Hi all,
for the 2nd life of my Cleric I plan a 18 Cleric / 1 Fighter / 1 Wizard.
Goals:
Level up to 20, collect Epic Tokens and TR again
Get a 2nd Cleric Past Life for the +1 Conjuration DC
Do some melee damage with 2H martial weapons. I already have them.
Cast Cometfall while playing in groups
Get a lot of Features to max caster damage, have a good DC for Cometfall, be able to melee and of course heal at least Hard Shroud runs.
I have designed this build around my current Items.
At lv 20 these are the Purple Dragon Knights and Clerics of Amaunator set items.
From Items I get
9 STR
10 CON
9 WIS
9 CHA
That's the reason for uneven stats.
11 INT is to cast Wizard spells without using an INT item
Will this build work for me?
Any suggestions?
When to take the Wizard Level?
How to use skill points? I put them into Concentration, Balynce, some into Jump and 1 into Diplomacy.
Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Tandaros 2 18 Cle 1 Ftr 1 Wiz Level 20 Lawful Good Human Male (1 Fighter \ 18 Cleric \ 1 Wizard) Hit Points: 290 Spell Points: 1488 BAB: 14\14\19\24 Fortitude: 16 Reflex: 6 Will: 22 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 15 17 Dexterity 8 10 Constitution 14 16 Intelligence 8 11 Wisdom 18 29 Charisma 12 17 Tomes Used +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 11 Bluff 1 3 Concentration 4 26 Diplomacy 1 4 Disable Device n/a n/a Haggle 1 3 Heal 4 11 Hide -1 0 Intimidate 1 3 Jump 2 10 Listen 4 9 Move Silently -1 0 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 4 9 Swim 2 3 Tumble n/a n/a Use Magic Device 2 4 Level 1 (Cleric) Feat: (Selected) Extend Spell Feat: (Human Bonus) Mental Toughness Feat: (Past Life) Past Life: Cleric Level 2 (Fighter) Feat: (Fighter Bonus) Power Attack Level 3 (Cleric) Feat: (Selected) Toughness Level 4 (Cleric) Ability Raise: WIS Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Empower Healing Spell Level 7 (Cleric) Level 8 (Cleric) Ability Raise: WIS Level 9 (Cleric) Feat: (Selected) Heighten Spell Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Ability Raise: WIS Feat: (Selected) Quicken Spell Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Maximize Spell Level 16 (Cleric) Ability Raise: WIS Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Spell Focus: Conjuration Level 19 (Cleric) Level 20 (Wizard) Ability Raise: WIS Feat: (Wizard Bonus) Empower Spell Enhancement: Fighter Haste Boost I Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Follower of the Sovereign Host Enhancement: Human Adaptability Intelligence I Enhancement: Human Greater Adaptability Wisdom I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Cleric Improved Empower Healing I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Smiting I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Incredible Smiting I Enhancement: Cleric Prayer of Incredible Life I Enhancement: Flame Manipulation I Enhancement: Cleric Smiting I Enhancement: Cleric Smiting II Enhancement: Cleric Smiting III Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Fighter Toughness I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Extra Turning I Enhancement: Cleric Improved Turning I Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II