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Important part in red.
The important part here has been public relations speaked but it comes down to casual players should be in guilds and our system discourages that.
Once again the important part's in red
I'm going to try to illustrate to you why people would still be booted. A casual player might log in and play for an hour or so midweek lets say. They run 3 quests for a total of 6 chests they pull 500 renown. (4 heroic deeds, 2 tales of valor) They contribute 1k decay a day now for 2 days, they hurt the guild and will be booted in guilds that care about such things. THIS IS WHY THE OLD SYSTEM BEFORE THE FIX WAS HORRIBLE AND SHOULD NEVER BE REPEATED.
Your inherent bias is more people can accomplish more, this is just basic logic. If the great pyramid only had 6 people working on it instead of thousands do you think it would have been finished?
Thank you! This illustrates very well and clearly, why the old system was not optimal, and hurtful to many overall. Please, all keep this post in mind when proposing any changes to the renown system. If it will be counterproductive to the ideas and goals illustrated here, imo it will be a bad idea.
Thanks again for putting this together.
Kindly review the proposal - since it does address these concerns completely. In the proposal - that player only affects renown decay for one day, and the decay under this proposal is at most 250 for a level 100 guild; so if that player belonged to a level 50 guild - the actual amount would be 125 (guild level * 2.5) netting the guild a positive amount of net renown. You also did not include the other trophies dropped by mobs, and I understand that because most people don't think it adds up - but over the course of 3 quests in the course of an hour or so this will add up to several hundred renown as well.
So to update your hypothetical scenario to reflect the math in the proposal:
A casual player might log in and play for an hour or so midweek lets say. They belong to a level 50 guild. They run 3 quests for a total of 6 chests they pull 500 renown. (4 heroic deeds, 2 tales of valor) plus an additional ~200 from mobs and bosses. Since they logged in and earned renown during the guilds 24 hour decay windowthey are counted in the guilds decay They are counted towards decay just for that day and their affect on the guilds decay is 125, so after all is said and done, they have had a positive net impact on the guilds renown of at least ~357-500+. They helped the guild and will be showered in riches.(ok maybe not showered in riches) They also log in twice that week to play the daily dice, check mail, post auctions and chat with guildies. Since they haven't earned renown they are not counted at all towards modified guild size and therefore do not affect the guild's decay, even if they log in.
Just for clarity:
Definition of Decay Window: time of assigning of decay to 1 second prior to assigning decay 24 hours later. e.g. so if the guild is assigned decay at 11:00 and 00 seconds (a.m.) the decay window is from 11:00 and 00 seconds to 10:59 and 59 seconds (a.m.) the following day.
So if casual players would be booted, it probably would be because the guild has grown too big and has hit its member cap; and that is an hidden problem this current temporary change has added due to its bias. Now since never before in recent history (say the last 6 updates) has there been a guild with that many players on at once, this could be (and probably) is adding to some of the crushing lag. (Speculative and Off topic)
As to the pyramid question - depends on the people, and the tools they had at their disposal. Merlin could have done it with 5 Knights of the Round table to direct traffic in a day; while Scotty (The Miracle worker) could have done in a mere hour... :P
For additional references to this - look up the mystery of the crystal castle in Florida.
Last edited by UurlockYgmeov; 03-17-2013 at 04:18 PM.
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no didn't forget - for your argument it was about that account and therefor any and all accounts impact on decay using the proposed math.
So take that and extrapolate out for all your accounts and it shows that the proposal works, and works very well to eliminate the bias and remove all traces of impetus to boot based upon activity level (except for when the guild hits the member max ceiling)
and with 300 accounts at level 90 (if all logged in and generated renown and therefor were included in the calculation of decay for that day) would still be a very positive net amount, in fact better than the current temporary system which as you pointed out is 35,437 decay for the guild, especially when less than 20 members generate renown.
edited for clarity - sorry was knee deep in monsters when initially replied. They are all dead now.. :P
Last edited by UurlockYgmeov; 03-17-2013 at 05:30 PM. Reason: my kobold powered spell checker is on a Union Break
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You so don't get it. Having that casual member just lost that guild renown, that means that their is 110% incentive to boot not almost no reason to boot. Your bias argument is so logically inane that it almost leaves me speechless. Look at renown like money as far as your "bias" goes. Two groups want to raise a million dollars, group A has six people, group B has 300. Assuming that both groups are full of people that can only help raise say 1-200 dollars a month each which group will complete it's goal first. (hint 300>6)
Edit*
I'm done.
Last edited by IWIronheart; 03-18-2013 at 01:18 AM.
I see your point - but is moot until the guild hits it member cap at 1000, until then having more bodies generally means faster progress.
At the level cap - then some guilds might start to be selective, but through natural ebb and flow of the players coming and going will have room to add more players.
Until a guild hits its level cap - it behooves them (if they want faster progression) to add more - and this proposed system doesn't 'penalize' them for that - even if they add an account that never earns renown and is logged in every day just to be social.
Last edited by UurlockYgmeov; 03-17-2013 at 05:27 PM. Reason: my kobold powered spell checker is on a Union Break
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— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
It would seem something as simple as this:
Decay size based on active members/3 (round down)-min:2/max:10
keeping everything else as is, would give those smaller guilds relief from decay without disadvantaging casual players.
Though I do like the idea that an account actually has to earn renown every day to be counted as being active.
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Hi,
I'd prefer that the modified guild size for decay purposes be equal to the number of members, with a cap to prevent medium and large guilds with casual players from being harmed.
That way, people in tiny guilds, such as mine (a solo guild) would not decay as if they had more people in the guild than they do. That number is completely arbitrary and harmful to those whose guilds are under that size.
So far I've resisted the temptation to create more accounts to maximise my small guild bonus, but now that I'm on a decay rate of around 4000 per day, I may give in. I don't see why I should have to game the system like that.
It's a weird situation, to be eligible for a small guild renown bonus only to have renown taken away as if I had nine other active members. I have to be very active to maintain a steady rate of growth; if I just stood still, at my current guild level with the current rate of decay I lose over 1.4 million in renown every year. I'll eventually make it to 62, which is my goal, but it will be a pain in the backside, bearable rather than fun.
The people who seem against the removal or reduction of decay are ignoring the fact that it's pretty much impossible not to level in even a moderately active larger guild. I am glad to see those guilds doing so well. but what I don't understand is why the same opportunity can't be made available to smaller guilds.
Apparently it's okay for larger guilds, even with many casual players, to get the best ships and ship buffs but not for the smaller guilds to be able to do that. And that is what bugs me so much when I read this thread; some of its main contributors seem to think it is fine for them to claim the advantages of the current system for themselves but deny them to other people. Or at least deny them unless they play their way.
I suspect that a reduction of decay and a removal of the small guild bonus would leave some smaller guilds further behind than they are. That may be okay for people who are in larger guilds and have stated in this thread that they dislike smaller guilds, but for those on the other side of the fence, not so much.
I think if your starting position is that you actively dislike small guilds, then you don't have a lot of credibility in this discussion. You're certainly entitled to your opinion, but it becomes unpleasant when you are advocating harm to that group.
The renown requirements for levelling are steep for small and single person guilds, and those people are not being carried by a large number of fellows, who in the main are permitted to play as casually as they like. The work required to advance still has to be done by small guild members, and per person it is considerably more than those who have the option of coasting along in a larger guild.
Thanks.
Last edited by blerkington; 03-17-2013 at 07:35 PM.