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  1. #41
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by JOTMON View Post
    Antipode only breaks alignment DR, it does not break metalline.
    If your toon is a Shintao III Monk, Antipode allows you to break any material/alignment DR combination.


    Quote Originally Posted by JOTMON View Post
    It is also ineffective vs unaligned mobs..
    Antipode works best against unaligned (True Neutral) mobs.


    Quote Originally Posted by JOTMON View Post
    Try them on the Iron Golem at the end fight of Von5.... Yellow.Immune.Immune.Immune.Immune.Immune..
    That's probably because you're not at least a 16th level Monk.


    Quote Originally Posted by JOTMON View Post
    A nice pero would be to add Metalline to these wraps.
    Play a Shintao III Monk.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  2. #42
    Hero JOTMON's Avatar
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    Quote Originally Posted by Arkat View Post
    If your toon is a Shintao III Monk, Antipode allows you to break any material/alignment DR combination.



    Antipode works best against unaligned (True Neutral) mobs.



    That's probably because you're not at least a 16th level Monk.



    Play a Shintao III Monk.
    I am not shinto, and there are many others who are also not shinto that use wraps, Shinto may have an edge here or can just use LOB wraps.

    Unaligned is not the same as true neutral.
    There area few mobs in the game that have no alignment such as the golem endfight in Von5.
    It is not neutral.. it has no alignment, so when I use the wraps I get no extra damage from antipode.
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  3. #43
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by JOTMON View Post
    Unaligned is not the same as true neutral.
    There area few mobs in the game that have no alignment such as the golem endfight in Von5.
    It is not neutral.. it has no alignment, so when I use the wraps I get no extra damage from antipode.
    bug report that.
    Antipodal

    Found on: Antipode

    Effect: This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra 1d6 points of Good damage to non-Good enemies, an extra 1d6 points of Evil damage to non-Evil enemies, an extra 1d6 points of Law damage to non-Lawful enemies, and an extra 1d6 points of Chaotic damage to non-Chaotic enemies.
    From the desrciption on Antipodal, no alignment / true neutral should be the same for damage output.
    no alignment still =

    not good
    not evil
    not lawful
    not chaotic.

    antipode should be doing full damage to the golem, my guess is you were using tunnel vision and hadn't re equipped the wraps.

  4. #44
    Community Member hockeyrama's Avatar
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    actually given the raid items and the traits on them I would have expected keen or improved threat, or double improved threat as in the staff. That is where most of the citw items are getting a boost from.

    I would say it should have keen and improved threat range. Then all of a sudden people would be interested and then extra base die step and all later would be a good boost and they will be popular. I also don't see this as overpowered as wraps are not a high crit range item and monks don't have alot of options on fixing this and still stunning. have an item with higher crit profile would get alot of interest.

  5. #45
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    Quote Originally Posted by Dunklerlindwurm View Post
    So my question is..what exactly makes them better? From a dps point of view i would clearly use Antipode
    Antipode requires way too much effort for the incremental gain. The drop rate is horrible, and unless the commendations flow like water in U16, commendations are the true bottleneck for getting the most out of the wraps.

    The primary issue with Antipode: They are trashbeater wraps. There's absolutely no reason why raid loot should be itemized/optimized for trash mobs. Raid loot should make you better at raiding. Crafted DR+Greater Bane wraps > Antipode for raiding.

    Grave Wrappings are readily available to everyone. You also didn't take into account the level drain on the Grave Wrappings which complements Stunning Fist really well.
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  6. #46
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    Quote Originally Posted by Arkat View Post
    If your toon is a Shintao III Monk, Antipode allows you to break any material/alignment DR combination. [...] Play a Shintao III Monk.
    Suggesting people play a lower DPS prestige with a very high monk level commitment to make Antipode worthwhile is myopic.
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  7. #47
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Carpone View Post
    Suggesting people play a lower DPS prestige with a very high monk level commitment to make Antipode worthwhile is myopic.
    Sorry Carpone, you've never seen me play Arkat.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  8. #48
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    Quote Originally Posted by Arkat View Post
    Sorry Carpone, you've never seen me play Arkat.
    It's not relevant to the discussion. Shintao is lower DPS and higher monk level commitment compared to Ninja Spy in the context of Antipode handwrap DPS.
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  9. #49
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Carpone View Post
    ...higher monk level commitment compared to Ninja Spy in the context of Antipode handwrap DPS.
    I agree with you here. It definitely is a higher level Monk commitment but that doesn't bother me because there are lots of reasons to make a monk pure anyway.
    Last edited by Arkat; 11-04-2012 at 05:07 PM. Reason: spelling
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  10. #50
    Hero JOTMON's Avatar
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    Quote Originally Posted by fTdOmen View Post
    bug report that.


    From the desrciption on Antipodal, no alignment / true neutral should be the same for damage output.
    no alignment still =

    not good
    not evil
    not lawful
    not chaotic.

    antipode should be doing full damage to the golem, my guess is you were using tunnel vision and hadn't re equipped the wraps.
    Argo: Degenerate Matter - 200
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  11. #51
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by JOTMON View Post
    SNIP
    That singular mob is immune to all alignment-based damage. WAI. Also, can I has your screen?
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  12. #52
    Community Member Saravis's Avatar
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    Quote Originally Posted by DarkForte View Post
    That singular mob is immune to all alignment-based damage. WAI.
    Standard golems are showing yellow damage for the alignment damage, while not immune, its certainly not helping the Antipode's case.

    The only mob that I've seen where I find the Antipode to be the weapon of choice is the Rust Emperor from VoN5, but then again, its not like I crafted a set of wraps for rusty killing.

  13. #53
    Community Member t0r012's Avatar
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    Wow man crop that image please
    Move along , Nothing to see here

  14. #54
    Community Member SealedInSong's Avatar
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    Default Agreed--most relics need work

    Quote Originally Posted by SealedInSong View Post
    (...snip)
    The drow weapons were a great idea because they uniformly raised the power of all weapons in a standardized way. Caught in the Web not only inconsistently raised the power of very specific weapons in a nonstandard way, it completely precluded some classes of weapons from consideration.

    Moreover, it locked those precluded weapons out of several powerful set bonuses. This makes very little sense and in the end just wastes everyone's time. It would take very little effort on the part of the developers to just make all relics have more consistent power levels, i.e. 1) give all relics an increased critical multiplier, and/or 2) give all relics one extra (half) damage die that doesn't cost an arm and leg in commendations, and/or 3) create some of the greater/superior effects mentioned in this thread and that I have mentioned elsewhere (greater deception, improved assassination +3, greater smiting, superior _____ bane, etc.) and/or 4) leave some of the traditionally underpowered weapons (i.e. quarterstaff, war hammer, long sword) with expanded threat ranges and such like Sireth (not Tinah--that sword is a travesty).

    Instead we have more inequity, not a lot of advancement (some would argue none in comparison to eSoS) in power level, a whole lot more grind, and some people completely left behind.

    I'm excited about some of the work Feather_of_Sun has done and mentioned for the future (random loot generation, augment changes, and such) but I do think that the relics and endgame gear in general needs to get a hard review. If they can throw Antipode in after the fact, they can expand Tinah's threat range, etc.
    I know it's a bit tacky to quote one's self but I just wrote this in a different thread and it seemed to apply here.
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