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  1. #1521
    Community Member theslimshady's Avatar
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    Quote Originally Posted by Dandonk View Post
    How can people in large guilds know each other well? I know everyone in my guild well, we've played together for years, having fun, getting to know each. We're not just 1 in 200 accounts that noone really knows of, anyway.
    its fairly easy if i have 20 friends my wife the other coleader has 20 friends thats 42 if each of them has 5 friends thats 202 any questions---- my friends and her freinds are officers thats a fairly easy guild structure now if each of them players are premuim at 4 toons thats 808 against the 1000 capped toon limit and alot of us have been playing 3 or more years so we by far have more then 4 toons {i have 20 something }
    meeting and hanging out with 20 close running buddies really after 3 years is not even alot imo so i really think peoples idea of how all large guilds are is extremely biased
    and yes the toon cap and level walls caused a real promblem i mean some peeps had to recarn toons to try artie and druid because there was no space in guild or kick to make room or leave guild to play or i have to kick inactive friend who i know rl came up or they have to kick there friend it was a real mess and i am really happy its gone now

  2. #1522
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    Quote Originally Posted by eris2323 View Post
    They don't have to work harder; just the same as they always have.
    Relative values, once again.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  3. #1523
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    Quote Originally Posted by slarden View Post
    It's hard for a few of you to go very long without taking a shot at small guilds. If you run high level raids at higher difficulty levels I think you will see very high representation from small guilds. They are obviously doing something right because the members are well trained and know how to contribute effectively to parties. That didn't happen by accident.

    Ultimately much of the social aspect of the game involves actually running the content, building a good party and sharing ideas. That doesn't have to happen in guild chat. In fact many people from large guilds are active in channels on Sarlona. So even folks in large guilds understand the larger social structure of the game and aren't isolated to the confines of their guild.
    Sorry if you saw that as a shot at small guilds, it was more an explanation of how I see small casual guilds, as I'm in a large casual guild that's only large so that on any given evening we might have enough on to run a raid group.

    As to your second point. Not having to group with people that are not from my guild is the main reason I'm in a guild.

  4. #1524
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    Quote Originally Posted by Dandonk View Post
    How can people in large guilds know each other well? I know everyone in my guild well, we've played together for years, having fun, getting to know each. We're not just 1 in 200 accounts that noone really knows of, anyway.
    Why would they have to? In the 3+ years I've been playing the game I'd say I might know one person I've played with somewhat well personalty while I know how many others well enough to anticipate and compliment their game play with mine. Which is generally as well as I want to know them and definitely as well as I want most of them to know me.

  5. #1525
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    Quote Originally Posted by Gremmlynn View Post
    Why would they have to? In the 3+ years I've been playing the game I'd say I might know one person I've played with somewhat well personalty while I know how many others well enough to anticipate and compliment their game play with mine. Which is generally as well as I want to know them and definitely as well as I want most of them to know me.
    Well, an impersonal gathering like that is not a guild to me - but then, the goal of the original system was that there was room for us all.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  6. #1526
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    Quote Originally Posted by Dandonk View Post
    Well, an impersonal gathering like that is not a guild to me - but then, the goal of the original system was that there was room for us all.
    It's as personal as the average work environment, which IMO is about right. Of course there is nothing preventing people from becoming closer and they often do. I just see no reason they should feel obligated to and find less drama happens if they don't.

  7. #1527
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    Quote Originally Posted by Gremmlynn View Post
    It's as personal as the average work environment, which IMO is about right. Of course there is nothing preventing people from becoming closer and they often do. I just see no reason they should feel obligated to and find less drama happens if they don't.
    Indeed. And to each his/her own - I just wish the renown system would give equal opportunity, too.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  8. #1528
    Community Member Thayion516's Avatar
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    Dev post from General Discussion Forums:

    Quote Originally Posted by Vargouille View Post
    We're happier with the changes currently in compared to before. The system running today isn't expected to be final. Further changes aren't yet imminent.
    So there ya go. Change was in the intended direction, AKA WAI, read into it as you see fit. And the current system is going to be around for a while.

  9. #1529
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    Quote Originally Posted by Thayion516 View Post
    Dev post from General Discussion Forums:



    So there ya go. Change was in the intended direction, AKA WAI, read into it as you see fit. And the current system is going to be around for a while.
    And small guilds are going to be shafted until they may see fit, at some point in 3 years, to do something more about renown. Yay.

    Not.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  10. 11-21-2012, 04:45 PM


  11. 11-21-2012, 05:22 PM


  12. #1530
    Community Member jhadden30's Avatar
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    Just for good measure, here's my idea one more time:

    Here's a solution: why not just dissolve guild levels and sizes and just let everyone pay for ships and buffs with turbine points or platinum or even favor for the matter? That would stop making it a gigantic competition and bragging rights showdown. This way we could all get back to playing and having fun which is what we're supposed to be doing in the first place. Guilds would still exist of course, but just eliminate all the hassle. A guild is supposed to be almost the same thing as a social network, nobody has this much hassle logging on to their facebook. Just something to consider.
    Last edited by jhadden30; 11-21-2012 at 06:03 PM.

  13. #1531
    Community Member theslimshady's Avatar
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    again thank you ddo this has removed so much stress about renown decay for my large guild
    i got to enjoy seeing my players in mabar and even in pvp enjoying themselves instead of deep down feeling guilty watching the great decay bleed

  14. #1532
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    Quote Originally Posted by theslimshady View Post
    again thank you ddo this has removed so much stress about renown decay for my large guild
    i got to enjoy seeing my players in mabar and even in pvp enjoying themselves instead of deep down feeling guilty watching the great decay bleed
    And this IS good.

    I just wish it were the same for small guilds.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  15. #1533
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    Quote Originally Posted by Dandonk View Post
    And this IS good.

    I just wish it were the same for small guilds.
    I think we all do. The question is how much. A fair adjustment would be comparing the smallest guild that would get the maximum amount of benefit from this change against the smallest large guild that will not get any benefit from this change.

    We "could" talk about how unfair it is for guilds of 500 getting a significant decay tax reduction compared to a guild of 51 players who also does not get get any guild renown size bonus that smaller guilds do. Initially I felt bumping up the renown size bonus was the right move but now... not sure if the renown size bonus is more of a hinderance than a help unless guilds of 51+ also start to get a renown size bonus to compensate for the larger theoretical advantage larger guilds have in renown gain. Slippery slope. Once decay or bonus starts accounting for size you instantly start to have an incentive for booting players.

    Eliminate the bonus. Reduce the decay for guild sizes that currently get a bonus. Leave the rest of the system alone.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  16. #1534
    Community Member theslimshady's Avatar
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    Quote Originally Posted by Chaos000 View Post
    I think we all do. The question is how much. A fair adjustment would be comparing the smallest guild that would get the maximum amount of benefit from this change against the smallest large guild that will not get any benefit from this change.

    We "could" talk about how unfair it is for guilds of 500 getting a significant decay tax reduction compared to a guild of 51 players who also does not get get any guild renown size bonus that smaller guilds do. Initially I felt bumping up the renown size bonus was the right move but now... not sure if the renown size bonus is more of a hinderance than a help unless guilds of 51+ also start to get a renown size bonus to compensate for the larger theoretical advantage larger guilds have in renown gain. Slippery slope. Once decay or bonus starts accounting for size you instantly start to have an incentive for booting players.

    Eliminate the bonus. Reduce the decay for guild sizes that currently get a bonus. Leave the rest of the system alone.
    i still dont get why they just dont turn off decay for guilds under 24 members and keep bonuses the way they are
    just remove the decay from all small guilds period and they still can get renown and not go backwards at all seems you could code that with whatever code identified small guilds so in the end it would be

    1-24 no decay small guild bonus
    25-50 current decay and renown bonus
    51-1000 current decay and no bonus
    seems like a easy and fair tweek
    ending balance is
    small has no decay and the high bonus offsets the large numbers and cas idle problems
    meduim gets renown bonas to offset large numbers
    large just gets numbers

  17. #1535
    Community Member eris2323's Avatar
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    Quote Originally Posted by theslimshady View Post
    i still dont get why they just dont turn off decay for guilds under 24 members and keep bonuses the way they are
    just remove the decay from all small guilds period and they still can get renown and not go backwards at all seems you could code that with whatever code identified small guilds so in the end it would be

    1-24 no decay small guild bonus
    25-50 current decay and renown bonus
    51-1000 current decay and no bonus
    seems like a easy and fair tweek
    ending balance is
    small has no decay and the high bonus offsets the large numbers and cas idle problems
    meduim gets renown bonas to offset large numbers
    large just gets numbers
    So anyone could build a guild to level 100, kick out everyone, and have their own guild-of-one for the rest of time (no decay) at level 100?

    Uh... no... not fair at all, and would encourage bad behaviour.

  18. #1536
    Community Member theslimshady's Avatar
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    Quote Originally Posted by eris2323 View Post
    So anyone could build a guild to level 100, kick out everyone, and have their own guild-of-one for the rest of time (no decay) at level 100?

    Uh... no... not fair at all, and would encourage bad behaviour.
    again easy fix highest number platform you acheive is permenant so if you cross small to meduim or meduim to large even if you drop down you guild is still considered whatever highest teir you hit that would discourage that forever

  19. #1537
    Community Member eris2323's Avatar
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    Quote Originally Posted by theslimshady View Post
    again easy fix highest number platform you acheive is permenant so if you cross small to meduim or meduim to large even if you drop down you guild is still considered whatever highest teir you hit that would discourage that forever
    If *THEY* don't have to pay decay, why do I have to pay decay?

    Still don't like it.

  20. #1538
    Community Member theslimshady's Avatar
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    Quote Originally Posted by eris2323 View Post
    If *THEY* don't have to pay decay, why do I have to pay decay?

    Still don't like it.
    just because it keeps large and meduim guilds honest so they dont abuse the system and if you got 24 or more people active in a guild you shouldnt have to much to worry about any more anyway

  21. #1539
    Community Member eris2323's Avatar
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    Quote Originally Posted by theslimshady View Post
    just because it keeps large and meduim guilds honest so they dont abuse the system and if you got 24 or more people active in a guild you shouldnt have to much to worry about any more anyway
    I don't require outside help to keep our guild 'honest'.

    Why should our guild pay renown, when people under 24 accounts shouldn't?

    Not supporting any system that removes renown decay for only tiny guilds.

  22. #1540

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    Quote Originally Posted by eris2323 View Post
    Not supporting any system that removes renown decay for only tiny guilds.
    I don't support guild decay at all. This is a video game. Decay does not support fun what so ever.
    Gamers are willing to work for the guild. Many are willing to pay $$ as well.

    But don't tax us, as that simulates real life too much. Real life is what we are trying to escape for a time.

    Or heck.. allow us to use gems, those absolutely WORTHLESS rocks in the game, to buy renown. The guild ship guy currently is the ONLY thing in the game to take gems of any form (astral diamonds), baring the adamantine ore trader, and Maraud the Mines trader.

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