Originally Posted by
eris2323
Actually, apparently - Turbine defines the guilds - which they have done.
I don't believe it should be any easier for 1, 2, or 3 casual players to equal the activity and work a large guild has.
By making it easier for solo and tiny guilds, they then shift the game towards those - I mean, if 3 casual players can easily get to 100, why wouldn't everyone want to be the king of their guild?
Then we'll have less guilds that actually, you know, do things like organize large guild raids, set up teamspeak servers for social events, set up webpages, and other stuff that most people just won't do for their tiny guild.
It is good to have large guilds - we can assign people to do these tasks - if there is just 3 people in a tiny guild, they will likely have a sub-par guild experience inside ddo - if they join one of these billions of tiny guilds that are likely to pop up.
They will think DDO is stupid, and empty, because all guilds are tiny, and empty, and no one is ever online when they log in.
And I believe that will hurt the game.