This seems like a good suggestion to me. Similar to other suggestions that have been made that further reduce decay. And most of these further reducing of decay suggestions are super easy to implement because they are just a change in the math done when calculating daily decay. Two thumbs up!
Prediction: Slarden will totally ignore the fact that several large guild posters have been in favor of this idea (and others that further reduce decay) and he will just keep on complaining loudly that large guilds are beating up on his poor, defenseless, tiny little guild. And stealing his members too!
You have to admit that Slarden knows what he fights for. And do not worry too much - if he presses you guys from the bigger guilds too hard when you are on our side basically, I will remind him, coming time, on your post.
Sidenote: I never fully understood why on gods earth the devs had to artificially set the renown decay formula to 20 when they did the new system. Well, let´s hope we can find a way to convince them that MIN(members;20) is a good formula for the decay counter. +1 again for the original suggestion.
Edit: While we are at predictions, I herewith predict that smatt and Hendrik will find something to argue against the min(members;20) suggestion.
Last edited by Nestroy; 02-09-2013 at 02:36 PM.
It was simply an artifact that was embedded in the old decay system and not changed in the new one. My best guess as to why it was put into the old decay formula originally is that the devs did not want to encourage solo 1-man guilds, with or without multiple-accounts, so they hit them with some extra decay.
See I don't see any sense in this as then you'll get complaints on the unfairness that solo 1-man guilds face. if they made the decay formula start at 1 and cap at 20, then all guilds outside of the guild of 1 gets a reduction in decay.
Doesn't instantly favor tiny guilds so I don't really see the issue.
Daishado
"drink triple ... see double ... act single! uh oh wife aggro" *hides*
That does not mean we have 0 on for days at a time. There are time we have 0 on because people have other things to do such as eat, sleep, etc.. Many guilds have times during the week where 0 are on. Please stop lying about my guild. If you don't know then there is no need to make it up.
Bounty Hunter
Here we go again. The activity level of my guild is fine. We have a mix of people just as large guilds do.
Here is the thing, my guild is generating over 3x more renown/member than another large guild within 1 level of ours. However we have 14x more decay/member. The problem isn't the people in my guild or their activity levels, it is the fact that we have so much more renown taken away from us.
I don't find any unguilded members as I do my questing. Most people are in a guild and I only wish to add people as it is natural. I don't wish to do blind invites in korthos/harbor and never will. I think those folks are better off joining a start-up guild with new players. I have no intention of recruiting from other guilds because I believe its selfish to do so simply to raise my guild level. I am able to quest with people that aren't in my guild.
We need to get past this ridiculous notion that guilds must recruit. I think too much emphasis is put on growing guilds with this new system. Just let people play.
I have been beta-testing the new D&D MMO this weekend and really enjoying it. I don't need to worry about decay or recruiting - I can just play the game and have fun. I am not sure why Turbine can't people just play the game and have fun. Why do they want to suck all the fun out of the game with a decay mechanic.
Yes of course I support it. I previously proposed a similar idea except it was a formula that reduced decay for all guilds with less than 90 members to some degree while leaving the decay identical for guilds of 90+.
This actually reduces decay for tiny guilds more than I was proposing.
Last edited by slarden; 02-10-2013 at 01:46 AM.
Well this is what should have been done from the beginning. If the level you were on at day start (when decay is paid) has 350k renown, the ransack timer starts on getting 350k renown, not the 200 renown that puts you at the next level.
The fact that it doesn't work this way just points to how the system was designed for guilds to get stuck.
I would imagine if they were running a guild raid neither one of us would even know it was going on, much less how many are in the group. My experience with raids on our server generally begin with a tell asking if I'm interested.
Not much work putting up LFMs, no. It's just a very inefficient system on a low pop server. One /g hey anyone interested in XXX lets me know who wants in. LFMs count on players actually having the grouping menu open to see they are up, fewer people means fewer likely to even be doing that by the time the quests ends, much less starts. I'm not waiting 20+ mins for a group to form to run a 10 min quest, hell I am unlikely to spend 20 continuous minutes in public instances at anytime.
It is extremely easy to make dummy accounts and invite them into your 1-man guild when new accounts are free. I think that is why they chose (10 + 10). It is very hard to tell a legitimate 6-account guild from a 1-man guild with 5 dummy accounts all run by the same guy. But I am only speculating. As far as I know the devs have never said why they set the min. guild size to 20 in the old decay formula.
I just play the game and have fun. The guild system only gets in the way of this if you let it. For me, everything I get from it is a bonus, not something I need, so I'm not going to let it get in the way of enjoying the game.
But don't listen to me as I'm an aberration. All of my characters are first life because TRing just seems like it would get in the way of fun. All my gear is not as good as it could be because grinding just seems like it would get in the way of fun and my level 50 guild is still using a level 25 ship because we like the design better. I just don't see why I should let avoidable factors get in the way of fun.