... for the devs to finally do away with ransack and renown decay.
Well, I will go for Shadowfell Conspiracy, but in my guild there will only be a few following. Sad but true.
... for the devs to finally do away with ransack and renown decay.
Well, I will go for Shadowfell Conspiracy, but in my guild there will only be a few following. Sad but true.
I've got a tin-foil theory that's probably more right on target than I realize:
I bet Guild Decay is the brain-child of the son (or relation) of someone high up. All the "smart folk" want it gone and can totally see that it actually detracts from the game- but are afraid to go up against nepotism.
Given the complete absence of information as to why guild decay is a good thing, what else should we think?
Now... back to my Guild Skyship (which will probably hit NWO sooner than Guild decay disappearing)
You could be right, who knows.
There once was a point to decay. Now the only point is to make large guilds insanely better at levelling than small guilds. Matehematically they were ahead before, too, but now the difference is just stupid.
Let's get rid of decay altogether, please. It does not serve any real purpose anymore, and it only annoys people.
DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.
I like DDO as well and try to not let the guild system get to me, but I am not succeeding at that. I pre-purchased the expansion and plan to keep my hand in DDO for now, but I am not sure whether the game will make sense for me long-term. I decided a while ago I would wait until this October and if there is not some adjustment made then I will most likely look towards other ways to spend my hobby time. That is the one-year marker for the current change and also the time my VIP subscription runs out. I've already turned off my VIP in account management so it's not automatically renewed like last year.
For me the issue isn't so much my guild level, it's the health of small guilds in general and the impact on the LFM system. While I don't use the LFM system as much as I used to, I think keeping a strong LFM system is important for the game. I also don't like that I have to run content very fast and solo/zerg to keep up with decay. I don't see why I should have to run content to just avoid moving backwards. Why can't we run content slower and advance at a slower pace? The daily decay forces every guild to run a certain amount of content just to break even. Obviously when that is divided by 10 instead of 200 it means those 10 people must run the same amount of content that 200 people run just to cover the daily decay tax. n If you have casual people that log in a few times and run one or two quests when they do login, it's makes it that much harder.
For nowI am playing DDO while testing out the waters of other games as well. But the guild system is a big factor in whether I will continue.
So many typos above and I still can't edit my posts. At least my real account is working now.
I didn't mean to say "why should I have to run content" I meant to say "Why should I have to run content FAST".
+1
the guild I am in now faces a paradigm shift. We are a small guild of 13 modified accounts. Currently just under level 60. Our daily decay is just under 4400. I run multiple toons every day through a specific quest to just fight decay. One of our core members who has been fundamental to the essential culture of the guild is deploying for his 3rd tour of the sandbox; which means that he will not be playing for a year (going into never-never internet land) and with him his wife who also plays.
Our guild will hit the first major wall of decay at level 61 at which point our decay goes up by almost 50% to just under 6400 per day.
So do we just stagnate or do we just mass invite? We rather not do either.
It is time for a correction. Time to actually make a guild system that works and not just a ghost of an incomplete idea.
I've been playing since the beginning (this account was created Aug of beta - had another from March? or so of beta but lost the username/password or something like that and then created this one). I really do enjoy the game and spend allot of time coaching and mentoring.
So I guess it is time to coach and mentor the Turbine team. How is that Neverwinter has a fully functional guild system (with all the bells and whistles) and it is not even out of beta?
It has a guild portal that allows for auto-recruitment; guild banks; and many other features too numerous to count.
http://neverwinter.gamepedia.com/Guild
Time to get with the program Turbine. Decay is only part of the greater issue with guilds, at least fix it to be fair for all, and kindly do it before the expansion launches; and tell us that you are fixing it.
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I agree Uurlock. I really do like the NWO guild system. For folks like us that have been here a while it's not so easy to walk away even when the guild system is so much better.
For a new player that wants to play and start a guild with their family and/or a few friends, I would never suggest DDO given the decay hurdle they will eventually face. You might as well invest the time in Neverwinter since the system is already size-neutral and is geared towards facilitating the guild and not on punishment mechanisms. I like DDO, but knowing what I know now I wouldn't start playing the game today with a group of friends as I did. The game discourages that play style and actively punishes it with decay.
Community Member
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Community Member
I am hopeful that arguments about guild size will be kept to a minimum. Turbine really set the stage for those type of arguments with these type of comments:
I hope we don't go back to the large vs small guild arguments. I really think Turbine set the stage for that when they decided to make it much easier for large guilds and even harder for tiny guilds by adding the renown ransack penalty on top of the legacy decay amount.
I personally found it offensive that Turbine was implying small guilds are small because they were trying to optimize guild level. Under the old system 20 was better able to mathematically exploit the flaw in the decay calculation than 10 or less and I can prove that out. Also, the percentage of people that really did this is so tiny in comparison with the guilds that didn't do it.
I also think years of frustration from large guild leaders and members of large guilds caused some heated discussions because they didn't want to go back to the old system. Turbine should have anticipated such arguments when they decided to make a change that was so unbalanced.
In the end, I think almost everyone agrees decay is bad and would like to see it eliminated. I think everyone agrees (almost) that we don't want to return to the old system and see our friends in large guilds get stuck from decay. I think everyone agrees (almost) that we would like to see decay reduced for small guilds so our friends in small guilds don't get stuck due to decay.
By the way, Tolero's post said they will be making additional balance changes appreciated by your guildmates (see above). I hope you are all appreciative of those additional changes that were made to balance the system for guilds of all sizes.
Ahhh, Turbine censorship... Always fun.
Anyways, we all agree renown decay is horrible and shouldn't be in the game at all.
The devs do not agree.
It is sad that they want to throw away a percentage of their players because they insist on using a decay mechanism.
But Winter is coming.
And frankly - the game that makes me have the most fun is going to get my money.
I'm not saying that decay is good, decay is bad and should go, I probably didn't post this completely right, the comment also had to do with this comment in the post I quoted.
To me a guild size of 20 is a small guild and those that did optimize and made a guild size of 20 were making a small guild. You think that that's not a small guild from the way you talk about it. That's part of what I'm trying to say the problem is when we start using terms like small, large, ext.
I've been really quite as of late (probably because of the annoyance/frustration factor of the forum changes)....
I just want a complete guild system. I just want a guild system that is size neutral and style neutral. I want a system that makes managing / joining a guild easy (like NWO) and promotes the guild system as a whole. And I want it now. Too long already. This has a direct impact on all players, not just a small fraction that play a specific build or style. This on the scale of needs immediate attention is up there right after lag.
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Holy Carp Batman! Of all the "banter" that has been thrown across both sides of the aisle in this "debate" the 2 least inflammatory remarks are censored?!?!?
And they weren't even that bad (if you have been following the last 200 pages- of course if anyone has been following the last 200 pages you can see ONE THING BOTH SIDES AGREE ON: Guild Decay Needs to GO AWAY. With extreme prejudice.)
I'm with you eris. Winter is Coming.
Winter came and has already died in the fires of a million exploits and other problems. I bought the guardian founders pack and regret it. I may check it out again in a year or so if reviews say it has gotten better. But I personally know of 5 exploits that aren't fixed and probably won't be because fixing them involves rewriting server client communication. Other problems are
Broken aggro and threat mechanics
Broken group finding tools
Broken loot system that encourages griefing / ninjas
1 Boss fight mechanic for all bosses
Cheese is the predominate way to fight things (throwing mobs off cliffs ext because hp is so high)
Pvp has greater rewards/min for afk than participation
All gear is BoE, granted ddo is leaning this way too
I was never bothered by the whole 4e, not dnd issues people brought up but honestly these are game play problems that are so serious that it's pathetic.