Originally Posted by
Lowz
All guilds - uurlock has said it over and over and over and over. some just seem to read large guilds. no all guilds. should be able to loose renown through decay.
I am fine with decay per player. I am fine with the chance that with neglect a guild can loose a level (if enough time is there)..
That isn't a small change. You wanted to tie decay directly to the individual players. You want to make it impossible to loose renown. No, you just wanted to try and sneak in something that Turbine would flat reject. He included it already first option eliminate decay or if that won't fly then....
I can tell you that you haven't even looked at the numbers. Most guilds would actually have signifigantly less decay under his system than now. All guild sized treated equally. Only those that actually earn renown during a day caount for decay. Fair playing feild where yes more members can mean more decay - but playing an hour in a quest easily earns more renown than decay. law of averages say that since only those earning decay affect decay then those that earn more renown will make up for those that earn less. The more players a guild has the faster they will progress and the more likely they will not decay.
And as far as loosing a level? It can happen now. Under Uurlock's idea if a guild doesn't log in for a day they might loose a hundred renown at level 50, or even 250 at level one hundred - a day.... wow.. how long will it take to loose a level at level 100 when you when a guild has 51.5 million renown .... how about 16 years.
Sit down and think about the idea instead of doing a knee jerk. Open your guild panel and count the number of characters that show hours instead of days and hours since last log in. Divide that by 4 and you will get accounts (rule of thumb). Multiply that number buy guild level and by 2.5. Compare that to the existing decay. You will be surprised. Show you math.
I see no evasiveness in Uurlock so far, just straight pure logic. Seen a mistake in math which he owned up to and corrected. seen a common misconception that based upon a simple common sense thing, where hard fact is nowhere to be found. Evasive no. Uurlock has explained it numerous times, but me thinks that you just skipped the brain and just went directlyto knee jerk.
I don't like decay. but understand its function.
No wonder why uurlock has said so little about his own guild with the haters flaming him for even posting something, bending and twisting and flat out lying and then attacking him personally.
I have read and think I understand uurlock's idea. very well thought out and if you read back through the pages you will see it has evolved through discussion. It isn't just one thing, it is many things that should be simple to do (he claims many can be done without bringing down the servers), and even some ideas that improve the quality of life for guilds and members, some that even earn some revenue for the company.
Sitting here and yelling down with decay has gotten you exactly nowhere. Trying to bend a good idea by putting a badly hidden attempt to remove decay rider on it is not good either. Yes, we don't want decay but what do we want if the devs insist on keeping it. that is what we should be working on, that and Tychagara's idea about a guild framework.
If you don't have the time or whatever reason to just do the math to see how it would affect your guild then send me the information and i will it for you. you count, I multiply. How many people have logged into your guild in the last 24 hours, divide by 4 to eliminate multicharacters and mail/ah/dd checkers; and multiply by 2.5 times guild level. Going to about the same, probably less.