Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
I thought the penalty was based off the character (it should be). I mean, if it is based off the account, then you would have to boot all of their characters and know which are that persons characters in order to get them out of the guild to manage bonus for size. Which would incur such a huge potential penalty, that it would discourage guilds from booting anyone.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
It really should be based on the character in that GUILD being booted when you are determining timing for penalties and not the account. I know I have pretty much always had characters in more than one guild (albeit some of them were family only guilds) where I parked most of my storage mules to remove them from active guild rosters (a long time ago before renown was an issue thankfully). I also know I have 20+ characters on my two main accounts, and if I had them ALL in the main guild I had been running with would have taken over the list (as it is I still have a lot there). With so many options of characters to play, some of them go a LONG time between running.
One other way to handle inactive accounts, especially when the player had multiple toons in the guild, would be to only apply any penalties to the last character still on the roster. So say someone joins up and has 5 toons in the guild and then stops playing them to run his other guys in another guild or server. The first 4 toons of that player would incur no penalty when booted, but the last toon, the 5th one could. Ultimately guilds recruit players, not pixels.
The other option would be to have a sliding maximum roster size, where inactive characters move to a secondary listing that has no maximum. Guilds are limited to 1000 active (defined as having been played in the past X months) characters. This would let guild rosters automatically semi purge and reduce the need to boot dead or inactive characters to make room for new blood. Someone comes back and they are in the adjunct listing of the guild and would take the next available slot when one opens. While an adjunct member they can keep access to the ship and buffs, but not much else. Adjunct status expires after Y months as well.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
Thank you. Accepting the premise that the requirement for all members earning renown increases incrementally for each member not gaining renown in this example, a simple fix would be to add an additional +19% to the guild renown bonus (for a total of 319%) to make a 6 person guild (with only 2 members gaining renown) be afforded the same opportunities as a large 200 guild (with only 67 gaining renown) to advance.
I agree that guilds with a larger number of accounts gaining renown will have the advantage in the new system. It would be fair to first find out the average size of a small and large guild, assign a reasonable average of guild renown gain at the same ratio, and provided the large guilds still remain ahead to assign an additional bonus to allow small guilds to continue to be viable.
I disagree that including accounts not gaining renown to assess how much renown is "required per account" is warranted to gauge whether or not the system is equitable. In order to be fair in that that scenario, the theoretical maximum can not exceed a real example of the largest sized guild to hit the maximum guild level because it would then be reasonable belief that it is possible for each account to meet their per account per day burden provided the guild does not exceed a certain number of accounts.
Last edited by Chaos000; 11-02-2012 at 12:22 PM.
Daishado
"drink triple ... see double ... act single! uh oh wife aggro" *hides*
This is most definitely NOT the case. Removing an inactive player throws them into the 'recent departures' stack, whether they were active yesterday or 6 years ago (yes, even that far back, we lost quite a lot of guild levels because of this silly mechanic)
Edit - A little slow on my reply:
Hopefully you agree that this is silly though.![]()
Last edited by Qzipoun; 11-02-2012 at 12:33 PM.
Of course, but that is dependent on the type of deployment/injury/etc. Sometimes these things take more than 6 months to get back/recover from and while a game is a fun thing, many don't put that as a priority over other things, especially when they come face to face with their own mortality.
Last edited by 9Crows; 11-02-2012 at 12:56 PM.
No but when you have hundreds of these, someone is BOUND to login for a day and disappear again. We seriously suffered from this in my guild. Every week 2-4 people would poptart in and out. The choice was either kick everyone and suffer massive renown loss, or take your chances and not kick anyone hoping those that return stay long enough to make up for renown loss (almost never happens). It's a stupid gamble and a decision guilds shouldn't have to make.
Seriously? Back to this argument? All I am saying is there should be a drop-off point for inactives. I personally have no reason to drop inactives. It just bugs me that recent departure is not considered a penalty.
And again, I am a vet and I know how the system works, and I know a soldier should tell his/her guild leader of the possibility of deployment, and if he/she is then kicked out of the guild, he/she would have been kicked out of the guild anyway because the guild leader is a jerk.
Here's an idea, when a toon goes into "archived" status, the toon is automatically dropped from the guild rolls. When the player logs back on a message will appear stating "would you like to return to your guild?" If the returning player clicks yes, then a message is sent to the guild leader. The guild leader then can accept or deny the player without penalty.
Completionist Lighthardtt Tuisian of Sarlona
leader emeritus, Bridge Burners
"Just another day in pair-o'-dice"