To me, it has seemed that everyone who has brought up the subject has been more worried about size bonuses leading to successful guilds all consisting of small numbers of highly active players. While less active players are stuck with unsuccessful guilds being lead by equally less active leaders. I share this concern.Actually iirc, the optimum number was 11, which is actually closer to 6 than it is to 20. Above this adding a person subtracted more than a person from the combined bonus of the rest when increased decay was factored in.I've also pointed out that under the old system the ideal # for optimizing the old guild system was closer to 20 than it was to 6 due to the flawed formula that was previously used.
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