I'm just going to reiterate the thought of abandoning decay all together. I have yet to read a response, in this thread or the petition one, as to why we need it in the first place. So I'm thinking it might be helpful to hear from Vargouille or any other Dev as to what purpose the decay is supposed to serve. The best answer I can gleam is that there seems to be an importance placed on maintaining guild level. I'm still not sure how and why this became such a priority when the main focus should be playing the game with family and friends and others that y'all get along with. I am seriously at a loss as to why this system was put in place. I get the need to achieve thing but farming renown to fight decay and micro-managing guild membership isn't an achievement. It's a war between numbers and why we play the game. A scary foretelling might be along the lines of "The only winning move is not to play."
I want to play the game and not be tied to renown. I as a person and what I can contribute is greater than the renown per week I can generate. Seriously what is the worst that can happen by abandoning decay? That's another question that I have yet seen a salient answer to. The system is flawed from its inception. Slapping bandaids on it won't fix anything. So please, someone tell me why we need it. Is it to prevent 2 member guilds from reaching level 100? Is it so small guilds don't have access to high level ship buffs? Is it because there needs to be a sense of purpose fulfilled with the satisfaction of knowing you have farmed your share of renown for the guild... this week at least... ? Why is it there? If you are worried about 'easy buttons' take a look at the tomes, shroud crafting mats etc available in the DDO store. So all of a sudden more guilds have access to more hookpoints. Let's see, don't they have to spend plat or TP to equip them? Hmmm, more people dumping plat and buying TP... again not seeing the bad here.
Just sayin',
bitkaCK2