Originally Posted by
Nestroy
Au contraire - the sheer number of possibly contributing members from large guilds would remain under any proposal from me - and I still think you are mistaking me somehwhat! I do not speak about renown gained, but about renown decay per member. If a big guild gains 300k and a small guild gains 3k, this does not interest me at all. This is a complete logical result of the sheer size of a larger guild. What I do talk about: I wiant the same (low) decay per capita for small guilds that the large guilds now have. If the corresponding decay number was calculated after the 300 member guilds, the standard per capita decay would be current decay per guild / 300. Now multiply by let´s say 10 active mebers and here we go. I do not want a large guild to again get the same decay per capita as a small guild. I want the small guild to get the same per capita decay as a large guild!
Eg. the current decay would be 6k. Per capita this would be 20 renown per capita for a 300 members guild and 1000 renown per capita for a 6 members guild. Now, we set the per capita renown decay from the 300 members guild for all guilds. So 20 renown decay for any member from a given guild. This would translate into 120 renown decay for the 6 members guild, 200 decay for the 10 members guild, 2000 decay for the 100 members guild and 300 members would have 5000 decay. There would be a per member fee for playing instead a per guild fee. And the per member fee would be very moderate indeed.
In extremo there would be 30k for the lv. 100 guild @ 300 members = 100 renown / day per capita - 600 for 6 members, 1000 for 10 members, 10000 for 100 members - we are talking about a fee of 2 heroic deeds / day for any member at Level 100 - and this would be the max needed in my proposed system. Most guilds would Need years (and many years) anyway to even reahc the higher Levels, even without any decay. So there still is an overwhelming advantage for the large guilds in gaining renown and leveling.