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  1. #21
    Community Member jakeelala's Avatar
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    None of these look to be overpowered or gamebreakiing.

    +10 Prot? Big Deal
    Sup. False Life? Awesome, NOT OP
    Epic
    +3 Epic Damage? We have that with PDK sets now. Not a big deal.

    How exactly are these vastly OP? You guys are being ridic
    good at business

  2. #22
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Jay203 View Post
    customized powerhouse item...
    look at what the greensteel did to the game, it created a bar in which all future items are compared to, and suffice to say the bar wasn't low....
    Greensteel was virtually 3-4x more powerful than ANY OTHER OPTION available at the time it was released. Greensteel was so vastly out of whack that this isn't even VAGUELY comparable.

    To be comparable, this would have to have a long list of effects that don't even exist on other weapons at this point in the game (LS, Radiance, Inc, Freezing Ice, these all ONLY existed on GS and did not exist anywhere else for a LONG time).

    Greensteel was lame; being afraid of new fun items is more lame.
    good at business

  3. #23
    Community Member Jay203's Avatar
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    Quote Originally Posted by Tid12 View Post
    It is not Power creep if they adjust the game with the right challenges. They did it with EE and EDestinies. And I don't mean inflated HP/saves mobs. I mean with a mechanic like Normal Wiz King and Epic Wiz king, with additional Wraith respawning that would totally get an unprepared party etc.

    But yeah, I can agree that I don't want another eSOS. But I still want more original effects. More original gear.

    I can hope that the Epic White dragonscale won't turn out to be a: Heavy fort, Toughness, Superior Cold resistance, Cold Absorption 10% armor.
    no, it's what power creeping essentially is.
    player get more powerful, dev raises overall difficulty of game to adjust to the power the players just acquired.
    this whole time the power creep has been about upping the monster to hit/damage/hp/saves, as well as occasional blanket immunities
    making infinite spawns as part of the game to create "challenge" is one of the worst way about it. it'll essentially become a resource-fest, and that usually ends up being easier for those that bought from ddo store (pay to win anyone?)

    Quote Originally Posted by jakeelala View Post
    None of these look to be overpowered or gamebreakiing.

    +10 Prot? Big Deal
    Sup. False Life? Awesome, NOT OP
    Epic
    +3 Epic Damage? We have that with PDK sets now. Not a big deal.

    How exactly are these vastly OP? You guys are being ridic
    Quote Originally Posted by jakeelala View Post
    Greensteel was virtually 3-4x more powerful than ANY OTHER OPTION available at the time it was released. Greensteel was so vastly out of whack that this isn't even VAGUELY comparable.

    To be comparable, this would have to have a long list of effects that don't even exist on other weapons at this point in the game (LS, Radiance, Inc, Freezing Ice, these all ONLY existed on GS and did not exist anywhere else for a LONG time).

    Greensteel was lame; being afraid of new fun items is more lame.
    what you fail to realize is what gs brought to the table when they came out
    STACKING BONUSES
    what the OP suggested basically are ways to get our current statistics higher than we currently are able to... things that stack on top everything else

    we really shouldn't be going after for more bonuses that makes our stats go way higher than it already is... we already had that once with gs, look at the stats of the game now compared to what we had before gs, the power difference is quite... significant
    the monster stats are like... what? doubled or tripled?
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  4. #24
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    Quote Originally Posted by Jay203 View Post
    no, it's what power creeping essentially is.
    player get more powerful, dev raises overall difficulty of game to adjust to the power the players just acquired.
    this whole time the power creep has been about upping the monster to hit/damage/hp/saves, as well as occasional blanket immunities
    making infinite spawns as part of the game to create "challenge" is one of the worst way about it. it'll essentially become a resource-fest, and that usually ends up being easier for those that bought from ddo store (pay to win anyone?)
    There are ways to deal with mobs that don't include potting. CC is one of them. HP/Save/Damage is not the only way to create a challenge in this game. Killing 2-4 mobs at once might be another way, like shroud pt2. Abbot is another (bad implemented thou, don't like the "1 team fails you have to re-start" mode) example where puzzles can be a challenge.

    Quote Originally Posted by Jay203 View Post
    what you fail to realize is what gs brought to the table when they came out
    STACKING BONUSES
    what the OP suggested basically are ways to get our current statistics higher than we currently are able to... things that stack on top everything else

    we really shouldn't be going after for more bonuses that makes our stats go way higher than it already is... we already had that once with gs, look at the stats of the game now compared to what we had before gs, the power difference is quite... significant
    the monster stats are like... what? doubled or tripled?
    So you are saying we should NEVER EVER have more stacking bonuses because..it's a bad thing? No, thanks.

    The power difference is quite significant yeah but the challenge is still there, on EE and EE raids. Noone ever complained till MotU that EE is too easy AFAIK, I see no reason to not give us better gears and better abilities if they can still challenge us.

  5. #25
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by Tid12 View Post
    So you are saying we should NEVER EVER have more stacking bonuses because..it's a bad thing? No, thanks.
    I agree, the reason hp inflation is the name of the game is the over abundance of stacking boni. Numerical increase of stats/saves should be replaced by unique buffs (think blurry, ghostly and so on).

    Quote Originally Posted by Tid12 View Post
    The power difference is quite significant yeah but the challenge is still there, on EE and EE raids. Noone ever complained till MotU that EE is too easy AFAIK, I see no reason to not give us better gears and better abilities if they can still challenge us.
    No one complained EE was too easy before MoTU becuase it didn't exist.

    You want more power for something you already have: scale armor and want to up the game difficulty to make up for the obvious power creep... You're asking to change the game to fit *your vision* of a single peice of gear, you see how it may look selfish no?
    "Pike or do not. There is no lag."

  6. #26
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    Quote Originally Posted by DeafeningWhisper View Post
    No one complained EE was too easy before MoTU becuase it didn't exist.

    You want more power for something you already have: scale armor and want to up the game difficulty to make up for the obvious power creep... You're asking to change the game to fit *your vision* of a single peice of gear, you see how it may look selfish no?
    Sorry, I meant FROM the release date of MotU.

    Noone, after MotU came I mean, complained that EE is too easy. Even now, PUGs struggle to do EE. And guilds prefer to not pug them because they are hard. It's just a truth.

    I'm not asking to change the game. I'm asking for original stuff. It's (almost) the same thing as eSOS but with gear. I don't mind if they add them over time and so on. I just wish I had more and NEW abilities to play with.

    Lacking of original abilities is what I see. And that is what I want. It's natural that as we advance in the game (both with gear and levels), the more it becomes difficult. Then why can't we have some original gear? And not the same old boring stats?

    Originality in gear's development is what I'm looking for.

  7. #27
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by Tid12 View Post
    Sorry, I meant FROM the release date of MotU.

    Noone, after MotU came I mean, complained that EE is too easy. Even now, PUGs struggle to do EE. And guilds prefer to not pug them because they are hard. It's just a truth.

    I'm not asking to change the game. I'm asking for original stuff. It's (almost) the same thing as eSOS but with gear. I don't mind if they add them over time and so on. I just wish I had more and NEW abilities to play with.

    Lacking of original abilities is what I see. And that is what I want. It's natural that as we advance in the game (both with gear and levels), the more it becomes difficult. Then why can't we have some original gear? And not the same old boring stats?

    Originality in gear's development is what I'm looking for.
    Then why ask to buff one piece of gear? They release new stuff in every update, they are fianally adding a nice light armor with superior false life in the next for example.

    Asking to make scale armor more powerful is not original, ESoS killed originality setting the bar way too high for THF weapons. There are many nice THF weapons, which are mainly used by players who don't have ESoS yet...

    I would hate for the same to happen to armor, all original/niche armors becoming place holder for the uber, true end game, best in slot bar none, scale armors. Kinda kills the originality and costumization aspect of the game if everyone is wearing a variation of the same item.
    "Pike or do not. There is no lag."

  8. #28
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    Quote Originally Posted by DeafeningWhisper View Post
    Then why ask to buff one piece of gear? They release new stuff in every update, they are fianally adding a nice light armor with superior false life in the next for example.

    Asking to make scale armor more powerful is not original, ESoS killed originality setting the bar way too high for THF weapons. There are many nice THF weapons, which are mainly used by players who don't have ESoS yet...

    I would hate for the same to happen to armor, all original/niche armors becoming place holder for the uber, true end game, best in slot bar none, scale armors. Kinda kills the originality and costumization aspect of the game if everyone is wearing a variation of the same item.
    And Exceptional Sneak attack +3 (probably +5 on ML25). Again. Not stacking with the other Exceptional SA that we have. Not sure anyone will ever wear this. But it's also true that what we have seen is the ML23 and not the ML25.

    Maybe you are right, my suggestions on ONE armor might be a problem. But those suggestions can be spread all over the place. Put one in a pair of gloves, another in the trinket spot, another one in the armor.

    You are right, I'm the first to hate the eSOS and the bar it did set. But I also hate seeing again another Light armor with nothing new on it.

    Now, that Nether grasps(gloves)? With Demonic Might on it? Now that is interesting, never seen before, original. Hardly OP.

  9. #29
    Community Member Jay203's Avatar
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    Quote Originally Posted by Tid12 View Post
    And Exceptional Sneak attack +3 (probably +5 on ML25). Again. Not stacking with the other Exceptional SA that we have. Not sure anyone will ever wear this. But it's also true that what we have seen is the ML23 and not the ML25.

    Maybe you are right, my suggestions on ONE armor might be a problem. But those suggestions can be spread all over the place. Put one in a pair of gloves, another in the trinket spot, another one in the armor.

    You are right, I'm the first to hate the eSOS and the bar it did set. But I also hate seeing again another Light armor with nothing new on it.

    Now, that Nether grasps(gloves)? With Demonic Might on it? Now that is interesting, never seen before, original. Hardly OP.
    demonic might is on epic souleater as well
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  10. #30
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    Quote Originally Posted by Jay203 View Post
    demonic might is on epic souleater as well
    Yeah, one thing noone uses anymore. On the gloves spot instead, might find some place. I would also know if the bonus is better on the EH and EE version but I guess we will find it out when U16 goes live. Looks like noone is trying to do them on elite.

  11. #31
    Community Member Indoran's Avatar
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    making part of sets

    /signed

    improving it further

    /not so sure if signing or not
    Khyber: Pinel / Laerak / Sibeli / Kaeral / Gilmara - Crafter

  12. #32
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    Quote Originally Posted by Jay203 View Post
    part of the set, yes
    the list of upgrades, no
    This. Cormyrian armor is already amazing by itself. Allowing the set bonus is more than enough.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  13. #33
    Community Member FengXian's Avatar
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    Set yes, makes sense.

    The list is http://ddowiki.com/page/Insanity incarnate. Not only some of the bonuses are crazy good on an armor that is already very good, but you also get to choose which one you want? ZOMG O_o
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

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