After countless requests to change the way decay of guild renown is calculated in the game, we finally have an implementation. Many new suggestions have already been posted in this thread, in addition to previous suggestions, and in response to a temporary change that may very well be coined "The Great Equalizer". I am thrilled for our many friends in larger guilds, who now may have the opportunity to also rise to level 100 as we did in April 2012. However, as much as the "old" system was penalizing larger guilds, making it near impossible to venture beyond the point of equilibrium--on Argo we saw that point reached by CK, IA, and other large guilds, in the level 80-85 range, at which they have been hovering for what seems an eternity--the temporary change now favors larger guilds, and potential recruitment in large numbers.
Despite the rejoicing among many community members who belong to medium or large guilds, I sense that this feels like a slap in the face for small guilds, even though the renown BONUS still applies, continuing to give small guilds a benefit of sorts that larger guilds are missing out on. Yet, if the idea was to make the renown system fair, and keep it simple, the temporary change may not be the way to go.
In many discussion with friends, and other guild leaders on Argo, the main concern hasn't really been decay due to guild size, which may have been what people superficially have perceived as the main issue. The main concern is what we term REAL LIFE, and the fact that it doesn't support being in the game every day, all day, for most of us. Many players are CASUAL players, who wouldn't even WANT to log into the game every day, even if they could--DDO is a pastime for a couple of evenings a week for them. In translation, this means the issue lies with characters/accounts who do not log in for a day, or two, or five, or 30 days, because they have other things to tend to--but still factor into the decay calculations until the end of day 31 (or something similar) of inactivity.
Should this assessment be correct, one of the simplest and fairest ways I can think of to address renown decay is to make accounts go inactive (i.e. NOT contribute to decay calculations, and increase the potential small/medium guild renown bonus) much faster than they do now. Make accounts go inactive within a short period of time, a day, or two, or maybe three, for all guilds, of any size. Maintain a decay per ACTIVE account calculation (for in any guild, no one logs on EVERY DAY), and I bet you larger guilds will still see a benefit, without smaller guilds being put at a disadvantage--which seems to be the case with the temporary change currently active. The benefits of this seem immediate and apparent. This change would make DDO more casual player friendly (personal attitude problems towards casual players aside), and it would forgive the fact that people have jobs, families, get sick, go on vacation, have other hobbies. No one would feel pressured to kick people as they do not log on during a week of vacationing on the Bahamas, no one would have to grind more renown to cover decay for a guildie who had to take a second job during the week and now only plays weekends, and small guilds wouldn't see part of the rationale for maintaining small guild size disappear overnight. The list of benefits goes on......
Yummimummi
Proud Founder, Leader, and Die-A-Lot-Mascot of Single Malt Addicts