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  1. #1841
    Community Member Blue100000005's Avatar
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    Quote Originally Posted by theslimshady View Post
    all the ideas of this revamping the renown system and changeing it so dramactically seems like far to much work then the side effects of the current system in place spez when we are talking about 2 important factors
    first is all guilds can make it to level 26 without any decay {regardless of size}
    second decay is only a factor with the current system for guilds with 1-10 members who not only have a renown boost but have no real reason to stay under 10 except choice to stay that way
    That is not true in the least, I am actively recruiting good players when i play, daily. Everyone says "i am waiting for this level guild" and doesn't think twice about my lvl 32 guild. I currently have maybe 6 accounts and only myself is super-active. I try daily to find people but everyone is too lazy to earn a guild, they want to get bequeathed a lvl 70+ as a noob.

  2. #1842
    Community Member Blue100000005's Avatar
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    Quote Originally Posted by eris2323 View Post
    Yes, 1 person invites a friend, then they invite a few more, then a few more...

    They don't generally stop at 3 casual players and say that's cool we're good now, and we demand the same consideration as all other large guilds and people who actually did work to recruit up to 20 members.

    I guess if you're all okay with getting rid of decay, we can remove all the tiny, small, and medium guild bonus to renown too? Because if they get rid of decay, and they DON'T get rid of the tiny guild bonus to decay - then they're clearly going to switch favor back to small guilds, and they will get yet another uproar on their hands, in the exact reverse.

    Not fair to get rid of decay, and yet keep the tiny guild renown bonus. Not fair at all.
    I have a small guild and i am all in favor of this. Remove the decay and the bonuses. Why is that such a terrible thing?

  3. #1843
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    Quote Originally Posted by Blue100000005 View Post
    I have a small guild and i am all in favor of this. Remove the decay and the bonuses. Why is that such a terrible thing?
    I don't know. But Turbine seems to have decided that small guilds needed to be penalized. Why? No clue.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  4. #1844
    Community Member Blue100000005's Avatar
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    Quote Originally Posted by Dandonk View Post
    I don't know. But Turbine seems to have decided that small guilds needed to be penalized. Why? No clue.
    IDK either, i feel like it is a joke. These big guilds want to tout their superiority, but in my guild i know everyone I can.

    There is no need to have a guild of 1000 people cause you know most are already moved on to WOW cause this game is too intelligent for them.

    I dont care about anything about renown bonus or all that, just allow me to KEEP what I earned through my runs and dont take it away as some stupid penalty for not recruiting everyone that is partially capable to click a mouse.

  5. #1845
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Blue100000005 View Post
    IDK either, i feel like it is a joke. These big guilds want to tout their superiority, but in my guild i know everyone I can.

    There is no need to have a guild of 1000 people cause you know most are already moved on to WOW cause this game is too intelligent for them.

    I dont care about anything about renown bonus or all that, just allow me to KEEP what I earned through my runs and dont take it away as some stupid penalty for not recruiting everyone that is partially capable to click a mouse.
    This game is starting to penalize VIPS that have one account and focus on DDO as their main game more and more all the time. There is really no point in being a VIP any more. Part of the problem large guilds had was free to play players with multiple accounts earning the renown of 1 while taking on the decay of 5 because they had 5 accounts to get around the character limit. They also have the folks that dabble in numerous free to play games a little each month rather than focusing more on DDO. Aka "casual players".

    This multi-account option was again rewarded by allowing one stone of xp per account so free to play players with 5 accounts can level up 5 characters to 16 while VIPs with one account level up 1. Now all the good loot is bound to character on equip rather than bta which again rewards the ftp multi-account option because most ftp never had bank space and thus bta was like btc. And then if you want a free cube, just make more ftp accounts for yourself and get a free cube while inflating Turbine's number of accounts for whatever internal purpose they wanted more accounts for.

    There are many small guilds like mine where members are taking guild elixirs due to the natural disadvantage a small guild has for leveling up. Now we are being told that after taking those elixirs for 2 years, Turbine is changing the system so that large guilds are so advantaged that all but the weakest will be able to make it to 100 while most small guilds taking elixirs will hit a level cap far below that due to decay. All those elxirs effectively do for a small guild is get you to a level you will be stuck at sooner.

    VIP? As a VIP I feel more like a "Very idiotic person" more than anything else for not recognizing the advantages of the ftp strategy and just joining a large guild that already had all the good buffs rather than our guild starting at level 1 and spending 2 years working on it.

    And then on top of it, when a small guild person posts something in the general discussion topic, many small guilds respond with good points. One person from a large guild starts attacking every person from a small guild with over 100 posts in the thread- and then after a few people respond to his angry posts with some furstration, he demands that the thread be locked and succeeds.

    Then I suggest that we change the kicking penalty from 25% to 100% since part of this change was made due to the perception that gulds were kicking players to game the system. No small guilds were against this change but many large guilds were very adamantly opposed to this even though there is now no additional decay taken on and they get to keep 75% when kicking a player. They claim they now don't need to kick players with the new system but they are opposed to a penalty that takes away the renown when they kick a player. On top of this when these same guilds get to 100 with some renown cushion, there is effectively no penalty at all for kicking players.

    Turbine appears to be asleep at the wheel.
    Last edited by slarden; 12-13-2012 at 07:30 AM.
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  6. #1846
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    Quote Originally Posted by Dandonk View Post
    I don't know. But Turbine seems to have decided that small guilds needed to be penalized. Why? No clue.
    It's more likely that they are getting friction from the people over in marketing that want most guilds to level out at a point that allows them top end gold seal amenities or second tier plat amenities with the hopes most will pay for the best.

    This is likely why, even though their system wasn't working at all for a lot of players, it's taken this long to get permission to change it. It's likely those same people are saying "if players want small guilds, good, then at least they will still fall into the buy the best trap we set". Maybe I'm just cynical, but it just seems the whole reason the budget to develop a guild leveling system was predicated around store amenities being the primary type being used via the decay system.

  7. #1847
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    Quote Originally Posted by Gremmlynn View Post
    It's more likely that they are getting friction from the people over in marketing that want most guilds to level out at a point that allows them top end gold seal amenities or second tier plat amenities with the hopes most will pay for the best.

    This is likely why, even though their system wasn't working at all for a lot of players, it's taken this long to get permission to change it. It's likely those same people are saying "if players want small guilds, good, then at least they will still fall into the buy the best trap we set". Maybe I'm just cynical, but it just seems the whole reason the budget to develop a guild leveling system was predicated around store amenities being the primary type being used via the decay system.
    Heh, this could be true... I would not be surprised at this point.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  8. #1848
    2015 DDO Players Council Seikojin's Avatar
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    I do not know if there have been changes within the last week or two, but the guild I am in has been doing good despite the schedule the members have. Before the changes and testing were done, we were consistantly stuck at our level and there looked like no way up. Not that we need max guild level, but for our size, it helped make sure that our efforts didn't go in vain.

    What I see happening in game is more renown rewards everywhere. I see it from kills more often, in chests more often, and better rewards at the end of a quest.

    Now, I do not know if the chances of renown and size of renown are better when you do things at level... If that is the case, that is what I am seeing then.

    I wish there was a way to lock a guild level.

  9. #1849
    Community Member Blue100000005's Avatar
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    Quote Originally Posted by Seikojin View Post
    I do not know if there have been changes within the last week or two, but the guild I am in has been doing good despite the schedule the members have. Before the changes and testing were done, we were consistantly stuck at our level and there looked like no way up. Not that we need max guild level, but for our size, it helped make sure that our efforts didn't go in vain.

    What I see happening in game is more renown rewards everywhere. I see it from kills more often, in chests more often, and better rewards at the end of a quest.

    Now, I do not know if the chances of renown and size of renown are better when you do things at level... If that is the case, that is what I am seeing then.

    I wish there was a way to lock a guild level.


    I completely agree with lock levels also. Unless I recruit EVERYONE like KA it will be hard to maintain a level higher than i have very soon unless i live on DDO.

    And the big guild bullies are just that, chances are they were not there from the beginning, through they tout superiority like they were... Most have been "gifted" into a large guild and have not actually worked for it.

    /source???? PLAYING OVER 4 YEARS!
    "Eye of the Dragon" on Argonessen. "Quest with the best"


  10. #1850
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Blue100000005 View Post
    I completely agree with lock levels also. Unless I recruit EVERYONE like KA it will be hard to maintain a level higher than i have very soon unless i live on DDO.

    And the big guild bullies are just that, chances are they were not there from the beginning, through they tout superiority like they were... Most have been "gifted" into a large guild and have not actually worked for it.

    /source???? PLAYING OVER 4 YEARS!
    Essentially they could put a lock timer on the guild level. Like if it has been over lvl 50 for a certain time, then it locks at 50. Can make it every 10th level. The duration can be a long time. And it could reset every 10th level. So fast levelling guilds don't get a lock until they stay in that 10 level range for that long duration.

    I think, what, a year stuck between 10 levels is enough for a lock timer?

  11. #1851
    Founder Chaos000's Avatar
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    Someone made a good point that: "the crux of the problem is that it's not a guild leveling system, it's a guild ranking system. Naturally we all see the word "level" and have an expectation to be able to hit the max level."

    Here's a proposed idea:

    Guilds by default will always start off under the ranking(+decay) system but guild leaders can switch it to the leveling(-decay) system.

    This switch must occur at a guild level lower than (insert random number here) and guilds exceeding this level will not be able to switch over until they dropped in levels to qualify.

    Add a different graphic in-game i.e. “<* Guild Level X *>” vs. <Guild Level X> to differentiate between guild’s that prefer the ranking system (to maintain their epic and awesomeness) and guilds that prefer the “I will eventually hit lvl 100” non-decay system.

    You can always switch out of the guild ranking system (default) but once out cannot switch back in.
    Daishado

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  12. #1852
    Community Member eris2323's Avatar
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    You might as well save your breath.

    Within 3 months, guarantee Turbine will have a pay-to-win solution for all guilds to be level 100.

    Guaranteed.

  13. #1853
    Founder Chaos000's Avatar
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    Quote Originally Posted by eris2323 View Post
    You might as well save your breath.

    Within 3 months, guarantee Turbine will have a pay-to-win solution for all guilds to be level 100.

    Guaranteed.
    new in the ddo store! 1 guild level per 1000 TP?
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  14. #1854
    Community Member eris2323's Avatar
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    Quote Originally Posted by Chaos000 View Post
    new in the ddo store! 1 guild level per 1000 TP?
    I suspect they will go for their 'magic number' of about 50 bucks.

    4995 TP is my guess - level your guild from level 1-100, all in one go.

  15. #1855
    Founder Chaos000's Avatar
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    Quote Originally Posted by eris2323 View Post
    I suspect they will go for their 'magic number' of about 50 bucks.

    4995 TP is my guess - level your guild from level 1-100, all in one go.
    1000 TP per level would probably net more money. 5000 TP would only net +5 levels
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  16. #1856
    Community Member eris2323's Avatar
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    And, they WON'T get rid of decay, what they'll do is hope you use a stone to get to 100 as a solo player, log off, decay hits you for a few months, you lose 20 levels, log back in, and spend another 50 to get to 100

    I just outed Turbine. They're probably sending crack teams of assassins to my home at this very minute!

    No, none of you can have any of my stuff.

  17. #1857
    Community Member Blue100000005's Avatar
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    If the game was truly a good value people would gladly subscribe.

    Nickle and TPing us to death is losing more potential dollars than it is making i believe.

    And back to guilds, why would turbine not welcome and rejoice smaller guilds, I would think these people are like myself MORE dedicated to getting it to level and play harder and longer. People that mass spam till they get a high level guild are not vested in that guild.
    Last edited by Blue100000005; 12-14-2012 at 03:29 AM.
    "Eye of the Dragon" on Argonessen. "Quest with the best"


  18. #1858
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    Turbine? Are you out there?
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  19. #1859
    Community Member Blue100000005's Avatar
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    Quote Originally Posted by Dandonk View Post
    Turbine? Are you out there?
    Perhaps they are taking the ostrich approach...

    I know games break and blah blah, but this is a point that makes the game unfun.
    "Eye of the Dragon" on Argonessen. "Quest with the best"


  20. #1860
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    My guild has 10 accounts. If I add one more account will our decay decrease 80% ? We are close to being at a point where we just can't keep up with decay.
    Last edited by clomba11378; 12-14-2012 at 05:43 PM.
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