I'd like to begin my explanation/defense by first saying that I've been following the thread and I've only posted a few times. Seeing everyone's argument, I have a pretty good idea of where this thread is going, and just so you guys know that I am not gonna go back and forth to reply for a few pages to endlessly explain what's already been said and obvious.
Vanshilar of the Over Raided, whom I agree with completely, has already explained his point of view in detail earlier on page 142, if any of you would like to re-read it. Since I am not nearly as articulate with words nor as analytical with statistical numbers as him, I'll quote him from time to time to reply some of you(I'll just hope that he does not mind
).
No I don't think so, and with all due respect sir, may I say that you don't know what "extremely active" means.
Here's a quote from Vanshilar:
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"As an example, I previously documented that Over Raided averaged 4367 base renown per member per day to reach level 100 within a year -- so that means the average member in Over Raided was getting about 4.4 legendaries a day. As I also calculated in that post, if a 100-account guild had also wanted to hit level 100 within a year, they would've needed to gain 3834 base renown per account per day -- or about 3.8 legendaries, or 88% of our level of effort. For a 200-account guild, it would've been 3488 base renown, or 80% of our level of effort.
Similarly, our level 1-to-85 averaged 4485 base renown per account per day. A large 100-account guild would've only needed 2379 to reach level 85 at the same time as us, or 53% of our level of effort. A 200-account guild would've only needed 1700, or 38% of our level of effort. In other words, if a 100-account guild were working about half as hard as we were, we would've been neck-and-neck to be first at level 85. If a 200-account guild were working about one third as hard as we were, it would've been a close race to level 85. If a 100-account guild had been working as hard as we were, they would've absolutely crushed us at renown; this hypothetical guild would've reached level 100 after about 7 months, when we were still level 86."
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So the conclusion here is, if every member of a large guild work as hard(or as efficient) as members of a small but "extremely active" guild, they would advance faster.
No sir, there's neither sound or tone, and there's no need to be.
Most large guilds has already achieved level 63 or higher, which is the level to get most ship buffs in the game, I'd really doubt that people will only start to be "able to" have fun after they have access to the rest few shrines.
Here's a quote from Vanshilar:
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With the change to renown decay, small guilds are still characterized by small gain and small loss, but large guilds are now characterized by large gain and small loss. Thus large guilds are no longer encumbered by decay and will easily level up, while small guilds still continue to be held in check by renown decay and will not reach the higher levels unless they are among the most active of players. This is in direct contradiction to Turbine's stance that the guild system should not promote any particular guild size, yet there's been little word after nearly 4 months about how they will remedy this situation.
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So the question is, why should small guilds recruit more players just to gain renown, when Turbine doesn't want the guild system to particularly benefit certain guild size? Previous guild renown system already favor large guilds, it's just that most people don't realize it. Now that their gain is so much that their renown loss is near negligible. If small guilds is forced to recruit more players to become, let's say medium guilds, does Turbine favor medium guilds? and if more players in general will make it easier to gain renown, then Turbine certainly favor large guilds, which isn't Turbine's intention whatsoever, and it also isn't fair, because the system should benefit all size of guilds equally.