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  1. #1
    Community Member bloodnose13's Avatar
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    Default cannith flexible crafting shards: added flexability

    this idea is very simple realy, "Flexability" shards could be both prefix and sufix and could fit into item as either of them, they are available at very high lvl crafting and ONLY on bound crafting so this extra "Flexability" would be a very good reward for getting that high in crafting.

    i know there could be a problem with "fitting" the shard in the "right" slot (prefix or sufix) so maybe crafting devices could gain new 3 buttons (show all, prefix, sufix) that would filter only the effects based on them, and could double as a way of choosing the right slot for "Flexable" shard.

    i mean all new random generated items dont have any rules at all when it comes to prefixes or sufixes as they can have 2x prefix or 2x sufix on them with no problem.
    Last edited by bloodnose13; 10-17-2012 at 08:44 AM.
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  2. #2
    Hero Musouka's Avatar
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    Quote Originally Posted by bloodnose13 View Post
    this idea is very simple realy, flexible shards could be both prefix and sufix and could fit into item as either of them, they are available at very high lvl crafting and ONLY on bound crafting so this extra flexability would be a very good reward for getting that high in crafting.

    i know there could be a problem with "fitting" the shard in the "right" slot (prefix or sufix) so maybe crafting devices could gain new 3 buttons (show all, prefix, sufix) that would filter only the effects based on them, and could double as a way of choosing the right slot for flexible shard.

    i mean all new random generated items dont have any rules at all when it comes to prefixes or sufixes as they can have 2x prefix or 2x sufix on them with no problem.
    I don't want to sound mean, but right now you're using Flexible and Flexability. Is there a difference between the meaning of those?

    The way you use it makes me think Flexability is a term coined for DDO, and flexible has a specific singular meaning for DDO too.

    Or is it just a typo and you meant to write Flexibility?
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  3. #3
    Community Member bloodnose13's Avatar
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    Quote Originally Posted by Musouka View Post
    I don't want to sound mean, but right now you're using Flexible and Flexability. Is there a difference between the meaning of those?

    The way you use it makes me think Flexability is a term coined for DDO, and flexible has a specific singular meaning for DDO too.

    Or is it just a typo and you meant to write Flexibility?
    TYVM for a constructive post with english lesson, it was very usefull, i bow down to your english language superiority, and im sorry that this HUGE mistake on my side prevented you from understanding what the post meant. YOU ROCK!!!!
    Last edited by bloodnose13; 10-17-2012 at 08:46 AM.
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  4. #4
    The Hatchery CaptainSpacePony's Avatar
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    I like this idea, but have no idea if it would be unbalacing or difficult to code. Either way, I wish Cannith Crafting would see continued support. There just doesn't seem to be much worth making.

  5. #5
    Community Member bloodnose13's Avatar
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    Quote Originally Posted by CaptainSpacePony View Post
    I like this idea, but have no idea if it would be unbalacing or difficult to code. Either way, I wish Cannith Crafting would see continued support. There just doesn't seem to be much worth making.
    thats exactly my point, even with new shard type that is supposed to make it easier to create items, its still impossible to make stuff that is realy usefull becouse of rules crafting is bound with while random generated items can be found that break those rules with no problem. looking at crafting through those rules, even haveing highest possible crafting lvl you still feel like crappy apprentice who wont ever learn how to do cool stuff.
    "If you're not having fun, you're doing something wrong."
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  6. #6
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by bloodnose13 View Post
    thats exactly my point, even with new shard type that is supposed to make it easier to create items, its still impossible to make stuff that is realy usefull because of rules crafting is bound with while random generated items can be found that break those rules with no problem. looking at crafting through those rules, even haveing highest possible crafting lvl you still feel like crappy apprentice who wont ever learn how to do cool stuff.
    La La La! (I'm now singing to the choir)
    (lengthy edit follows)
    Considering how many thousands of items I've crunched, essenses I've bought, and hours I've spent in the crafting halls, I wish I could make something that made me feel the grind was justified. Also, I feel it is fair to assume that most players with a lvl 100+ crafter play so much they can have a good chance of having almost any named loot they want. Despite some claims to the contrary, I don't think Cannith crafting has introduced much power creep at all.

    My crating levels are just under 120 with over 50 Cannith favor for the master artifice stuff. So far stuff I've made and used:
    Devil Boss Beaters (+5 Holy Burst Greater Bane) (this is the only thing I've made that I use in the late game)
    +6 stat items ML 9 (bta)
    ML 3 Moderate fort belt (bta)
    ML 7 Heavy fort belt (bta)
    20% Stiders (bta) which are less impressive since 20% is high as Cannith Crafting allows AND the random property ML has dropped to be the same as what I can make AND 25% expeditious retreat clickies last longer than most quests.
    Previously I made Lifeshield/Superior Stability armor but the stability MLs skyrocketed in a recent update. The item used to be ML 9, now it's 17.

    I made the shards for sp clickies, but haven't put them on anything yet as my casters are all epic ATM and have ToD stuff.
    Last edited by CaptainSpacePony; 10-17-2012 at 12:57 PM.

  7. #7
    Community Member cwfergtx's Avatar
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    Quote Originally Posted by bloodnose13 View Post
    this idea is very simple realy, "Flexability" shards could be both prefix and sufix and could fit into item as either of them, they are available at very high lvl crafting and ONLY on bound crafting so this extra "Flexability" would be a very good reward for getting that high in crafting.

    i know there could be a problem with "fitting" the shard in the "right" slot (prefix or sufix) so maybe crafting devices could gain new 3 buttons (show all, prefix, sufix) that would filter only the effects based on them, and could double as a way of choosing the right slot for "Flexable" shard.

    i mean all new random generated items dont have any rules at all when it comes to prefixes or sufixes as they can have 2x prefix or 2x sufix on them with no problem.
    I believe this already available for some shards. Since I have a few of the flexible prefixes and subfixes. They start around level 90 crafting iirc. If you put in flexible in the search I believe it will show which ones is flexible.

  8. #8
    Hero madmaxhunter's Avatar
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    Quote Originally Posted by cwfergtx View Post
    I believe this already available for some shards. Since I have a few of the flexible prefixes and subfixes. They start around level 90 crafting iirc. If you put in flexible in the search I believe it will show which ones is flexible.
    No, current flexible shards just give you more location choices.

    OP, forget "flexible" just make crafters be able to stack pres and sufs at will. Turbine really did a number on us with the new lootgen system. Crafting was supposed to be better. MLs will prevent it from breaking the game.

    Edit: I want my boots of feather falling/striding !
    Last edited by madmaxhunter; 10-17-2012 at 12:58 PM.
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  9. #9
    Community Member Silverwren's Avatar
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    Quote Originally Posted by cwfergtx View Post
    I believe this already available for some shards. Since I have a few of the flexible prefixes and subfixes. They start around level 90 crafting iirc. If you put in flexible in the search I believe it will show which ones is flexible.
    Nope. They still are limited to either the prefix or suffix slot, and you have to be at least level 100 in a particular school.

    I'm in agreement with the OP and would like to take it one step further, considering what I've seen as I deconstruct items.

    I'd like to have the ability to place multiple prefixes or suffixes on an item. I've seen this on random loot when I drop it into the deconstruction machine and I get four choices of how I'd like to break it down. I'm pretty sure this can only happen if there are two prefixes and two suffixes.

    In short, I think that anything that can be randomly generated as loot should be able to be constructed, if you have the crafting know-how.
    I'm sick of following my dreams, man. I'm just gonna ask 'em where they're going and hook up with 'em later on - Mitch Hedberg
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  10. #10
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Silverwren View Post
    In short, I think that anything that can be randomly generated as loot should be able to be constructed, if you have the crafting know-how.
    Could not agree more! There is tons of stuff that is "missing" from crafting recipes for items, effects etc that have been added over time to the game. Cannith Crafting (imho) could really use a massive update if not a full overhaul to actually make it worth while doing. Be able to make stuff for low level toons atm is a massive help I will admit but for the most part that is about the only real benefit I can see at the moment.

    Stoner81.

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