Here is the math for a 6 member guild vs a 100 member guild. The reason I used 4 and 200 is that someone on another thread said it was much easier for a guild of 4 to level than a large guild of 200. His 200 person guild was stuck at level 60
example with the following assumptions
- guilds start at minimum of level 60
- 30 days in the month
- large guild gets 50 renown per heroic deed and small guild gets 150 per heroic deed with 6 person small guild bonus
UNDER THE OLD SYSTEM
Level 60 guild with 6 accounts trying to get to level 61 in one month
-Needs to earn 5.04 heroic deeds per account per day to cover renown loss
-Needs to earn 25.38 heroic deeds per account per day to level to 61
Level 60 guild with 100 accounts trying to get to level 61 in one month
- Needs to earn 4.99 heroic deeds per account per day to cover renown loss
- Needs to earn 8.65 heroic deeds per account per day to level to 61
UNDER THE NEW SYSTEM THAT IS IMPLEMENTED UNTIL AT LEAST U16
Level 60 guild with 6 people trying to get to level 61 in one month
-Needs to earn 5.04 heroic deeds per account per day to cover renown loss
-Needs to earn 25.38 heroic deeds per account per day to level to 61
Level 60 guild with 100 accounts trying to get to level 61 in one month
- Needs to earn less than 1 heroic deed per account per day 0.91) to cover renown loss
- Needs to earn 4.57 heroic deeds per account per day to level to 61
Although the 4 vs 200 example is more extreme, the same issue exists. Since decay is a fixed value regardless of how many accounts are in the guild, the larger the guild, the less that will be required per account to cover decay and to advance. It used to be that decay was based on the number of accounts and the renown to advance was fixed, now both are fixed.
I would have liked to have seen more thought put into the new system, but I accept the changes. I know the developers were just trying to help big casual guilds and they did that. I am happy for those guilds.