Quote Originally Posted by Kmnh View Post
I don't mind the renown system, but I hate ship buffs.

Ship buffs are forcing players to join higher-level guilds instead of trying to raise a new one from scratch. Doing low level quests on elite is infinitely easier with the resist shrines.
This is interesting, and from a game balance perspective.. much as I don't want to I am forced to agree with you on this. Its not normal for a level 2 adventurer to be allowed +30 resist buffs, and definitely changes the balance of the game for the worse.

Solution: Keep buffs on ship (and introduce even more buffs!), however make each buff station a ML requirement to use. This would have the overall net effect of grouping higher level players together in high level guilds, and vice versa, which seems a bit more balanced and realistic to me.

Quote Originally Posted by Coyopa View Post
The renown system is broken. I definitely am not sure how to improve it, but there have been suggestions I've seen that should be considered more fully by the devs.
Agree on this as well. I think the renown and decay system should be scrapped entirely, and any such renown should be tied to character achievement, not guild achievement, and travel with the character from guild to guild in the form of 'fame' or something similar, which a guild can capitalize on collectively. I came up with some ideas to fix awhile ago but didn't seem to generate much interest, I probably worded it badly is why, but the premise holds.