Correct. By the same example should the new member be earning 23% of the renown of the average member in the theoretical guild, they are doing “next to nothing” and because of the decrease in guild size bonus when adding a person, the guild stands to benefit more by “jettisoning” the dead weight. The point I make is that guild size bonuses if increased will result in sharper decreases when adding a member.
Taking the same example: take a theoretical guild of 6 and assume each player gains (43.94) x10 the amount of renown with a +600% small guild bonus. Net total: ~440 + a bonus of 2640 = 3080. Adding an additional member reduces the small guild bonus by 30% (600 - 15= 570%). New total: ~440 + a bonus of 2508 = 2948. That translates to roughly 132 less guild renown each member is earning from before despite the same level of activity (3080 - 2948)
In order for the added member to be considered beneficial they will make up the net loss for the guild (132 x 6 members = 792). The guild would actually net a loss to add a new member that does not gain more than (43.94) x2 the amount of renown with a +570% small guild bonus (118.2 + a bonus of 675 = ~792.)
You’ll notice that a player considered to be doing “next to nothing” just went up by +3% (less than 26% of the renown of the average member translates to doing next to nothing).
The guild size bonus continues to diminish the value of adding a person to the guild. For guilds that do not have a guild size bonus this is not the case. They do not stand to lose anything by adding a person, therefore there is no worth assigned to a player based on their level of activity.
I’m actually fine with reducing decay to insignificant levels for small guilds and eliminating guild size bonuses. At least then, there is a higher retention of the renown earned, and renown ransack when gaining a level would not be as big of an issue.
For example: Take a theoretical guild of 6 and assume each player gains (43.94) x10 the amount of renown is 1,760 (43.94x10 = ~440 +1,320 (300%)) per player. Net total of the guild is 10,560 per day which means even with the bonus, the guild will only be able to advance as far as lvl 69 (decay rate of 10,348/day) without increasing the rate of renown they gain. Current system: net gain after decay = 212
Renown gain without the bonus in retrospect would net a guild total of: 2,640/day (~440 x6). Should the lvl 69 guild of 6 receive an 88% discount to the 10,348, it would translate to a much more manageable ~1,242/day decay rate. Net gain after discount = 1,398
I will admit that guilds that benefited the most from the optimum guild size bonus is likely to lose the most under this proposed system. The gradual 2% increase for added members requires less work at lower guild levels but more work at higher guild levels. Example: 23% of the theoretical average of (~440) is 101.2. The player’s activity doesn’t start counting against the guild renown gain until after lvl 60 (2% of lvl 61 decay of 6,355 = 127.1) However, it is an improvement from the current system, doesn’t affect guild sizes 50+ (capping out at 100%) and is equitable between guild sizes 1-50.