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Community Member
Community Member
Incredibly well said, I'd +1 but I must wait longer before passing rep to you again aparently.
I can't speak for others but I think I was one of the first lately to mention the small guild bonus. I probably should have used a /sarcasm tag with it, because I was trying to illustrate how bad going back to a members hurt a guild system would be.
While I *MAY* agree that 67500 is too high, 250 is way too low.
Why would you punish large guilds and give such an unfair advantage to people who are refusing to play with the system as is; all they want is the rules to change to benefit them. They want a level 100 guild, with no work, and no upkeep.
If they get that, I want it too. 250 renown decay for our large guild at level 100. Why should solo players get such an unreasonable advantage in the system?
His proposal is nothing more than an attempt to help his own guild out. It panders to tiny and small guilds, and attempts to bring back a mechanic that was almost universally hated, and affected the game in a negative way.
His other proposal have NOTHING to do with a renown and decay discussion, really. They should be in their own suggestion forum.
But from what I remember, he wanted a complete re-do of the guild communication system, AND he wanted extra ship buffs, 30 hit points or 80 spell points to every character!
Which I believe is overpowered to begin with; it's probably better he removes those and puts them in their own suggestions, so as not to bring this topic totally off the topic of renown and decay, and onto 'which ship buffs are too powerful'
You keep mentioning that, funny thing is that there were/are several small guilds that held level 100 even before the previous change, yes they were powergamers and were gaming the system but it means it can be done. Before the change there were ZERO level 100 large guilds. Now I'm not saying this to say small guilds shouldn't get a deduction, they should but raising decay on large guilds sorry that's the work of a cooperate saboteur, not someone trying to get a better system.
Community Member
Exactly.
There were quite a few 6 person and smaller guilds hitting level 100 under the old system; seems like they never had a problem.
Seems to me if a guild is having that much problems, they need to recruit more than one person as a renown gatherer... I mean, other small and tiny guilds hit 100 and stay there, what's wrong with the ones who can't?
Squelch those who disagree with you - that's a wonderful way to have a conversation. "Your way or the high-way" right?
I'm not sure what makes you think your proposal is the solution, but it isn't, and squelching those who point out the flaws isn't going to really help, because I'll just keep posting and making sure all the others who haven't squelched me are aware this is just a selfish plan on your part to help your guild.
Anyway, I guess it's pretty obvious to most that your system is nothing more than a transparent attempt to help out your own tiny guild, at the expense of large guilds, and you don't have the experience with a large guild to see what kind of harm your suggestions would bring about.
I mean, really. You want your solo guild to be level 100, I get it - but why bring back an unpopular mechanic like that, solely to hurt the large guilds and their player base?
I say thee nay.
Well - because under the last system a guild with less than 10 members actually had less decay than under this broken system we have now, up to half as much.
Proof - all I see in game now is large guilds hitting 60, 70, 80....
It isn't about the guilds - it is about the broken system showing favor to the big guilds. In real world terms it is called a monopoly - and is entirely not good in the long run for the consumers (players). In this current system there is no possible conceivable way a medium or smaller guild which is inclusive and includes weekend warriors and casual players can get above the mid 80's in level, and only that high with extreme effort and lots of elixirs.
No you don't see it - the trend is happening - the medium and smaller guilds are either being forced to convert to the massive guild or wither and die because of sheer frustration. That is complete favoritism.
Wow. I applaud your guild ethics then, that's a large amount of renown per day you were making, and obviously you would be deserving of that guild level after making that much renown per day.
It seems like SOME guilds can handle the system and earn renown... the rest just want FREE STUFF.
If we're giving out free stuff devs, can I have free exps? I'm sick of the 16-20 grind for tr's.
Yeah, you're seeing guilds gain levels because we were penalized for YEARS with the old system that counted players as a form of currency, and taxed you based on those players.
I'm not sure why you want an easy button, I hear there are many solo and small guilds doing well, perhaps you simply aren't playing enough DDO?
So what you're basically saying is you are jealous that large guilds are finally getting some ground - and you want to take that away, and you want a server-wide return to the attitude of 'every player costs renown'. ANd you really don't care who if affects, or how many it affects, as long as you and/or your group of 3 friends get a break.
actually wrong - cut that in half. six account guild with a modified account size of six: minimum 10 so 33750 per day - divided by 6 is 5625, with a size bonus (max one because of the number) that is just over 1400 per day per account. Doable.
Now it is 67500 - so double the decay, so 11250. Divide 11250 by the six and the include the size bonus (max) and you get over 2812 - so far less doable.
Meanwhile a guild with 1000 members only has to come up with 67.5 renown per account to handle decay. lmfao... that is over 4167% more decay per member for the little guy. monopoly!
Perhaps if some guild leaders were able to put in some time to schedule guild events, get to know some friends, set up a website or something, perhaps have a teamspeak - maybe then there'd be a reason for people to join your small guild?
Or they could just do what they're doing now - do nothing, expect results with no players, and get bitter and angry towards those who DO play with groups of people, and put some work into actually running a guild...
Oh I'm in a large guild, I just wanted to point out the level 100 decay they were talking about isn't that bad, it would be a rare day for me personally not to pull that much in a day. That said I don't even care about renown, I'm not burning a potion for it or anything else just looting chests, killing things, and getting xp. For me a guild is more about company, setting up guild events such as raids, and conversation. I wouldn't join a small guild because you really don't have those things. Point is though that I play almost every day and can easily pull that renown amount.
That is still a sick amount of renown to pull per day, I wish all of these solo and/or two players guilds had a player like you.
Except I realize that small and tiny and 1 person guilds really DO add nothing to the table, for people who want to play with other people.
No one will ever be online, unless times sync up, and can't even fill a 12 person raid once a week without outside blood.
So for a large portion of people - yeah, unless they want to be king, a tiny or small guild will NOT meet their needs.
Don't blame the other people for not wanting to play in your tiny guild. Do something to make your guild more attractive.
Community Member
If you can't find players for your guild, perhaps you are not leading your guild properly.
If you can't find players for your guild, perhaps your guild is not as popular a format as you'd like to think it is.
If you can't find players for your guild - don't blame us for actually doing the work to get to where we are.
Perhaps people really do want to play with other players in their guild - in this multi player online game.
I mean, give anyone the choice - do they want a tiny, laid back guild with 3 members who are casual and mature... or would they rather a large, laid back guild, with 300 members, who are casual and/or powergames and mature, and there are always people to play with?
Most, I think - would choose to play with others.
Last edited by eris2323; 03-18-2013 at 12:04 PM.
and many people who play with other people are in medium and smaller guilds. In fact the majority of guilds (the number grows smaller every day) are medium and smaller, that also includes the majority of players in guilds.
so to say a guild adds nothing to the game is saying that the majority of players don't add anything to the game.
many players don't care about who they pug with - or being in a static set raid.... they just might like the people they are in the guild with.
But there are tonnes of medium sized guilds doing well, are you now claiming that both tiny, small, solo, and medium sized guilds are not able to gain levels?
I think that is untrue.
I dunno, give me the choice of 2 players in a guild, and 200 players in a guild, and I'm going to go with the group that obviously puts more work into it.
Community Member
If it's about choice, why aren't people CHOOSING to join your tiny and small guild, and why are they CHOOSING to join large guilds, since all the large guilds are now recruiting again?
Are you perhaps just mad that people see no benefit in joining your guild, and that is why they are choosing something more to their liking?
Perhaps you should work on making your guild more attractive to others.
Seems to me that the proposal wants to remove that choice, and bring back a very bad mechanism.
Seems to me that people right now are choosing exactly what they want; a large guild, with many players online, and a social atmosphere.
Those that want something different - well, seems to me that the system works for some people, and not others - perhaps those it's not working for simply need to work harder, or change their expectations.