Kindly review the proposal - since it does address these concerns completely. In the proposal - that player only affects renown decay for
one day, and the decay under this proposal is at most 250 for a level 100 guild; so if that player belonged to a level 50 guild - the actual amount would be 125 (guild level * 2.5) netting the guild a positive amount of net renown. You also did not include the other trophies dropped by mobs, and I understand that because most people don't think it adds up - but over the course of 3 quests in the course of an hour or so this will add up to several hundred renown as well.
So to update your hypothetical scenario to reflect the math in the proposal:
A casual player might log in and play for an hour or so midweek lets say. They belong to a level 50 guild. They run 3 quests for a total of 6 chests they pull 500 renown. (4 heroic deeds, 2 tales of valor) plus an additional ~200 from mobs and bosses. Since they logged in and earned renown during the guilds 24 hour decay windowthey are counted in the guilds decay They are counted towards decay just for that day and their affect on the guilds decay is 125, so after all is said and done, they have had a positive net impact on the guilds renown of at least ~357-500+. They helped the guild and will be showered in riches.
(ok maybe not showered in riches) They also log in twice that week to play the daily dice, check mail, post auctions and chat with guildies. Since they haven't earned renown they are not counted
at all towards modified guild size and therefore do not affect the guild's decay, even if they log in.
Just for clarity:
Definition of
Decay Window: time of assigning of decay to 1 second prior to assigning decay 24 hours later.
e.g. so if the guild is assigned decay at 11:00 and 00 seconds (a.m.) the decay window is from 11:00 and 00 seconds to 10:59 and 59 seconds (a.m.) the following day.
So if casual players would be booted, it probably would be because the guild has grown too big and has hit its member cap; and that is an hidden problem this current temporary change has added due to its bias. Now since never before in recent history (say the last 6 updates) has there been a guild with that many players on at once, this could be (and probably) is adding to some of the crushing lag. (Speculative and Off topic)