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Originally Posted by
Inouk
Okay, a few things you should know that have changed at least some:
1) Epic Destinies are uber.... a 25 toon with full EDs makes an old 20 capped toon look and feel like he's 10th level again. I'm not saying you need to be that or be aiming for that, or feel inferior for that, just trying to give you some sense of the scope of change. Because EDs are not class specific, but are a bit class designed this also allows you some more customization and almost cross-class ability building, allowing some powerful area nukes on a wizard, or strong DC buffs to a sorc, etc. I'll let you research that yourself.
2) PUG groups are harder to come by. You'll see many threads moaning about this and many theories why. My personal theory is a combination of factors ranging from a) more contect for same # of players b) more level ranges for same # of players c) small dropoff of player base due to the inevitable % of people that dislike changes d) the existing player base becoming more and more veteran with established guilds/friend groups that they run with regularly. Regardless of why, the reality is more and more people are running small non-PUG groups, so being self-reliant isn't a bad idea and planning on being able to solo effectively is a good idea too, if that's something you don't mind doing
Kinerd actually made some very good observations about the AM SLAs, most of them you will not get your SP back on, only a select few are worth the SP you lose and getting the tier 4 or 5 usually involves the "tax" you mentioned of ones you get nothing from and that usually makes the better ones not worth it also (just my opinion). On this note.... more and more characters don't need or care about amny buffs now. As a caster I use to pass a TON of buffs. Now I pass GH to anyone I think might need it and haste/rage with an announcement of "if anyone wants any buffs just ask, I'll be ahppy to pass", but very few people have requests. I tihnk you'll find being a dedicated buffer far less rewarding that it was. My ranger made level 4 wind bracers, so he's had perma-blur since level 4 *shrug*, and this is not unusual.
Some on the forums insist a WF AM force specced is the be-all-end-all damage dealer in Shiradi Epic Destiny. I find it hard to believe myself, and that's a nuker spec, so probably not for you anyway. I have a WF AM, and a Drow PM that was sorc last life. From my experience I can tell you that I feel far more effective, versatile, and indestructible as my PM, but your experience and style may vary. I just love having the built in 100% fort, the +4 con, +2 int, the passive heal-over time makes me feel far safer than reactive healing that takes time away from other casts I would rather do. My PM can nuke (not nearly as well as sorc life for sure), but is a walking god with Wail, Circle of Death, FoD. I find you don't have to CC what you can kill instantly, but my CC at level 20 PM was as high as my echantment spec AM, so really no drawback. I chose to go pure (was tough call) for the higher DC's since a necro is mostly all or nothing, and the nothing part sucks. I also skipped UMD as I just really don't need it, but if you wanted it for healing the party it's very viable with all the skill points you get with small investment in equipment and build pts.
That's just my input, but of course play what you'll enjoy =)