This is still just theory-crafting on my part, but my concept was something like this:
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Female
(2 Monk \ 18 Druid)
Hit Points: 307
Spell Points: 1306
BAB: 14\14\19\24
Fortitude: 17
Reflex: 12
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 15 17
Constitution 14 16
Intelligence 10 12
Wisdom 16 27
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
Level 1 (Druid)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Druid)
Feat: (Selected) Quicken Spell
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 4 (Druid)
Ability Raise: WIS
Level 5 (Druid)
Level 6 (Druid)
Feat: (Selected) Precision
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 7 (Druid)
Level 8 (Monk)
Ability Raise: WIS
Feat: (Monk Bonus) Toughness
Level 9 (Druid)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 11 (Druid)
Level 12 (Druid)
Ability Raise: WIS
Feat: (Selected) Maximize Spell
Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 14 (Druid)
Level 15 (Druid)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Level 16 (Druid)
Ability Raise: WIS
Level 17 (Druid)
Level 18 (Druid)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Level 20 (Druid)
Ability Raise: WIS
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Reaving Roar
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Waxing Hoarfrost I
Enhancement: Druid Waxing Hoarfrost II
Enhancement: Druid Waxing Sun I
Enhancement: Druid Waxing Sun II
Enhancement: Druid Zenith of Hoarfrost I
Enhancement: Druid Zenith of the Sun I
Enhancement: Druid Eminence of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost II
Enhancement: Druid Eminence of Hoarfrost III
Enhancement: Druid Eminence of the Sun I
Enhancement: Druid Eminence of the Sun II
Enhancement: Druid Eminence of the Sun III
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Wisdom III
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
WIS-based, TWF w/handwraps, Stunning Fist, focused on using fire elemental form + Body of the Sun et al, but able to switch to water for spells like Ice Storm & Creeping Cold. I went Nature's Warrior mostly for Reaving Roar, which is awesome; but Season's Herald may make more sense if I really wanted to focus on casting.