There was nothing remotely misleading about it. I'm sure the devs, and everyone else who cared at all about what I was saying, followed it with no problems.
Do we really need to have the discussion side-tracked by the forum quoting etiquette police? I think not so I will refrain from commenting further on this stuff that is not relevent at all to the thread subject.
Bounty Hunter
Most everyone on here are still beating around the bush about the fact that these (temporary?) renown changes are heavily favoring larger guilds. Turbine asked for feedback on this and they are getting it. What this change is implying is that the hard work of 10 people is not nearly as important or rewarding as the hard work of 100 or 200 or 1000 people. It is also implying that everybody should just go out, heavily recruit and swell guild numbers so that they can reap the maximum benefits of the renown system, since guild size is (temporarily?) no longer a factor. Here's an idea for all the skeptics:
Drop guild renown decay AND guild renown bonuses
Adjust the amount of renown needed to advance in guild levels based on number of accounts in a guild.
The more accounts a guild has, the more renown they should be required to gain a level.
Mathematically, EVERY guild would need the same amount of renown per account to advance in levels.
It's that simple and this way, everyone's hard work is rewarded equally.
Last edited by jhadden30; 11-19-2012 at 10:18 PM.
lol thanks for derailing this topic again notice how this is nothing but old charts and arguments about what was and what coulds and nothing about anyones internal guilds or gains its almost become silly
so to sum it up small guilds get a little xtra decay that they should not have and this should be corrected as soon as possible large guilds are slowly gaining and the only really mad people are the ones who needed guild level for prestige correct
Nope it appears you missed the point entirely. A guild of 10 has significantly more decay/acct than a guild of 200. Many in small guilds would like to see decay reduced fairly for all gulids. It's a quite reasonable and achievable goal. Several small tweaks to the old and new system were suggested.
Turbine continues to be silent on what their goals and plans are.
Last edited by slarden; 11-19-2012 at 09:51 PM.
no it does not matter to me at all about any other guilds and it should not matter to you either you are either bleeding renown or not
you are making this far more complex then it should be how fast you are going to level is and will never be the issue it is only about being able to level or hitting a wall and not and my guess is you are still climbing correct
This sounds great, unless you are one of those 100 "noobs". Which is where the old system failed as I'm of the belief that for every 10-15 great players that bring activity and structure to a guild there are about 100 "noobs" who just play games for fun and are more likely to play this game if the guild system encourages those 10-15 serious players to include them in their guilds.
You continue to ignore the fact that new players also exist in small guilds. Instead the folks refer to my 8 person guild as a "2 person" guild because 6 of the people are less active and/or casual. Why is that casual and new players don't count unless they are in a big guild?
Why the double standard? Why must the system only help those casual and new players in large guilds and not those casual and new players in small guilds?
The argument continues to make no sense. I think supporting new and casual players is a good goal, but it should do so regardless of guild size. Why must casual players in a small guild of 10 be saddled with 20x more decay than a casual player in a large guild of 200? Even with the small guild bonus that is still a staggeringly high amount of decay the person a small guild is getting compared to the person in a large guild.
It makes perfect sense to me considering it is applied to a decay system that is very flawed to begin with.
We have a choice of using your kind of system that encourages the active players who are the glue that holds a guild together to exclude the casual players who, truthfully, bring the least to a guild because the system makes them a liability.
Or what is currently being used that encourages those active players to include the others because, not only are not a liability, but actually add to the guild on the occasions they log in. It also encourages them to recruit new players who, in my experience, are more likely than not to simply fade away never to be seen again when the newness wears off and maybe cause a few more to stay with the game.
What it doesn't encourage is for me a my handful of friends to pretend we are actually a guild, which is where most of the static seems to be coming from.
That doesn't explain why you are against lowering decay for small guilds. Your argument applies to small guilds as much as it does to large guilds.
This is where there is a big difference. Your post shows a disdain for small guilds by using phrases like "pretend we are actually a guild". I really hope Turbine reads these kind of negative comments and understands why some of us don't want to be in guilds that behave like this. You pretend to be helping players but all I've seen is attacks. If you were interested in helping players you wouldn't care what size guild they are in. Your only interest appears to be in helping large guilds like yours.
Again I have to ask. Why are the casual and newer players in my guild not given the same sort of benefits they could get in a large guild? What is the point of trying to force all players in a large guild?
Last edited by slarden; 11-19-2012 at 10:34 PM.