am confident that the devs would have set the decay to zero (or accounts to 6) if they wanted zero decay.
since they didn't - fair to presume that decay is not going anywhere, but have included it into proposal.
as far as setting to 6 - still doesn't fix anything, just brushes the problems and favoritism further under the rug. Still is 20250 decay for level 100. just extends large guilds unfair advantage.
If decay continues - needs to be a membership fee/due - as in per capita.
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
It seems like there will always be a perceived 'favoritism' in any system, setting the system to 6 accounts (which is the sweet spot anyways for the small renown bonus) would reduce decay for almost every guild out there, except for a few very tiny and solo guilds.
It requires no extra work; everything is in place, we're ready to go.
The devs have the enhancement system coming, and a huge expansion. They have, quite literally, enough on their plate.
I'd love it to be zero as well; and who knows, perhaps the devs will agree that renown decay itself was a silly idea in the end
It does seem like want at least a little bit of work required to be level 100, but setting the accounts to 6 would reduce the numbers even further to a place that really should be achievable by almost all guilds.
It's only an advantage if you insist on comparing apples to oranges.
It in no way needs to be per capita and is better off not being per capita as that eliminates the need to judge the worthiness of every "capita".If decay continues - needs to be a membership fee/due - as in per capita.
Is that "unfair" to smaller guilds? Probably, if it's important to them. But, IMO, with a choice between those it's important to having to play more or recruit more to avoid and those it's important to having to exclude those it's not important to I'll take the former.
The way I see it, you want high guild levels, but you don't want to do what it takes to get them. What you want is for those who are ambivalent about guild levels to change to conform to a system they likely have little interest in in order to retain the benefits from a guild they do want, the social and play aspects.
If it's that important to you simply play enough to beat that decay (I generally more than cover my guilds decay every time I play, without a size bonus) and if other in your guild feel the same way they should do likewise. But don't push the onus for your desires for those levels on anyone in your guild who doesn't desire them enough to do what it takes to get them. That's what per capita does.
not to create some drawn out argument, i just don't see some side comment of "we can't read this fast" as a relevant comment by the devs.
also i have to wonder about your dead guilds cause lag hypothesis, since turbine doesn't clear unused characters. it seams they, like an unused guild, just sit in cyberspace as a saved game. Of course if you have to calc guild decay i guess you could be right. One more reason to be rid of it.
*edit to fix punctuation
Last edited by GrimGus; 04-05-2013 at 02:39 PM.
You know a plan I propose? One that takes advantage of that cash cow that is Large Guilds.
Not talking to the Devs here- but a note to the Accounting/Marketing Types:
Making Small guilds buy Guild Renown Potions is chump change compared to what you can get out of Large Guilds.
Just sayin.
Also on a sad note- found out what happened to our earlier champions of small guilds. They mostly gave in to the bullying of the large guilds and merged with other small guilds.
Last edited by UurlockYgmeov; 04-05-2013 at 07:14 PM.
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Gremmlynn - you often seem to have, in my humble opinion - two different minds - one set posts one way, another mind another way.
In your last couple of posts you have again decided that your way of playing is superior than all others, and therefor only that style should be given a fair shake.
You also completely don't understand my playing style, or of the guild I play in. I have purposely not spoken in details because of the hateful spiteful nature of this thread and how everything imho gets twisted back as a personal aside or slight or snide comment or just plain lies.
I do not play in a single account guild. The current system of decay is worse for the guild I am in than the previous because of the pressure to boot. The current system of decay is only getting worse and worse as the guild I belong to ascends the level ladder. I PUG as much as I play static, and am considered by many a very helpful knowledgeable skillful player. I do not like decay and agree that it would be nice to have it go away; however I understand two major things: the need for decay (what it represents and why) and that Turbine will never agree to its removal. I do believe that membership dues/fees are a good way to explain decay and that like dues/fees - decay needs to be computed based upon an unbiased method - which is per member that has earned renown in the last twenty-four hours.
The information posted from the wayfinder guild (thank you Gremmlynn) demonstrates exactly how my system would benefit all guilds and how with the additional improvements suggested in the full proposal - how all players, all guilds, the game, and turbine would be in a much better place.
Now I don't expect Turbine to change the decay system before the next expansion - so I have dug in with my K-Bar and dictionary and popcorn - my abacus and earplugs.
Small guilds will continue to have a voice that like decay, has teeth.
Last edited by UurlockYgmeov; 04-05-2013 at 07:13 PM. Reason: my kobold powered spell checker is on Union Break
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
It's the myth that will never die! No guild of any size is being hit with even a tiny bit more decay under the current system. None. There is no "pressure to boot" in the current system for any guild of any size that would not have been present in the old system for that same guild. I have posted the formulas from ddowiki to show it. I have posted the links to the devs statements in this thread that confirm it. It does not exist. It is all in your imagination.
Yes, the amount of decay goes up with each guild level. But that is not different from the old system. Yes, small guilds are getting hit with more decay than they should and we should be striving to correct that. But small guilds are NOT being hit with any more decay than they would have under the old system. Please stop with this claim that has been shown to be false over and over again.
What you call bullying, I call 'finally understanding how the system works' and working with it, instead of against it.
They saw the light, and will grow because of it!
You should be happy for them.
But instead, you are jealous of them - and it's so easy, easy, easy to fix your problem.
Recruit more. Play more.
Make some friends ingame!
I don't think the system should tell me who to play with, how many to play with, and how to organize my guild. That's a really, really bad thing, IMO.
It was bad when the system told large guilds to kick or not advance, and it's bad now.
Get rid of decay. It only leads to aggravation.
DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.
I'm pessimistic/realistic enough to acknowledge that it may take forever for decay to get removed. But some traitorous part of me still holds out hope.
I still think it is bad for the system to be so skewed towards one kind of guild, but we'll see what happens. I'll keep posting here until Turbine does something. Should be fun to see this thread still going strong in four years
DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.
I doubt anything will be done for small guilds. This change was a quick decision based on developer preference. They proved they could make a change very quickly by making this change a few weeks after the developer noted "read by devs" in the thread that prompted this change. Notice that the same developer didn't put a single empathetic comment regarding the current situation for tiny guilds. Nor has any action been taken in 6 months and most likely never. Instead we saw comments like "It's just a day" regarding the ransack penalty. Those actually playing the game in small guilds actually understand it's multiple days because of the bouncing back and forth until you can actually overcome decay and hold that level.
On the plus side Neverwinter starts open beta on April 30 and there will be no character wipes after that point. It will be really nice to have a D&D MMO option without crushing decay. The guild mechanic is purely social in Neverwinter and regardless of guild size you won't lose any in-game benefits because of the size guild you choose to be in.
You win some and you lose some. Many times in life one door closes and another opens and when you look back you are glad the other door closed on you. Perhaps this will be one of the times. 3 people from my guild and 4 from other small guilds have told me they are switching because of the guild system. And I never initiated the topic with a single person. I can't imagine I just happened to run into the only people switching because of the guild system.