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  1. #1
    Community Member Drakesan's Avatar
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    Default A call for Guild Leaders to state your support for the current renown system

    I would like to call for guild leaders to state your support or dislike for the current renown system in the game.

    I am not asking which server/guild, but if you would, state your member numbers, and your guild size. I am interested to see which guilds support the current system. Thank you.

    EDIT: I've been asked to keep tallying responses, so I will do so, but less frequently. I've also been asked to post a request to keep the discussion polite in order to promote getting peoples thoughts and suggestions, so I am doing that as well.

    As of post #302, here is how it breaks down:

    Like: 10
    Dislike: 92
    Meh: 21
    (surprising theme to crop up) No to ship buffs: 7

    Wants a pooltable: 1 (would settle for a dart board)

    Edit edit: Oh, and for those that say meh, or that you have no problem with the current system (you were counted as meh), and you want to be counted as a like, pls reply on a post and not editing your original post, as I anticipate a plethora of replies and it would get lost.
    Last edited by Drakesan; 10-18-2012 at 09:34 AM.
    Quote Originally Posted by Cyr View Post
    Guild members should be chosen based upon social factors and not game mechanics.

  2. #2
    The Hatchery Bonulino's Avatar
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    I lead a level 50 guild of about 20 accounts. I mildly dislike the current system.
    Snarly Dwarf Chick With A Great Axe

  3. #3
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    I don't mind the renown system, but I hate ship buffs.

    Ship buffs are forcing players to join higher-level guilds instead of trying to raise a new one from scratch. Doing low level quests on elite is infinitely easier with the resist shrines.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  4. #4
    Community Member Such755's Avatar
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    Quote Originally Posted by Kmnh View Post
    I don't mind the renown system, but I hate ship buffs.

    Ship buffs are forcing players to join higher-level guilds instead of trying to raise a new one from scratch. Doing low level quests on elite is infinitely easier with the resist shrines.
    I strongly disagree with you.
    People who are only looking for good ship buffs choose to join only high level guild in the first place.
    I really like ship buffs, but I think everyone can be fine without them on any class running any quest on any difficulty.
    (well first life wizard with bad gear won't be able to solo elite sins of attrition, but you get my point).

    My own example:
    I just recently left a level 76 guild, a respected one. I left because I Am not in the same time zone as most guild members are, and I formed a new guild from scratch with a few of my friends.
    I lost all ship buffs, and most importantly I can't use my large guild items (Lost 20 hp and 80 sp, those count).


    As for the renown system: I strongly dislike it. The decay should be either: completely gone, or have some hook points where at certain levels you can't go back again.
    Some people have work and busy in real life, not allowing them to play enough to cover for their renown decay. I think it's not fair those people need to be without a guild.

  5. #5
    Hero rdasca's Avatar
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    Quote Originally Posted by Such755 View Post
    <snip>
    (well first life wizard with bad gear won't be able to solo elite sins of attrition, but you get my point).

    </snip>
    His point was "low level" quest not level 21 quest.

    Our level 75 guild has 16 active accounts and a total of 21. We go from 14 to 18 often due to several players that only log in about once a month for a couple of days due to real life.

    So yeah the current renown system is a bit messed up.

    I do not hate it so much as I find it annoying that it tries and force you to choose between friends and guild size, in other words the system punishes people instead of encouraging them to play the game.

    And Thrudh maybe you should note that your levels are based on if use TP (ie real money).
    http://ddowiki.com/page/Guild_Level
    Last edited by rdasca; 10-15-2012 at 01:28 PM.
    Quote Originally Posted by Tarrant View Post
    I just don't think it's right to make fun of DDO's NPCs. Infractions for everyone!

  6. #6
    Community Member Thrudh's Avatar
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    Quote Originally Posted by rdasca View Post
    His point was "low level" quest not level 21 quest.

    Our level 75 guild has 16 active accounts and a total of 21. We go from 14 to 18 often due to several players that only log in about once a month for a couple of days due to real life.

    So yeah the current renown system is a bit messed up.

    I do not hate it so much as I find it annoying that it tries and force you to choose between friends and guild size, in other words the system punishes people instead of encouraging them to play the game.

    And Thrudh maybe you should note that your levels are based on if use TP (ie real money).
    http://ddowiki.com/page/Guild_Level
    Only thing that costs TP is exp shrines. Hit 63 and you've got 3% shrines.

    So my point stands... Very easy to get 98% of the possible guild benefits without "choosing between friends and guild size", so how is this terribly broken?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  7. #7
    Hero madmaxhunter's Avatar
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    Quote Originally Posted by Thrudh View Post
    Only thing that costs TP is exp shrines. Hit 63 and you've got 3% shrines.

    So my point stands... Very easy to get 98% of the possible guild benefits without "choosing between friends and guild size", so how is this terribly broken?
    Are you a guild leader? This thread is a poll for guild leaders, maybe you should answer the question from the OP or stop trolling.
    Completionist Lighthardtt Tuisian of Sarlona
    leader emeritus, Bridge Burners

    "Just another day in pair-o'-dice"

  8. #8
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    Quote Originally Posted by Such755 View Post
    I strongly disagree with you.
    You are not playing a fresh level 1 character.

    Once you have enough plat, any level 6+ character can use 20 resist pots - I usually carry them on my TRs so I can keep going without returning to the ship when the buffs run out.

    The fresh level 3 character doing the harbor content for the first time gets opressed by the kobold shamans while the veterans ignore most of their spells. It's not fair to our new players.

    Forcing new players to join big guilds exposes them to the worst side of our playerbase. How do you deal with kids tossing racial slurs around in guild chat? Do you report your guildie so the GMs deal with it?

    The game would be a lot more friendly if the ship buffs were not around, or if there wasn't so much grind to get them.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  9. #9
    Community Member FranOhmsford's Avatar
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    Lvl 44 Guild - Scions of Stormreach on Cannith.

    I loathe the current renown system.


    Signature for Guild Leader: Larystessian is broken.
    Last edited by FranOhmsford; 10-15-2012 at 12:27 PM.

  10. #10
    Hero madmaxhunter's Avatar
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    As shown below, I'm a guild leader, and as I've stated in nearly every thread about the debate, I hate the system.

    Level 70, should be 71 in a day or two. 9 active members and one recent departure.
    Last edited by madmaxhunter; 10-15-2012 at 12:33 PM.
    Completionist Lighthardtt Tuisian of Sarlona
    leader emeritus, Bridge Burners

    "Just another day in pair-o'-dice"

  11. #11
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    The Wild Bunch 40 active,level 62. I hate it more than anything in DDO.

  12. #12
    Community Member nicnivyn's Avatar
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    25 active members, level 85.

    I neither like or dislike the renown system, I simply accept it as an integrated part of the game.

    You can play the renown game or you can ignore it. For the most part I ignore it, and we advance or not as it goes.
    Goddess! You know it baybee.

    Nissha - Chanteuse - Zealotry - Zealot - Zeal
    Leader, High Rollers (Cannith)

  13. #13
    Hero Vyder's Avatar
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    lvl 69 with 7 active. I dont care for the system much. We have 2 that play allot and 5 casual. Very hard to lvl with only 2 really contributing. Not willing to dump casual players.
    Last edited by clomba11378; 10-15-2012 at 05:07 PM.
    Eternal Champions of Argo

  14. #14
    Hero knockcocker's Avatar
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    Quote Originally Posted by clomba11378 View Post
    lvl 69 with 7 active. I dont care for the system much. We have 2 that play allot and 5 casual. Very hard to lvl with only 2 really contributing. Not willing to dump casual players.
    This.

    Brotherhood of BYOH on Thelanis (current leader though in the style of the Cultural Revolution; I was in the toilet at
    the time )

    I expect we'll start falling backwards soon.

  15. #15
    Community Member grayham's Avatar
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    6 Accounts, all 'active' (by hook or crook)
    I like the current system but don't like the decay and think there should be 'lock in' every 5 levels or so. Make of that what you will.

  16. #16
    Community Member Ungood's Avatar
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    Since the start of Guild Decay and Renown Loss, I have been against it and suggested several ideas on how it could have been done better, and made more sense. I even Suggested Guild Alliances.

    Am I am fan of the Decay System? No I am not.

  17. #17
    Community Member niehues's Avatar
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    Thumbs down question

    I have read many many treads like this and I have being following the dev tracker for quite some time have not seen a word on this case..

    have some one know anything about it or have i missed something about the devs looking on this case...

    if not i really wish they at least could give us a word or two about this.. even if that would be like.. "we are not gonna do anything about it.. u guys have to live with it.."

  18. #18
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    Quote Originally Posted by niehues View Post
    I have read many many treads like this and I have being following the dev tracker for quite some time have not seen a word on this case..

    have some one know anything about it or have i missed something about the devs looking on this case...

    if not i really wish they at least could give us a word or two about this.. even if that would be like.. "we are not gonna do anything about it.. u guys have to live with it.."
    I have not seen any stated position from the devs on this issue either. However, the Build Your Guild event that they ran prior to the MotU expansion had, as its stated goals, many of the things that those of us who want change here are asking for. Unfortunately, that event was pretty flawed in its implementation and did not really achieve the stated goal of helping out guilds that help out new players. What it really did was help out guilds that reincarnate a lot. The problem is they did not have the courage to attack the heart of the problem, renown decay, directly. Instead they tried to put a bandage on it with bonuses after the damage had already been done. Even so, this still gives me some hope that the devs recognize there is a problem and are looking for a solution.

  19. #19
    Community Member Falco_Easts's Avatar
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    Quote Originally Posted by Tshober View Post
    I have not seen any stated position from the devs on this issue either. However, the Build Your Guild event that they ran prior to the MotU expansion had, as its stated goals, many of the things that those of us who want change here are asking for. Unfortunately, that event was pretty flawed in its implementation and did not really achieve the stated goal of helping out guilds that help out new players. What it really did was help out guilds that reincarnate a lot. The problem is they did not have the courage to attack the heart of the problem, renown decay, directly. Instead they tried to put a bandage on it with bonuses after the damage had already been done. Even so, this still gives me some hope that the devs recognize there is a problem and are looking for a solution.
    Decay is not the heart of the problem, renown itself is.

    They should have made it a spendable commodity like pp and the buffs are bought with it. People keep comparing renown to XP whereas I think it should be more akin to currency. We have plat sinks in the game and I think the buffs should be changed to a renown sink.

    Step 1 - Keep renown as it currently is in game, remove the decay and buffs associated with it. Rewards guild at various levels with access to guild notice boards, uniform skins, guild mailing etc… Nothing that gives an advantage over non guilded players, purely bragging rights stuff.
    Step 2 – Add Guild Currency earned the same way renown is. This does not go into you inventory but straight into the guild’s bank. Officers can then use t his to buy buffs. Every buff available to every guild but the top level ones cost a lot more. In theory a small guild could have a 5%XP shrine but would have to forego other buffs to be able to afford it.
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  20. #20
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    Comments - leader in a guild lvl 41 and had been an officer in a lvl 73 guild.
    Quit the level 73 guild as disliked the hash culling and unpleasant rules that was deemed as required to push the guild higher. Any character not logged in every week gets kicked. Have any characters outside of the guild or not do enough for the guild, get kicked (no idea how the leader determined that...), no new invites or get kicked, etc. So went from a fun guild to not fun all because of renown decay. Guild chat became near dead. etc.
    For the level 41 guild (3 accounts active, ), as a I leader I haven't wanted to invite anyone in a long time.
    Also, for very small guilds (below 11, and even more so below 6), the calculation for renown loss is pretty horrible. So get less renown than a guild with 6 active accounts, and get hit with higher renown decay rate.

    They should make adjustments on how renown decay is calculated to make it less punitive.
    Removal with no renown loss of those 6 months inactive should be added. If someone is inactive during the day, they should count for less (maybe 1/4?) than someone that is active. And somewhat flatten the loss curve.
    Just do something please....

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