Originally Posted by
Artos_Fabril
The issue that brought about the change to decay was not that large guilds could not advance, but that they could only do so by removing less active members. Guilds that refused to do this languished, losing levels if activity dropped further for any reason, or momentarily advancing if activity peaked (or on bonus renown weekends) before falling again.
But Turbine probably doesn't, and probably shouldn't, care whether a guild can advance, or advance as quickly as its members want. What causes concern is when players are dropped from guilds due to inactivity, or guild leaders are forced to choose between advancement for the more active members and inclusion for less active members. Those less active players get turned off by the inability to join guilds, or the negative contribution they bring to the guilds that will take them. And either stop logging in so that they go inactive and cause no decay, or stop playing altogether because they can't participate in a major aspect of the community.
Under the new system, inclusion is always beneficial, except in the case of small guilds, due to the small guild bonus potentially outweighing a casual player's renown contribution (it is still almost always beneficial to small guilds too). But we can't get rid of the small guild bonus, because otherwise small guilds advance at a snail's pace and in some cases decline due to being unable to meet decay. So that's off the table, how do we encourage small guilds to be inclusive, without "forcing" (incentivizing) them to recruit?
Eliminating decay doesn't do anything to encourage small guilds to be more inclusive, and there are few, if any, solutions available that encourage inclusiveness without preferring expansion.
I favor eliminating decay anyway, but as Turbine has demonstrated reluctance to do so, changing the mechanics for calculating activity, rather than the mechanics of renown, seems to me to be the best answer.