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  1. #1
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    Default Dark Monk Rogue Mix

    Can I get opinions and feedback on the following build? Its meant to dualwield Shortswords, while getting the most dps it can from sneak attacks. Im not sure why but I seem to do more damage from the shortswords then i do from wraps on its present build in game.

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    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Kealdor 
    Level 20 Lawful Neutral Half-Elf Male
    (12 Monk \ 8 Rogue) 
    Hit Points: 328
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 21
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            16                 20                   24
    Constitution         14                 17                   18
    Intelligence          8                  8                    8
    Wisdom               16                 20                   21
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Wisdom used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    23
    Bluff                -1                    -1
    Concentration         2                    25
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle                3                    12
    Heal                  3                     5
    Hide                  7                    32
    Intimidate           -1                    -1
    Jump                  6                    15
    Listen                3                     5
    Move Silently         7                    32
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  7                    20
    Swim                  2                     3
    Tumble                7                    13
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Monk)
    Skill: Concentration (+3)
    Feat: (Monk Bonus) Dodge
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Evasion
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Meditation
    Feat: (Automatic) Unarmed Strike
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Improved Concentration I
    
    
    Level 3 (Monk)
    Skill: Concentration (+3)
    Feat: (Monk Bonus) Mobility
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Half-Elf Barbarian Toughness I
    
    
    Level 4 (Rogue)
    Ability Raise: WIS
    Skill: Hide (+3)
    Skill: Move Silently (+3)
    Skill: Spot (+1)
    Enhancement: Elven Dexterity I
    Enhancement: Rogue Dexterity I
    
    
    Level 5 (Monk)
    Skill: Concentration (+2)
    Skill: Haggle (+0.5)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    Enhancement: Monk Improved Recovery I
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Spot (+1)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Spot (+1)
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    Enhancement: Way of the Clever Monkey II
    Enhancement: Improved Concentration II
    Enhancement: Monk Wisdom I
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Balance (+3)
    Feat: (Monk Bonus) Deflect Arrows
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Rogue)
    Skill: Hide (+3)
    Skill: Move Silently (+4)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Trap Sense
    Enhancement: Half-Elf Barbarian Constitution I
    Enhancement: Half-Elf Barbarian Toughness II
    
    
    Level 10 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Monk Improved Recovery II
    
    
    Level 11 (Rogue)
    Skill: Haggle (+2)
    Skill: Hide (+3)
    Skill: Move Silently (+2)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Improved Trap Sense II
    
    
    Level 12 (Monk)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Winter's Touch
    Enhancement: Adept of Rain
    
    
    Level 13 (Monk)
    Skill: Concentration (+2)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Evasion
    Enhancement: Monk Ninja Spy I
    
    
    Level 14 (Rogue)
    Skill: Haggle (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+3)
    Enhancement: Human Improved Recovery II
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Feat: (Selected) Toughness
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    Enhancement: Way of the Clever Monkey III
    Enhancement: Improved Concentration III
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Enhancement: Rogue Dexterity II
    
    
    Level 17 (Monk)
    Skill: Concentration (+2)
    Skill: Haggle (+0.5)
    Feat: (Automatic) Diamond Body
    
    
    Level 18 (Rogue)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Spot (+3)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Monk Improved Recovery III
    
    
    Level 19 (Monk)
    Skill: Spot (+3)
    Feat: (Automatic) Abundant Step
    Enhancement: Monk Ninja Spy II
    Enhancement: Rogue Improved Trap Sense III
    
    
    Level 20 (Rogue)
    Ability Raise: WIS
    Skill: Jump (+6)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Master of the Sea
    Enhancement: Rogue Sneak Attack Training III

  2. #2
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    Yo momma so stupid, she splashed Rogue onto a Monk for evasion.

    Sorry, just had to say that at least once in my life

  3. #3
    Community Member Celastelin's Avatar
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    Hey Ceal, if you are going to dual wield shortswords, then you might as well be a pure rogue. The main draw to dark monk is touch of death which you need to use handwraps for. Also looking at the build... if you really want that particular one I'd say the half elf dilly you want would be cleric for scroll healing and raising others.

    Oh and I notice that it is a 32 pt build. Aren't you going to TR your current monk? If so it should be a 34 pt build.

    I guess my main question to you is: Why monk?

  4. #4
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    Was a carry over from Neverwinter Nights Cela where my 2nd monk build was split this way. Also I wanted the long jump from Monk Also the monks water stance and clever monkey would give an added bonus to saves vs traps. I dunno would i have enough for umd for scrool anything if i did switch to cleric dilly. I did as 32 since im still in toss up between doing the feedbacked version as a lesser reincarnate (over 2 weeks) or as a tr.

    Quote Originally Posted by Celastelin View Post
    Hey Ceal, if you are going to dual wield shortswords, then you might as well be a pure rogue. The main draw to dark monk is touch of death which you need to use handwraps for. Also looking at the build... if you really want that particular one I'd say the half elf dilly you want would be cleric for scroll healing and raising others.

    Oh and I notice that it is a 32 pt build. Aren't you going to TR your current monk? If so it should be a 34 pt build.

    I guess my main question to you is: Why monk?

    Kealdor (19 Monk) \ Sealdor (17 Sorc) \ Trapdor (9 Rogue)
    Treedor (10 Druid) \ Sealdoor (9 Cleric) \ Pealdor (7 FvS)

  5. #5
    The Hatchery Wipey's Avatar
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    I have this glorious rage-TR elven dragonmarked gimp inspired by Unbongwah. But with trapskills and wraps.
    http://forums.ddo.com/showthread.php?t=270677&page=2
    Sure you can work this split without dragonmarks.

    Much better synergy between sneak attacks and stunning fist. If it doesn't get stunned, there's unbalancing strike.
    50 ish ac, dodge, perma blur, shadowfade and good reflex, got hit basically only with light damage so far ( think I bought just 3rd hundred of csw pots at lvl 13 so far, which is rare thing for me :-D ) and I love invis clickies.
    Also what's with the 3 different stats levelups and NOT taking trapskills with 8 rogue levels ?

  6. #6
    Community Member Celastelin's Avatar
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    Now you are making me miss Neverwinter Nights. :P Anyways with the cleric dilly you don't even need UMD to qualify for scrolls. The UMD is considered seperate. Also as a lesser reincarnation makes you take your monk levels all over again so you'd have to TR in order to get all 8 levels of rogue. You could also use 2 LRs +3 and 1 LR +2, but that'd be really expensive and I'm not even sure it would work that way anyways :P

    Also if you want to trap you may want to take a point off of dex and wis and put them all in int. You get more skill points that way also which is useful for the rogue levels. I know it will spread you thin but I think you will be better off for it. You still have enough from your tomes to qualify for all 3 tiers of TWF.

    Quote Originally Posted by Cealdor View Post
    Was a carry over from Neverwinter Nights Cela where my 2nd monk build was split this way. Also I wanted the long jump from Monk Also the monks water stance and clever monkey would give an added bonus to saves vs traps. I dunno would i have enough for umd for scrool anything if i did switch to cleric dilly. I did as 32 since im still in toss up between doing the feedbacked version as a lesser reincarnate (over 2 weeks) or as a tr.

  7. #7
    Community Member Nubicus's Avatar
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    There are a few reasons you would no doubt see a damage problem between hand wraps and shortswords.

    1st: You only have twelve levels of monk, so you have 2.5 [1d6] damage with your fists. A full twenty with a Reinforced Fists item gets minimum 4.5 [1d6.] When combined with-

    2nd: You didn't take Improved Critical which means you only crit on a 20, unlike short swords which have a crit range 19-20, commonly have keen expanding it to 17-20.

    and

    3rd: You have no stunning feat.

    I can see how it would appear as if you're doing more damage with short swords.

    Right now, it appears you're pulling 4d6 sneak attack damage.

    You would have a much better DPS experience if you:
    -Went pure Monk
    -Earth Stance build
    -Level ups into strength
    -Power attack
    -Stunning Blow
    -Rogue Dilletante
    -Reinforced Fists item
    -Monk Past Life Feat

    Or

    -Go Pure rogue
    -Strength assassin build
    -Radiance weapon
    -?????
    -Profit


    Monk is a more reliable front line fighter that can do some heavy damage if built and played correctly, where as rogue is somewhat more frail but can deal stupid amounts of Sneak attack damage.

    Here's a link for a solid helf-monk build. http://forums.ddo.com/showthread.php?t=210181
    They use cleric dilly for leveling and switch to Rogue for dps at end game.
    Last edited by Nubicus; 10-21-2012 at 03:03 PM. Reason: Being helpful
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  8. #8
    Hero Djeserit's Avatar
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    Quote Originally Posted by Cealdor View Post
    C Im not sure why but I seem to do more damage from the shortswords then i do from wraps on its present build in game.
    I don't understand this.

    Have tried a number of monk/rogue splits, including qstaff wielding. Handwraps are always better IMO:

    #1 sneak attack is a bonus per hit, and handwraps = more hits
    #2 stunning fist
    #3 touch of death
    #4 ToD rings
    #5 vorpal effect (if you have assassin III)
    #6 radiance handwraps now

    and more reasons...
    maybe I was doing something wrong whenever I tried shortswords or qstaff.

    My current split 12 monk/7 druid/1 rogue = good (but not great) self healing, extra damage from nature warrior, fun turning into a bear unexpectedly and dancing

    I'll probably go back to 7 rogue once the novelty wears off.

    I wouldn't do less than 12 monk right now. Tier III stances and extra speed are too juicy. Now that we have vorpal strikes, assassin III vorpal is less useful.

    Regarding Touch of Death, it's less impressive after level 22 or so. The mobs have a lot of HP, you are doing a lot of DPS, your epic destiny gives you other ways to deal a burst of pain, and 500 points of damage just doesn't seem like a lot any more. (I might even switch to light monk.)

    However, I do believe that most monk splits are stronger than either pure monk or pure rogue. I was once in a guild with an officer who insisted on playing a pure monk. I always out performed him on my gimpy rogue/monk, while his monk was his main character. I could just hear the frustration in his voice. Eventually he refused to group with me.
    Last edited by Djeserit; 10-21-2012 at 03:15 PM.

  9. #9
    Community Member Nubicus's Avatar
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    Quote Originally Posted by Djeserit View Post
    Regarding Touch of Death, it's less impressive after level 22 or so. The mobs have a lot of HP, you are doing a lot of DPS, your epic destiny gives you other ways to deal a burst of pain, and 500 points of damage just doesn't seem like a lot any more. (I might even switch to light monk.)
    I have to disagree with your assessment on this. While it's true, on it's face it seems like 500 damage is not that hot, with a set of Alchemical Double Air Tier II wraps stunning you usually see two procs of 750, and on lucky double strikes with ToD I've cleared a significant portion of damage from ToD. It's devesating to bosses and mobs in epic content and without it, your dps lowers significantly. Not to mention it's renewable which means every time the timers off, do it again. I would not switch to Light Monk for more DPS. The thought hurts me head.

    If you want be relied upon in raids for Anti-Stun (Boring) or Jade Prisoning the Last Devil (Who does this still?) go light monk.

    But if you want to, as another monk enthusiast on this forum put it "Shake the Heavens" dark monk is the way to go.
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  10. #10
    Hero Djeserit's Avatar
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    Quote Originally Posted by Nubicus View Post
    Alchemical Double Air Tier II wraps

    I would not switch to Light Monk for more DPS.

    But if you want to, as another monk enthusiast on this forum put it "Shake the Heavens" dark monk is the way to go.
    I guess I'm more of a casual player, never will have alchemical wraps, probably only done lord of blades six times yet. So maybe it's gear-dependant.

    Light monk is for healing-curse when soloing. Not DPS.

    I just like to try different combinations; the beauty of DDO, it's customizable to your preference and playstyle.

  11. #11
    Community Member Nubicus's Avatar
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    Quote Originally Posted by Djeserit View Post
    So maybe it's gear-dependant.
    It's not even really gear dependant. What I highlighted is just the ability being enhanced by gear.

    500-750 and 1000-1500 procs without gear are completely duable with the two weapon fighting chain, and even if it were only pinging for 500 a pop, thats still a reliable 500 damage per click which does nothing but increase your DPS.
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  12. #12
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    Talking reply to most replies

    i meant in game with its regular pure 19 monk it is now the wraps do like 30 damage a hit but the swords do around 50.
    the three stat increase i went for to wis to 20 and then dex the rest so id get a better reflex and a better will save. the con i increased since i wasnt sure id have enough hitpoints at 20 so i tried to compensate.

    i thought the pretiege ninja spy gave the imp crit for the swords so i didnt take the regular imp crit for them. i almost never used stunning fist so i did a feat swap on it a while ago while leveling the existing build (not whats posted). and when i did use it during that leveling process i never managed to stun anything.

    Djeserit i am not sure exactly how i can explain about the damage difference im seeing but you can see what shortswords im using on it in game atm on Orien server. Characters name is Kealdor. the wraps i use when not using swords are +4 paralyzing wraps. kinda funny you out preformed that officer xD and he stopped grouping with you because of it.

    going to check out the different monk builds everyone suggested.

    Kealdor (19 Monk) \ Sealdor (17 Sorc) \ Trapdor (9 Rogue)
    Treedor (10 Druid) \ Sealdoor (9 Cleric) \ Pealdor (7 FvS)

  13. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Cealdor View Post
    Im not sure why but I seem to do more damage from the shortswords then i do from wraps on its present build in game.
    Don't take this the wrong way, but if you're doing more DPS w/short swords than handwraps on a dark monk, you're doing something wrong. Between faster atk speed, Stunning Fist, Touch of Death, etc. you should be cleaning house fighting unarmed. About the only reason to use SSs instead of wraps (apart from flavor) is to take advantage of any special effects from them: e.g., Cutthroat Smallblade, Envenomed Blade.

    Apart from that, many of your build choices are puzzling or suboptimal: I don't know why you have such high WIS on a monk who plans to fight with swords; I don't know why you took Finesse (which is a trap) then didn't put more into DEX; I don't know why you split your stat lvl-ups like that; I don't know why you took Mobility, Spring Atk, Deflect Arrows (which has never worked AFAIK), but not more DPS feats like Power Atk; I don't know why you took so many rog lvls and skipped all the best rog skills (UMD & trap skills).

    Encair already linked my Shadow Ninja, so I think it's obvious I'm fine with flavor builds. This build, though, just seems to be tripping over its own feet.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  14. #14
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    I think it won't be bad if you spare 6 lvs of ranger to get tempest 1. There are some very good shortswords after lv20. Star of the day, celestia both have very good base damage. With proper ED enhancements the base damage can be as high as 5d10. Also dev has mentioned in the new enhancement system there will be something special for shortswords in the ninja spy tree.

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