They are ridiculous numbers. There are exactly zero guilds with 200 players who are actually active. There are a few guilds with 200 "active" players, but of those less than half are likely to log in in any given week, and less than a 5th on a daily basis.
Furthermore, you started with this 200 vs 4 ****, were called on how ridiculous it is, amended it to 100 vs 6, which is still unheard of, and have since crept back to the original assumption of 200 constantly active players. Here's the problem: If there was a guild with 200 players who were all active on a daily basis, they would already be level 100 and would only drop from max renown between the time when decay was calculated and whenever their peak hours began. So cut the hyperbole. The number are right, but the assumptions are deeply flawed.
First off, leveling and decay are just different sides of the same coin. They're both a factor of renown earned, You completely ignored the point that a guild of 10 has 40% of the decay per person as a guild of 4, and both were unaffected by the change. If there's an iniquity in the system, it existed before the change to renown and is totally unaffected by it. If it is there for a reason, figuring out the reason is imperative to finding an equitable solution.
It all boils down to renown earned. Total renown is reduced by decay, but the amount of renown earned is unaffected. So if you don't have a problem with needing 17% more renown in total, or 30% less per person, in a guild of 10 than a guild of 6, or why a guild of 10 gets the same bonus as a guild of 4, but needs 60% less renown per person, either to level or to beat decay, then why should you have a problem that a guild of 100, or even 1000, needs less renown per person to beat decay?
Maybe you should go back and read some of my previous posts in this thread. I've offered up
other possible decay mechanics and thrown my support behind eliminating it completely. This isn't about keeping you down, it's about understanding the system and trying to balance it, rather than just whining about it.
A person in a guild of 1 has the same bonus as a person in a guild of 16, but has to deal with
16 times as much decay! Why do you think that might be? Is it "unjust"? Does it hurt the community?
I also think it is reasonable for people who are genuinely disadvantaged to raise an issue, and I think it's reasonable for people who can see through rhetoric which only cites facts that support its cause to call BS.