Yay! For once right?
Due to the scaling of per-account decay, the mathematically equal size-neutral system imposed a decay cost for each player that could not exceed their personal decay. Guilds with a higher number of less active players suffered more than guilds with smaller numbers of less active players. The only reason why most small guilds are below the level of a typical large guild even before the change was because the large guilds had a higher number of active players that “made up the difference” of the less active players.It was a ranking system with decay as the resistance mechanism. However, the system was size-neutral with the exception of one glitch which slightly favored small guilds: the # of accounts formula which was accounts + 10 and should have been accounts * (1 + guild bonus). If this formula was in place, it would have been a mathematically equal system. However, the reality is that all large guilds and most tiny/small/medium guilds had no chance of ever hitting 100 due to the high activity level requirement.
When the change was made, it is my understanding that the removal of per account decay was NOT so that all guilds could now be expect to be able to hit max level, but IN ORDER to reward and not penalize the retention of all players regardless of their level of activity. If decay scaled per guild level, a single player booting all guild members at max level is not likely to ever happen as decay along with renown loss per player is a deterrent to this type of action.
This is a clear example of someone expressing a desire that the guild ranked-decay system (where only a few guilds are at lvl 100) should instead be a guild leveling system (where all guilds eventually will all be at lvl 100).
I’m actually ok with that provided there is a way to:
1) address the player base that wants a ranked system,
2) identify how to prevent griefing (example: guild leader boots everyone out but himself and a couple friends when they hit max level. No decay = no real disincentive) and
3) identify a different uses for renown gain items to make it desirable for players to continue to buy them even after guild level cap that wouldn’t involve a lot of work for Turbine. (example: Increasing the guild level cap, Guild True Resurrections to extend the time of buffs)