![Quote](images/misc/quote_icon.png)
Originally Posted by
Qezuzu
This was the case, but in an update quite awhile ago, the effect changed. It now functions as a bluff effect, rendering the target vulnerable to sneak attacks but unaffecting its aggro list.
Normal mobs will spin around, as per bluff, but red and purple names will not.
It's been awhile since I've had the chance to see this effect (I almost exclusively duo/trio these days), but I believe this is the case. At least I don't notice any spinning with bosses when I beat them down with Golden Guile and eMG.
But even if I am wrong, there's no reason to use deception effects on bosses if they're already being tanked. Though, if you have multiple players using bluff/deception, this can make a Rogue tank viable, as the boss will be perpetually vulnerable to sneak attacks from everyone. Will have to remind SWAT of this.