever seen a Barb with that much?

    PVP sucks.
    That just means it's over 10 times faster in PVP and you need to keep your wits about you 10 times more. But, like PvE it's player skill > level > equipment > build. It's really fun if you can find your equal, nothing in PvE even comes remotely close.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  7. #7
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    i ragequitted when i was knocked down by some barb while being in stand against the tide stance

    ("Steadfast: Passive Bonus: +1 damage. +1 bonus to reflex/fort/will saves. Can't be knocked down in Stand Against the Tide Stance.")

  8. #8
    Community Member Hendrik's Avatar
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    The ONLY change to PvP that needs, or should, be done is make the Taverns all Level Ranged based for PvP. That way the L20 Caster cannot jump in and gank that L5 and claim uberness.

    Next best change is to remove it all.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  9. #9
    Community Member ImanCarrot's Avatar
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    Next best change is to remove it all.
    Amen. Rep +1.


    Engineer: The glass is the wrong size.


  10. #10
    Community Member CatchPoint's Avatar
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    level ranged rooms would be great and then just put +1000 hp to anyone who step in atleast you can have the battles last longer thus giving people more practice at moving there character. I goofed around in pvp and did my best to keep a healthy outlook and I got owned over and over. But I noticed that when I went back to playing the actual game I realized I was avoiding tons more incoming damage from questing mob. The pvp twitches I had developed made me a better gamer over all. I dont do pvp and really didnt think it was more fun than the game but it did help me become the kick azz player I am today. ty to all those who spammed spells at me everytime I stepped off the platform.
    Yes the above is loaded with misspellings and grammatical errors.

  11. #11
    Community Member Loromir's Avatar
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    Quote Originally Posted by Syllph View Post
    I usually recommend to PVPers to go do Kobald assult. They seem to think it's special to one shot things over and over and that quest you can do it all day long.

    I've said it before our spells and attacks are designed to attack mobs with 100k HP, not 900 HP. The Fury of the Wild boulder does 7-11k damage. Have you ever seen a Barb with that much?

    PVP sucks.
    I swear I saw a thread somewhere several months back that stated players HP would be boosted by x1,000 in the PVP pit. Maybe my imagination.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  12. #12
    Community Member WarDestroyer's Avatar
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    maybe we could get something like 20x HP once in PvP arena or nearby places, but that sreuly won't happen

  13. #13
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    Quote Originally Posted by Hendrik View Post
    remove it all.

    I should be so lucky.

  14. #14
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    Thumbs down

    Quote Originally Posted by Maximiliuss View Post
    But pvp doesnt have to suck. They could do scaling, since they totally changed the way DnD AC works why not adapt this settings to include a playable state?

    In my opinion this game needs (in this order):

    The long delayed enhancement pass.

    New animations to attacks (and spells), we're all bored of the lack of programing here.

    And then a PvP foundation for funsies. Regardless of what people say they like or dislike, the silent minority will try things at least once, and if it's fun then guess what? maybe we'll see more players around.
    No to adjusting things for pvp since they would bug for sure and affect pve and even stronger NO to any dev time wasted on pvp


    Beware the Sleepeater

  15. #15
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    Quote Originally Posted by Uska View Post
    No to adjusting things for pvp since they would bug for sure and affect pve and even stronger NO to any dev time wasted on pvp
    Agreed. I'd prefer they'd work on pvp AFTER the game shuts down.

    And most players agree with me. PVP in DDO sucks.

  16. #16
    Community Member Nitesco's Avatar
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    Correct me if I'm wrong, but isn't PvP in DDO just a bunch of people hovering predatorially around a tavern public area looking for weak people to pick off? How is this a 'game style'? I'm pretty sure this is the survival strategy for even single celled organisms. What are you winning when you previal in these situations? What keeps you coming back for more? Wouldn't you rather a fair 1v1 match with rules? The point is, people stick at these kinds of thing because they think they are being 'good' at something and want to impress others. What exactly are you 'good' at when you are PvP'ing?

    Quote Originally Posted by Mastikator View Post
    That just means it's over 10 times faster in PVP and you need to keep your wits about you 10 times more. But, like PvE it's player skill > level > equipment > build. It's really fun if you can find your equal, nothing in PvE even comes remotely close.
    Don't make me laugh these games are about knowing the game mechanics and gear, there is very little skill beyond learning and being able to remember that knowledge. There is very little mental or manual dexterity involved beyond pressing a few keys and pushing a mouse. Other games like RTS and FPS are much harder to master, but still pretty basic as far as any sort of dexterity is involved, but even those pale in comparison to say, playing a musical instrument.
    Last edited by Nitesco; 01-26-2013 at 08:34 AM.

  17. #17
    Community Member Mastikator's Avatar
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    Quote Originally Posted by Nitesco View Post
    Correct me if I'm wrong, but isn't PvP in DDO just a bunch of people hovering predatorially around a tavern public area looking for weak people to pick off?
    You are wrong. It does involve that element, but it isn't just that. I won't go into the many things PvP does involve, it's a rather long list.

    How is this a 'game style'? I'm pretty sure this is the survival strategy for even single celled organisms. What are you winning when you previal in these situations?
    You gain exactly the same thing in PvP as you do in PvE: entertainment.
    Or if you don't gain that you do something else, it's a completely optional feature.

    What keeps you coming back for more? Wouldn't you rather a fair 1v1 match with rules? The point is, people stick at these kinds of thing because they think they are being 'good' at something and want to impress others. What exactly are you 'good' at when you are PvP'ing?
    You are good at PvP'ing when PvP'ing? What do you think you're good at when PvE'ing? The only difference is that one is competitive and the other collaborative, but they're ultimately about the same thing.

    Don't make me laugh these games are about knowing the game mechanics and gear, there is very little skill beyond learning and being able to remember that knowledge. There is very little mental or manual dexterity involved beyond pressing a few keys and pushing a mouse. Other games like RTS and FPS are much harder to master, but still pretty basic as far as any sort of dexterity is involved, but even those pale in comparison to say, playing a musical instrument.
    Knowing game mechanics and gear, anticipating other player's moves and countering them IS skill. Comparing it to playing musical instrument is meaningless. When you are fighting another player you are using your skill to win and the other player is using his to win, it doesn't matter whether you have a hundred options or two, it's still about building a character with the right set of options, as few weaknesses possible, and anticipating the other player's move so you can counter it, or you lose, that's 100% skill based, moreso than PvE where auto-completion is half-expected. PvP is the hardest thing to be good at in DDO, it's hard because you're up against something no AI can ever compete with: someone who can outsmart you.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  18. #18
    Community Member Nitesco's Avatar
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    Quote Originally Posted by Mastikator View Post
    You are wrong. It does involve that element, but it isn't just that. I won't go into the many things PvP does involve, it's a rather long list.


    You gain exactly the same thing in PvP as you do in PvE: entertainment.
    Or if you don't gain that you do something else, it's a completely optional feature.


    You are good at PvP'ing when PvP'ing? What do you think you're good at when PvE'ing? The only difference is that one is competitive and the other collaborative, but they're ultimately about the same thing.


    Knowing game mechanics and gear, anticipating other player's moves and countering them IS skill. Comparing it to playing musical instrument is meaningless. When you are fighting another player you are using your skill to win and the other player is using his to win, it doesn't matter whether you have a hundred options or two, it's still about building a character with the right set of options, as few weaknesses possible, and anticipating the other player's move so you can counter it, or you lose, that's 100% skill based, moreso than PvE where auto-completion is half-expected. PvP is the hardest thing to be good at in DDO, it's hard because you're up against something no AI can ever compete with: someone who can outsmart you.
    Right, at any given time there are a bunch of 1-trick pony moves that you can build around and hope the other person doesn't have the same depth of knowledge as you do, which is pretty easily learned on a first life toon playing through the game. You make it sound like PvP consists of epic duels where the outcomes are uncertain. I bet that in most cases, knowing the build and gear of the toons fighting, the outcomes are predictable.

  19. #19
    Community Member Mastikator's Avatar
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    Right, and there are occasionally some one-trick ponies that do kill one or two before they are summarily killed. And sometimes epic duels where the outcome is unpredictable do occur, and when it does it's a sight to behold, and when you play against your equal it too is an amazing thing, nothing in PvE comes even close to that. The fact that the potential difference in power between characters tends to be very large doesn't change that. And when people go after the ones that are hard to kill rather than easy to kill it changes the PvP atmosphere and culture for the better.

    Edit- let me repeat that: Nothing in PvE comes close to fighting your equal in PvP, the difference in excitement is vast.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  20. #20
    Community Member Candela90's Avatar
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    Well right now pvp is "wins who hits first" because everyone with ED have at least one 1,5k+ dmg skill. And no one in game have enough hp to survive it (ok... I saw 1 tank with 1,4k :Pbut most people dont. And most attacks land for much more than 1,5k :P.)

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