Originally Posted by
Gremmlynn
And I proposed a change that reduced decay for small guilds by a factor of up to 10. As well as support the elimination of decay entirely (no, I don't agree that this would hurt the game as personally, I see leveling to 100 and not having to worry about it ever again as superior to a system that causes anyone any guild to remove members) or remove the whole guild level/perks nonsense completely and return guilds to the social, mutual aid organizations they were before the system was added.
I saw it and posted the charts/graphs/math.
While it is a start - it doesn't go far enough and still has inherent bias.
I also support no decay, but also am one who plans for backup kobolds. I really don't think Turbine would eliminate decay - it serves a purpose:
Decay is rather like membership dues used to pay the minstrels to fame (gild the lily) the guilds deeds far and wide by memorizing and embellishing the deeds of guild members. Also inferred but not specified are the upkeep of the guild’s ship (including but not limited to feeding the Elementals that power the ship; docking and landing fees; royalties to House Lyrandar’s for continued use of its Dragonmark for navigation; concessions (bribes) to the various business enterprises, gangs, consortiums, and various other interests needed to satisfy in order to successfully operate without incident; along with paying the Captain’s, First Mate and other (below decks (hidden)) crew’s salaries and upkeep.)
So we must also look at decay going forward (if Turbine doesn't just eliminate it - which they would already if they had any intention of doing so).